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Ancient Warfare 3 News

Custom Objects Update - Release Date

Hello everyone.

After working on the custom item creators since the beginning of 2022, the custom object creator update will be released next monday (September 5)!

In the meantime, please make sure to check out this video about custom modular parts and objects:
https://youtu.be/OjcR_R3fyVo

And if you haven't already, this is the first video about custom environment objects, consumables and effect objects:
https://youtu.be/Z-pkkQwlfIc

Custom Objects Development Update

Hello everyone, work on custom objects is still ongoing. If you want to see some of the upcoming custom object types, make sure to check out the video below:
https://youtu.be/t53EmjJpfdo

Podcast with the developer!

Hello everyone, the work on custom objects is still in progress and there will be more news about them very soon.

In the meantime, make sure to check out this podcast with Tomebinder, creator of The Good Of The Company Campaign, and developer JNI, where they talk about indie game development, the current work
and the future of the game.
https://www.youtube.com/watch?v=dDTDQFmn6D4

Update 0.38.1

Alpha 0.38.1 is an intermediate update. After this update, the focus is going to shift towards custom objects and there will probably be another feature update before the release of the custom object editors.

[h3]Content[/h3]
  • Added high versions of the sand bag barricades

[h3]Features & Improvements[/h3]
  • The script editor will now zoom towards the mouse position
  • Conquest improvements
    • Added spawn multiplier options to flags for each team to adjust the probability of units spawning at each flag
    • Added spawn exhaustion option which can be used to reduce the amount of units spawning at a flag when a certain amount of units got killed in the radius of the flag. This option can be used to create more dynamic conquest battles.
    • Added a respawn point selection to allow players to choose where they want to respawn (this can be deactivated in the battle settings)
    • Added Get/SetSpawnMultiplier scripting nodes to modify spawn probabilities in scripts
    • Added a scripting event for when the owner of a flag changes
    • Added Get/SetCurrentProgress nodes to modify the capture progress of flags in scripts
    • Added Get/Set/Add/RemoveConquestTickets nodes to modify the ticket amount in scripts
  • Added an option to mute the audio if the game is minimized/not focused
  • Added SpawnWarPlane scripting node to allow you to spawn planes with bombs from scripts
  • Added short game tips to the loading screen (you can suggest tips by using this google form)
  • Improved workshop content loading stability


Bug fixes
  • Fixed a bug that caused slow script compilation speed in some cases
  • Fixed inaccurate helicopter unit dropping
  • Fixed that scripting collection would not save light references
  • Fixed egyptian clothing/armor clipping
  • Fixed a bug that caused slow workshop content loading
  • Fixed a bug that caused workshop content to be reloaded even if not required
  • Fixed a bug that prevented maps from being loaded if there was unknown custom face equipment on the player


[h3]Patch notes of previous small fixes (0.38.0.1-0.38.0.4)[/h3]
  • Saving custom scripts will now correctly save and load unknown custom items
  • Equipment panel presets will now correctly save and load unknown custom items
  • Fixed invisible tooltips on small resolutions
  • Fixed backpack slot positions
  • Fixed testing of middle equipment
  • Fixed melee weapon anim presets
  • Fixed that the 'allow shield' option didnt work
  • Fixed rotation of ranged weapons in the arsenal
  • Fixed incorrect sight setup on a lot of vanilla weapons
  • Fixed that attack distance could no longer be adjusted
  • Added color marker to color pickers in custom unit creator
  • Fixed a crash when trying to load certain things in the prefab editor
  • Fixed a bug that prevented regular calibers from doing damage when using one shot gl anim preset
  • Repair fluid caliber will now generate repair fluid beam
  • Custom units with custom repair fluid guns will now target their own faction
  • Repair beam effect is now rendered correctly in first person
  • .obj files exported from autodesk maya can now be imported
  • Fixed selection of trading items
  • Fixed transparency bullet decals
  • Fixed that the colors of the player's face equipment could not be adjusted
  • Fixed invisible bone armor
  • Fixed aim of custom units with repair guns (there are still some problems related to movement)
  • Fixed impact + sound effects of wood log walls
  • Added a back button to the import/load panel to quickly return to the item type selection
  • Improved support for different kind of .obj file formats
  • Fixed a bug that prevented custom RPGs from being generated
  • Backup files will no longer be loaded as content
  • Added keepMaxHp bool input to the SetHealth node
  • Fixed incorrect attachment previews in the arsenal

Update 0.38 - Custom Equipment Creators

[h3]Custom equipment creators[/h3]
In the create panel of the main menu, you can open the new custom item creators, where you can import custom models, adjust settings and download/upload workshop items.

The type of items you can create are:
  • Melee weapons
  • Ranged weapons
  • Shields
  • Grenades
  • Helmets
  • Chest Plates
  • Arm/Leg Plates
  • Face Equipment
  • Middle Equipment (new slot for static equipment which is attached to the body of a unit)
  • Backpacks
  • Attachments (Sights, barrels, grips, laser/lamps, bayonets)

The custom equipment items can be used pretty much anywhere, where you can also use vanilla equipment. This means custom units, placed items, prefabs, battles, traders, scripting, ...
In most parts of the game there is no real difference between vanilla and custom equipment. And the best part is that you never have to subscribe to or download additional files when you try to use content (battles, units, prefabs, ...) with custom items, because everything will be included in the battle/prefab/unit file. Unlike other content, custom items are also protected. That means that only you can modify and upload your item to the workshop, but everyone else can use it in their creations.
A lot of work has been put into this feature to make sure everything is as easy to use as possible. The game contains descriptiong for all item settings and will show what's wrong if your item settings are invalid. I recommend to read this guide which contains all you need to know about importing, creating and using custom equipment items: https://steamcommunity.com/sharedfiles/filedetails/?id=2810060862

[h3]Other improvements[/h3]
This update also contains some other minor improvements.
  • Reduced lag when returning from playing a battle back to the editor
  • Reduced lag when entering the custom battle editor from the main menu
  • Adjusted tooltips so that they can be read more easily
  • Added warning icon to menu buttons when workshop content is not fully loaded


[h3]Bug fixes[/h3]
More fixes for known errors will be coming soon!
  • Fixed for loop node when used to count down
  • Fixed a bug that caused custom HUD info messages to flicker
  • Fixed that static HMG with shield could not be aimed up and down
  • Fixed WW1 chest armor clipping with WW1 shirt
  • Fixed incorrect behaviour of the key input event nodes
  • Fixed a bug that caused placed vanilla units to be re-randomized when playing
  • Fixed that flamethrowers would cause friendly fire when friendly fire was deactivated
  • Fixed missing wall attachment slots on modular door frames
  • Fixed a bug that caused a picked up weapon to the dropped out of the player's hands
  • Fixed wrong output type on the 'OnConsume' event node
  • Fixed main menu button animations
  • Fixed that the mech control unit would clip through the mech while rotating
  • Fixed that units could walk through gun safes
  • Fixed a loading crash when invalid control characters were present in prefab files
  • Workshop item loading process in main menu will now display the correct progress


[h3]Coming up next[/h3]
  • Bug fixing patches + stabilization of the custom equipment creators
  • Regular small game features + improvements
  • Improvements for the custom creators. There is more stuff planned to improve things like color management and other features to further enhance the functionality of these editors.
  • Custom object creators
    • Similar to this update there will be another big update which will allow you to create a variety of different custom objects!