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Ancient Warfare 3 News

Update 0.37.3

[h2]Next major update[/h2]
Hello everyone, just in case you missed it, custom weapon, armor, equipment and object creators are coming to Ancient Warfare 3 in the next major update!
https://www.youtube.com/watch?v=GLvXIpComqU
Until then, there will be intermediate updates like this one.

[h2]Alpha 0.37.3[/h2]
[h3]Scripting tag system[/h3]
Handling units in the scripting system has always been somewhat difficult. Whether it's the question if a specific type of unit was involved in certain actions or getting certain units without having them referenced beforehand, there was no easy way of doing that.
This update introduces tags which can be added to units in the scripting view or with scripting nodes.

By using tags you can quickly test if a unit has a tag to identify a type of unit or gather a list of units with a certain tag to quickly create groups of units which can be controlled as a whole. Units can have an infinite amount of tags which can be added and removed at any time.

[h3]Other scripting features[/h3]
New restrict nodes Added RestrictShoot, RestrictMelee and RestrictSupport nodes to prevent the usage of melee/ranged weapons or support equipment like grenades
CustomInfo output Added an output for the reference to the HUD element when using the CustomInfo node which allows you to delete the HUD element before redrawing it in the next frame. That way custom HUD elements can be drawn without any overlapping or flickering
Preview selected reference When selecting any reference in the scripting view, the currently selected referenced will be highlighted in red now
Bullet spawning Bullets can now be spawned from scripts by using the SpawnBullet/SpawnBulletEx nodes

[h3]Bug fixes[/h3]
  • Fixed a bug that prevented workshop items from being uploaded if the thumbnail was too large
  • Fixed that controlling the siege shield would result in weird movement
  • Fixed despawning of equipment (from scripting) for units with dual wielding
  • Fixed that passive non hostile units spawned by scripts would be attacked
  • Fixed missing icons for ropes/wires
  • Fixed a bug that caused (scripting controlled) music to continue to be played after leaving the battle
  • Fixed OnLand scripting node visuals
  • Fixed that punching with ranged weapons would damage allied units with friendly fire deactivated
  • Fixed a bug that caused various problems when starting to control a unit with projectiles stuck in them
  • Fixed that pasting text in a text field would also paste copied nodes in the script editor

Update 0.37.2

[h3]Content[/h3]
  • Added decorative ropes (default rope, metal rope, wire) to the game, which can be placed between two points with custom width and weight settings


[h3]Features & Improvements[/h3]
  • Default save path is now hidden on the UI
  • Added scripting nodes to change color, intensity and range of (scripting)lights
  • Added scripting nodes to check if a unit is passive, corpse or animal
  • Scripting nodes will now show their description while hovering over them
  • Scripting node input and output parameters will now show a description while hovering over them
  • Modular parts will no longer be destroyed when the attached object is destroyed


[h3]Bug fixes[/h3]
  • Fixed that spawned weapons by scripting would despawn
  • Fixed that spawned shields by scripting wouldnt fall down
  • Fixed that spawned horses by scripting would fly
  • Fixed that selected x-shaped sticky nodes would break the selection of objects
  • Fixed player swimming
  • Fixed various problems with the scripting light settings UI
  • Fixed bullet shell directions on HMGs
  • Fixed that vanilla siege units didnt save their equipment correctly
  • Fixed that roof walls could not be placed on triangle roof parts
  • Fixed that units that were pushed off by the player would fly in the air
  • Fixed various animation issues related to snow coverage in the editor
  • Fixed issues related to copy/pasting while snow coverage is enabled
  • Fixed a bug that prevented modular parts from being placed after the terrain got changed


As already said in the last patch notes, the development of the next big update will begin next week. Make sure to join the discord server to stay up to date with the latest development previews and news:
https://discord.gg/jnigames

Update 0.37.1

Hello everyone, version 0.37.1 is now available!
First of all I want to apologize for the lack of updates in the last few months. Unfortunately the development was stopped due to health issues, but in the future to can expect more regular updates again. Now to the new stuff in this update:

[h3]Content[/h3]
  • Added 45° modular roof parts
  • Added 2 future energy shields (round and rectangular version)
  • Added a decorative blood particle effect


[h3]Scripting walls[/h3]
In the scripting mode you can now place custom sized walls similar to triggers. Scripting walls feature various options to block (or not block) the player and/or AI units as well as all other physical objects like projectiles. In addition scripting walls can be completly invisible, semi transparent with a custom color or static/animated striped. Placed walls can be referenced in scripts and enabled/disabled at any time. Walls which dont block the AI can also be moved around with scripts.


[h3]Modular material settings[/h3]
The material of concrete and metal modular parts can now be adjusted for each individual part by selecting them. You can choose an rgb color multiplier as well as metallic and smoothness values of the material.


[h3]New scripting nodes[/h3]
  • Added restrict move, look, attack, jump, crouch, sprint and lean nodes to prevent the player from doing certain actions
  • Added InfoLeft/InfoRight nodes to show text notifications on the HUD
  • CustomInfo node allows the creation of custom HUD messages with options for:
    • font size
    • vertical/horizontal text alignment
    • text color
    • background color
    • background transparency
    • duration
    • x/y positions in screen coordinates [0, 1] from the bottom left corner
    • width/height in percent of the screen size [0, 1]


[h3]Bug fixes[/h3]
  • Fixed missing units in zombie spawner UI
  • Fixed full balaclava clipping through some items
  • Fixed spawning with red players in the arena
  • Fixed impact effects and sounds on modular building parts


[h3]Coming up next[/h3]
There will be a small update in the first week of 2022 which will include decorative ropes/wires/chains/... (small preview below) and a better in-game documentation of individual scripting nodes to quickly figure out what a node does and how each input works, as well as fixes for some minor open bugs.

[previewyoutube][/previewyoutube]










Between christmas and new year there will be some prototyping to figure out whether certain stuff works which hopefully lead to the biggest update AW3 has ever had towards the end of 2022.

Merry christmas and a happy new year! - JNI

Halloween Event Result

The halloween event is over! The top 3 are:



Rank

Name

Score


1

login

224730


2

IsaacBuddy

185965


3

TheIdiotWithABongo

185820



1st place can choose 2 equipment items or objects, 2nd/3rd place can choose one equipment item or object each. If you are one of the top 3, please reach out to me in the comments of this event or on discord.
Rewards have to make sense in the game and copyrighted stuff is not allowed.

Halloween Event

[h3]Halloween menu scene[/h3]
We have a temporary menu background scene created by GeOmEtRy for this year's halloween event. You can check it out in game or on youtube: https://youtu.be/YHw_7CUzYoo

Unfortunately, if you have a very low end computer (2 cores or less, 5gb RAM or less) you will still see the default menu scene to make sure the menu works fine.

[h3]Halloween event map[/h3]

We also have an awesome event map called "MASTERCHEF HELLS COOK" which was created by Noita Wizard. You play as a cook and have to complete as many orders as possible while collecting ingredients from units and other places. You can start the event from the main menu. There are also rewards for the 3 players with the most points on October 31st.

Rewards
Winner: Choose 2 equipment items or objects
2nd & 3rd: Choose 1 equipment item or object each
Rewards have to make sense in the game and copyrighted stuff is not allowed!