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Occupy Mars: The Game News

Patch v0.137.1d live release!

[h2]Dear Martians![/h2]

We have analyzed your feedback and decided to release patch on default branch of the game. All players can now enjoy version 0.137.1d

Thank all brave Martians for participating in the testing of version 0.137.1d on the public_testing branch.

If you want to continue your journey on previous version (0.135.3) please enter game properties, beta tab and choose "previous".

We are already testing another patch including many changes, among others, new graphic options and some performance upgrades.

Whole changelog for version 0.137.1d is available here

During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.

If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster. See the full changelog of all the previous updates here.

Remember about our weekly streams on Youtube and Twitch (every Thursday 17 : 00 : 00 CEST/15 : 00 : 00 UTC), where you can meet devs and QA team members.

Yours,
Occupy Mars Team

Devlog #75: Patch v0.137.1d available for community on public_testing branch

[h2]Dear Martians![/h2]

Thank you for participating in the testing of version 0.137.1 on the public_testing branch. Thanks to your vigilance, we were able to make significant improvements to this build. Today, we are excited to release version 0.137.1d, which comes with several enhancements.

One of the issues you pointed out was the slow charging of vehicles, and we are pleased to inform you that we have addressed this problem, making the charging process much faster. Additionally, we have resolved the issue with loot tables, which was causing difficulties in long campaigns and resulting in a lack of seed magazines in abandoned bases.
We appreciate your help a lot! This is the way we want to work - in cooperation with our community, responding to your feedback.

We have deployed a patch v0.137.1d on public_testing branch on Steam! It replaces previous version (0.137.1). Feel free to try it out.
We will switch it to default branch if no major problems occur,

Meanwhile we are working on the next one, which includes, among others, new graphic options and some performance upgrades.

[h3]Build v0.135.3 -> v0.137.1d Changelog (public_testing)[/h3]

Bugfixes:
    fixed slow vehicle charging
    fixed problem with too big rover damage when hitting sand dunes and moving on rough terrain
    fixed loot tables randomization bug - no seed magazines (seed tanks) after long game
  • fixed multiple bugs related to vehicle battery system (battery system refactored)
  • implemented final Kickstarter backer reward: 3D heads of "The Martian" backers
  • fixed: heavy suit changes color after loading save
  • fixed: opening capsule door sound distance
  • fixed: cursor on the map is invisible
  • fixed: cursor stays on tablet
  • fixed: cursor triggered after leaving ESC menu
  • fixed: missing key binding tips (introbase)
  • fixed: too many batteries on tourist mode
  • fixed: scrapped batteries and upgrades are grinded instantly
  • fixed: can't assign the arrow keys
  • fixed: can't print workbench using big crusher
  • fixed: items from truck's inventory disappear
  • fixed: stuck during sleeping
  • fixed: game crashed after player tried to build refrigerator
  • fixed: can't interact with broken ATV
  • fixed: rover jumping on invisible collider
  • fixed: some glitches on terrain
  • fixed: black dust from nowhere
  • fixed: price balance of printed bottles
  • fixed: rover lights on start
  • fixed: living capsule decorations bug
  • fixed: wind turbines immune to meteors
  • fixed: case where players were getting stuck in composter screen
  • fixed: can't detach container using T or rover button
  • fixed: can't leave tech bench
  • fixed: player not able to leave mechanics workbench after unlocking jackhammer III
  • fixed: some outposts have one color textures
  • fixed: the anti-meteorite system not working
  • fixed: energy problem in base after patch
  • fixed: very high power rate in hangar's charger
  • fixed: mechanics tech tree exp exploit
  • fixed: possibility to install battery extension in the Truck
  • fixed: wrong LODs in escape sequence
  • fixed: pump station doesn't give back resources after grinding
  • fixed: problem with placing medium solar on the ground
  • fixed: no possibility to pick up A3 ore
  • fixed: bug related to MRE (processed food)
  • fixed: building ATV doesn't detect circuit board
  • fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base)
  • added extra references into game controller to reduce possibility of crashes
  • some performance improvements (more coming in the next patch)


During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.

