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Kynseed News

Update 0.6.0.6214

A comprehensive overhaul of the existing music and sound effects has been done with this update. New audio tracks and sound effects have been added to replace all of those by a previous composer.

With such a change, we will undoubtedly have further modifications based on spending many more hours immersed in the game ourselves and player feedback. So let us know your thoughts on any of the new sounds in the comments section as usual.

If you are getting any issues please send them in for us to look at (via discord or mailing [email protected]).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔷 All music and sfx by a previous composer replaced
🔶 Ambient sfx are now dynamic based on nearby game objects
🔶 Ambient sfx are now positioned in stereo on screen
🔶 Footstep sounds expanded on
🔶 Music now packaged and streams in earlier, this should fix stuttering on loading levels and going into and out of shops
🔶 Music now has a pause between repeating
🔶 Music is more controlled not to start during more of the night time hours
🔶 Sickle/Mining gamefeel adjusted
❌ Fix for Poppyhill house wall being out of place
❌ Fix for some npcs where footsteps weren't playing when they moved left and right
❌ Fix for mouse showing in gamepad mode if you exit from the calendar into the journal
❌ Fix for some music persisting if you exit to the title
❌ Fix for crash on calendar

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix

P.S. For those lucky enough to have a Steam Deck, we've been working on compatibility and currently have a opt in beta branch named steamdeck that should work.

Kynseed News

Spring is upon us and the dandelions are out in bloom in Quill.
Picking one, we can see it is time for a little update on what is going on inside the game.
Our industrious team of ten gnomes are tinkering away so here are a couple of things being forged inside their little houses.

[h2]UI UPDATE[/h2]

One of the final elements of the game to get up to launch quality is the User Interface. As such, UI has been a big focus lately, with all of us playing some part in making the menus more consistent, intuitive, and responsive. They also look and feel lovely, like the ferns of Pinehaven.

In addition, we've been making significant progress on many of the remaining screens. This includes the interaction system, which has had an overhaul, with chatting streamlined like one of our finest racing pigs.



Work is also underway on the shop ledgers. When you are sat up late at night, the candle flickering, you need a reliable and informative book to do your accounts and stock. It also helps that it looks great too.

New look for blacksmith orders in the ledger

[h3]NEW TITLE SCREEN[/h3]

What is that over there, glinting on the horizon? Why it’s the exciting new title screen based on our brand new Key Art! We can't wait to show you - it is pretty amazing, even if we say so ourselves. Which we just did.

[h2]EVENT EDITOR[/h2]

The second central area of the game we are getting launch-ready is the story and task system, including the main narrative thread and the unique adventures you will embark upon based on the numerous NPCs.

So, to start filling out the game with all the delicious content we need, we created an 'Event and AI behaviour Editor' or ‘EAABE’ for short. We may need to change that acronym.
This drag and drop game design tool allows us to easily create new events and the sim behaviours to support them. We've been replacing events that had previously been 'hard-coded' to now run using the new system, and the benefits to time and bug fixing have been more marvellous than Herbert’s beard.

This screen shows a few different parts of the tree for a cooking competition event

Each node is a small bit of code with settable properties making it easy to add new ones

[h3]WHAT'S NEXT?[/h3]

We'll be posting more development updates in the near future, so keep an eye on the news raven to see what fresh produce Quill has to offer!

Hotfix Update 0.5.5.6121

Hello there seedlings!

Hotfix Update 0.5.5.6121 is now live! Today's update rounds up quite a few fixes from reported issues that should make the experience better.

If you are getting any issues please send them in for us to look at (via discord or mailing [email protected]).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔶 Meeting a character allows you to see their traits as well as stats
🔶 Pig poop is now effective as fertiliser to speed all grown seeds by one day
🔶 Sheep poop is now effective as fertiliser to raise the rating of certain growables
🔶 Traits visible for recipe results once the player has made the recipe once
🔶 Adjusted player speedup to happen from becoming adult in the game
🔶 Switch a character introduction to cutscene to hopefully fix issues with it getting stuck
❌ Fixed lost item tasks using legacy items by switching them to new ones (this will reset progress of these tasks in existing saves)
❌ Fix for shop book not displaying when you buy a shop
❌ Fix for shoppers continuing to spawn in while certain UI menus are onscreen
❌ Fix for gift mails giving duplicate recipes/proverbs of existing unread gift mails
❌ Fix for some mails going to archive automatically
❌ Fixed accidental gifting when clicking up/down arrows in the inventory box
❌ Fix visual appearance of hotbar for buckets/jars not changing when swapping in a different one
❌ Fixed Retirement Home curse not affecting spouse when loading save
❌ Fix for sword not levelling up in combat
❌ Fix for fishing rod not enabling skills menu
❌ Correct spouse age in save portrait
❌ Fixed issue with Fae shops not getting restocked during a play session
❌ Fixed issue with npcs not resetting their info limit each season
❌ Fixed item names not showing on skills screen
❌ Fixed night ambient carrying over when quitting to title screen
❌ Collection tasks don't count items dropped from the inventory that are picked up again
❌ NPCs in alphabetical order on the relationship screen
❌ Inventory proverbs listed alphabetically
❌ Multipart task steps in order with previously completed steps at the top
❌ Clicking on the hotbar area while it was invisible no longer makes sound
❌ Fixes for the player movement on various level exits/entrances
❌ Each market stall is guaranteed to sell unique seeds based on those available for that haven

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix

Hotfix Update 0.5.4.6026

Hello there seedlings!

Just a small hotfix today while work continues apace on improvements and adding more content.

If you are getting any issues please send them in for us to look at (via discord or mailing [email protected]).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
❌ Fix for not receiving items from gifts in the mail

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix

Hotfix Update 0.5.3.6013

Hello there seedlings!

Just squeezing into 2021 here's a small hotfix update.

If you are getting any issues please send them in for us to look at (via discord or mailing [email protected]).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
❌ Fix for issue starting new game after going to load a save
❌ Fix for chat boxes having the dpad options accessible leading to not get the fishing rod
❌ Fix to make fishing rod available after the first season in the game if it wasn't acquired (including existing saves)
❌ Fix to prevent crash when selling certain items to the Fae from the blacksmith with a certain perk
❌ Fix for crash loading into Briar with a follower

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix