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Vampire: The Masquerade - Bloodhunt News

In-game player reporting tool is coming to Bloodhunt

Hello Bloodhunt Community!

We know that reporting players can be quite a time-consuming task, so for the launch of Bloodhunt we have implemented an in-game reporting system. And for transparency, we also share some Early Access numbers with you.

All the info about this can be found on our webpage right here:
https://bloodhunt.com/en-us/news/player-reporting-improvements

Let us know what you think!

/Sharkmob

Ranked mode & Bloodhunt mode details

Hello Bloodhunt Community!

Today we posted a detailed article about how Bloodhunt mode and Ranked mode will work in Bloodhunt.

You can find the details about it here:
https://bloodhunt.com/en-us/news/ranked-mode-and-bloodhunt-mode

If you have any feedback, remember that we have a #ranked channel on our Discord where we take feedback from our players.
You can find it at discord.gg/Bloodhunt

We hope to see you there!

Until next time, see you at dusk!

/Sharkmob

EASY ANTI-CHEAT IS COMING TO BLOODHUNT

Hello Bloodhunt Community!

Creating a fair and safe gaming environment is very important for us here at Sharkmob.

During the Early Access phase of Bloodhunt, some of you reached out about cheaters and hackers that you encountered in the game. Many of you also gave us recommendations on what kind of anti-cheat software you liked and would like us to investigate to see if it could be implemented in Bloodhunt.

Today, we are happy to tell you that based on your feedback, we have decided to implement Easy Anti-Cheat (EAC) into Bloodhunt. EAC is a well-known anti-cheat client that is used by many of the bigger online titles today. Once we launch Bloodhunt, this new client will be implemented.

We hope that this will lead to a more positive gaming experience for all of you, and we will continuously evaluate the software to be able to get the most out of it.

In addition to implementing new anti-cheat software, we are also increasing the number of staff that will be looking at anti-cheat reports, as we want to cut down the time it takes for us to act against the most aggressive cheaters.

As always, we will need your help when it comes to reporting. We ask you to stay vigilant and report any suspicious activity that you may encounter. As a way to make this easier, we have been working on adding in-game reporting tools. We will share more details about this in the near future.

But do keep in mind that we would still very much appreciate getting videos sent to us of potential cheaters through our customer support portal, if the cheating that is occurring is not glaringly obvious.

We look forward to welcoming you back to Bloodhunt running on EAC!

/Sharkmob

PC PLAYTEST INCOMING NEXT MONTH!

Hello Bloodhunt Community!

As you may have seen hidden in our Valentine’s Day greeting, we are planning a Closed PC Playtest with the community in March.

We wanted to outline some of the information we’re able to share with you about the playtest and explain the more technical details about what you can expect when you play our updated game.

As we work our way towards this playtest, we will continue to share insights about the various changes we have made since Early Access ended.

We can’t wait to play Bloodhunt together with you again!

WHAT ABOUT THE PLAYTEST NEXT MONTH?

The playtest will be open to everyone who previously created a Sharkmob account that is in good standing.

For the playtest, we are looking to receive your input on the performance and visual quality of the game, but all feedback on the added features and content is welcome.

You can expect the playtest to run for a day or two. This will allow us to gather enough information to understand the remaining work needed before we can launch Bloodhunt.

We will announce the dates and times and more practical information about the playtest next week, so stay tuned.

LET’S GET TECHNICAL

We heard from many of you last year that game performance was something you really wanted us to focus on. During this “offline” period we have been working on better hardware compatibility and finding more ways to fully utilize the CPU and GPU, to create a smoother experience.

During this playtest, we want to confirm that players that had issues with performance during early access are now able to play the game without any game interrupting stutters.

This is, of course, a work in progress, as work will continue post-launch. The focus for now has been on finding a good balance between visual fidelity and performance and delivering an experience that is more stable on a wider range of PC hardware configurations.

We believe that we will be able to achieve this not only by optimizing our code, but by also improving some aspects of the game, such as the art, sound and user interface.

PROTIP: USE DX12!

When you play Bloodhunt, we strongly recommend using DX12 as our game is designed to utilize that render path. We do however support DX11 for wider compatibility.

When you start the game for the very first time, you will also notice that we will be compiling your shaders, and this will take a bit of time.

On subsequent game start-ups, the initial loading will be much faster, as the shaders you have compiled will only need to be loaded.

The reason we chose to compile them at the start of the game is that DX12 lets us front-load as much compilation as we can, to reduce stuttering during actual gameplay.

In the case of the user skipping the process, we have implemented a fallback where the game will compile these shaders in real-time during gameplay, which will result in possible stutter when it occurs. To make you aware of this process, an icon will appear on-screen. We understand that having satisfactory performance on a wide range of hardware configurations is important in a game like Bloodhunt, which has a high skill ceiling, so we look forward to hearing your feedback in this upcoming playtest.

In the future, when we add more content into the game, it will end up taking more space and memory, which will put more stress on your hardware. This means that our journey when it comes to optimizing the game does not end here. We will continuously examine the state of the game and keep improving it.

SEE YOU SOON!

We look forward to welcoming you back to Prague next month and we will be sharing more details about the upcoming playtest very soon.

Until next time, see you at dusk!

/Sharkmob

Bloodhunt returns in Spring 2022!

Dear Kindred,

As announced at The Game Awards show, we will be launching Bloodhunt in Spring 2022!

In case you missed the show, check out our brand new trailer!

[previewyoutube][/previewyoutube]

We look forward to sharing more details on the improvements that we have made to the game in near future.

See you on the streets of Prague in 2022!

/Sharkmob Team