If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster. See the full changelog of all the previous updates here.

Remember about our weekly streams on Youtube and Twitch, where you can meet devs and QA team members.

Yours,
Occupy Mars Team

Devlog #74: Patch v0.137.1 on public_testing branch

[h2]Dear Martians![/h2]

Thank you for playing Exploration Update and all the feedback so far! We appreciate it a lot!

We have deployed a new patch v0.137.1 on public_testing branch on Steam! Feel free to try it out and we will switch it to default branch if no major problems occur, meanwhile we are working on the next one!

[h3]Build v0.135.3 -> v0.137.1 Changelog (public_testing)[/h3]

Bugfixes:
  • fixed multiple bugs related to vehicle battery system (battery system refactored)
  • implemented final Kickstarter backer reward: 3D heads of "The Martian" backers
  • fixed: heavy suit changes color after loading save
  • fixed: opening capsule door sound distance
  • fixed: cursor on the map is invisible
  • fixed: cursor stays on tablet
  • fixed: cursor triggered after leaving ESC menu
  • fixed: missing key binding tips (introbase)
  • fixed: too many batteries on tourist mode
  • fixed: scrapped batteries and upgrades are grinded instantly
  • fixed: can't assign the arrow keys
  • fixed: can't print workbench using big crusher
  • fixed: items from truck's inventory disappear
  • fixed: stuck during sleeping
  • fixed: game crashed after player tried to build refrigerator
  • fixed: can't interact with broken ATV
  • fixed: rover jumping on invisible collider
  • fixed: some glitches on terrain
  • fixed: black dust from nowhere
  • fixed: price balance of printed bottles
  • fixed: rover lights on start
  • fixed: living capsule decorations bug
  • fixed: wind turbines immune to meteors
  • fixed: case where players were getting stuck in composter screen
  • fixed: can't detach container using T or rover button
  • fixed: can't leave tech bench
  • fixed: player not able to leave mechanics workbench after unlocking jackhammer III
  • fixed: some outposts have one color textures
  • fixed: the anti-meteorite system not working
  • fixed: energy problem in base after patch
  • fixed: very high power rate in hangar's charger
  • fixed: mechanics tech tree exp exploit
  • fixed: possibility to install battery extension in the Truck
  • fixed: wrong LODs in escape sequence
  • fixed: pump station doesn't give back resources after grinding
  • fixed: problem with placing medium solar on the ground
  • fixed: no possibility to pick up A3 ore
  • fixed: bug related to MRE (processed food)
  • fixed: building ATV doesn't detect circuit board
  • fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base)
  • added extra references into game controller to reduce possibility of crashes
  • some performance improvements (more coming in the next patch)


During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.

If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster. See the full changelog of all the previous updates here.

Yours,
Occupy Mars Team

Devlog #73: Printing bottles & patch v0.135.3 on public_testing

[h2]Dear Martians![/h2]

Thank you for playing Exploration Update and all the feedback so far! We appreciate it a lot!

We have deployed a new patch v0.135.3 on public_testing branch on Steam! Feel free to try it out and we will switch it to default branch if no new problems occur, meanwhile we are working on the next one!



[h3]Build v0.134.2 -> v0.135.3 Changelog (public_testing)[/h3]

Important changes:
  • added water & oxygen bottles in Tech Tree and to print
  • added water & oxygen bottles loot in outposts
  • changed repair kit place in the tech tree
  • improved tech tree points notifications
  • increased tools durability
Bugfixes:
  • fixed issue with loading saves from ESC menu
  • fixed blocked key interaction after picking up the small/medium circuit board
  • fixed game resetting music volume settings after press "Apply" button
  • fixed issue with moving Rover after load
  • fixed issue with loading saves on Epic and GOG
  • fixed sounds in tutorials
  • fixed Small Rock Crusher animation to use the lever
  • fixed Intro base wrong text mission after load
  • fixed quad jumping when you enter it, while it is on a truck trailer
  • fixed wrong default settings for cursor transparency
  • fixed issue with invisible wall between airlock and some buildings
  • fixed: when you drive into the trailer, it will connect to the front
  • fixed: ECU shows wrong solar panel size
  • small improvements in Spanish and Portuguese translation
  • fixed wrong UI color while unlocking Main HQ in the tech tree

During Early Access we aim to address your suggestions as fast as possible. If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster. See the full changelog of all the previous updates here.

