Demo Update!
Dear Martians!
We've just pushed out an update to the demo! ːsteamhappyː
The most important thing in the new version is the upgraded Feedback Reporter tool.
By Pressing F4 you can type in your feedback / bugreport or suggestion.
Every information you send is collected in our Workshop Tool here: workshop.occupymarsgame.com


Use the text description to tell us as much as possible about the issue. Select one of the checkboxes below to let us better filter the reports. By selecting "Bug" a log file will be sent automatically to us so we will be able to quickly check the problem :)
We've also launched a public bugtracker where we are putting the most common bugs from the workshop. In this trello board you can see what we are working on at given moment.
The full 0.40.0 changelog (features added during last 2 days) below:
- improved feedback reporting system
- added mouse sensitivity slider in settings
- improved the volume balance of some sounds
- added additional quality setting for slower PCs
- added possibility to type values manually on more panels
- added additional tutorial panels and fixed typos in some panels
- the mission introduction text is now shorter and easier to read
- fixed problem with some external joysticks/hotas which caused unwanted player movement
- fixed problem when sometimes dust storm appeared earlier than it should
- fixed problem with walking into Heavy Rover while keeping cable in hand
- fixed problem with dying from unpowered crusher rollers
- fixed the one rock that didn't want to be put in the trailer :)
- fixed graphical interference on hud during storm when inside the base
- fixed problem with crash on RTX GPUs after sitting inside Rover on fantastic settings
- rolling cables which were connected to a destroyed building
- improvements to some shaders and materials
- fixed invisible tools on quick change
- improved TPP orbiting camera
- fixed crouching icon on HUD
The next steps on our way to Early Access are:
- Steam Games Festival - where you can expect more streams, a chat with developers and more
- in the next few weeks we will launch the Prologue (which will be a longer version of the demo)
- the Prologue will give you more playtime, more features and a way to verify if we are going in the right direction with implementing your suggestions
- Remember to add the Prologue to your Wishlists. After the Prologue we will only focus on the final polishing of the main game (please remember that the demo shows maybe 2% of the full game)
https://store.steampowered.com/app/1310520/Occupy_Mars_Prologue/
Let's make an amazing Mars game together!

Best Regards,
Occupy Mars Team
https://store.steampowered.com/app/758690/Occupy_Mars_The_Game/