Yours,
Occupy Mars Team

Devlog #72: What's next

[h2]Dear Martians![/h2]

Thank you for playing the Exploration Update and for all the feedback! We really appreciate your guidance and suggestions which help us further develop this Early Access. With the recent Major Update we've fulfilled many of the Kickstarter's stretch goals and we've prepared the game core to allow easier updates in the future.

[h3]Kickstarter goals fulfilled so far[/h3]
  • ✅ Early Access Launched
  • ✅ Technology Expansion
  • ✅ Added Wind Turbines
  • ✅ Added Heavy Suit
  • ✅ Added Motocross
  • ✅ Added Mars Truck
  • ✅ Additional semi trailers
  • ✅ Workshop battery charger, fusebox & sink

We hear your feedback that perhaps the additional vehicles were not the most important to add at this time, but they were already almost done and we didn't want to delay our obligation to the backers. Also it's worth noting that they are optional. Unlocking Motocross or Truck is not mandatory to progress in the tech tree (for those who prefer to keep driving the Heavy Rover).

In this devlog we will write more about our current focus as well as our plans for next updates.

[h3]1. Balance and Quality of Life Improvements - in progress[/h3]

Based on your feedback sent via the F4 reporting system, eracolonisthelp e-mail, steam forums and discord threads we are prioritizing hotfixes for issues which affect current gameplay the most. We are going to release a series of patches and hotfixes to address the most commonly reported issues and suggestions.

[h3]2. Further Performance Optimization - in progress[/h3]

We know that there's still a lot to do in terms of performance optimization. Thanks to upgrading the engine, we now have better tools to track down bottlenecks in this regard. The main focus points for us right now in terms of optimization are:
  • Optimizing terrain generation and outpost spawning while traveling
  • Optimizing performance of big bases (saves with 150+ sols)

It's too early to know if we can guarantee concrete results, but we are deeply analyzing possible solutions to this performance bottlenecks, and we will keep you updated as soon as we achieve some results.

[h3]3. Further Technical Upgrades - ongoing process[/h3]

As mentioned in the previous devlog, the following points are already being worked on:
  • Additional Language versions
  • Reworked animation system
  • Improved graphics and lightning
  • Online Co Op Multiplayer

[h3]4. Additional Content planned for the future[/h3]

After we solve the most important bottlenecks from points 1. and 2. we will return to content updates among which we have planned the big ones below:
  • Construction (Vertical constructions, Grid buildings, Decoration system, Furniture)
  • Robotics (Spotty robot companion, Drone Harvesters, Automated Extractors)
  • Chemistry (Chemlab workbench, Substance crafting, Chemistry Techtree)
  • Nuclear (Uranium refinement, Centrifuges, Kilopower reactors)

It's too early to estimate exact dates of each of the updates mentioned above, however this is a reminder of our plan of continuous expansion of this game, according to our refreshed roadmap.

Currently we are hard at work on next hotfixes and QoL changes. We have already released first patch v0.134.2 on Steam. The GOG and EPIC version requires an additional improvement and will be updated in a few days, together with the next patch.

If you encounter any bugs or you have more thoughts about update, please email us to [email protected], this will help to track down the issues faster.

Also a reminder for all the new players who joined our community recently - below you will find useful links with FAQ, tips & tricks, wiki, roadmap and more information about the game's nuances:

Video Guide | Colonist FAQ | Troubleshooting FAQ | Wiki | Roadmap | TightBeam | Discord

Stay connected with us through our social channels to stay up-to-date with the latest news and share your thoughts. Thanks for being a part of this journey with us, and until next time!

Occupy Mars Team