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Hammerting - OUT NOW & Patch Notes

Greetings Dwarfs!

Get ready to explore the mountains of Mara because Hammerting is OUT NOW! Grab your pickaxe and (more importantly) a mug of your finest ale, and get digging!

Get a look at our shiny new launch trailer here:

[previewyoutube][/previewyoutube]
Hammerting is available NOW for £13.39/€16.74/$16.74.

Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.

With a conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship.



[h2]Key Features[/h2]
  • Build the greatest Dwarf colony in history: Use each Dwarf’s skills to create a sprawling mining colony in your mountain.
  • Play together:Grab your friends and dig deep to find untold riches...
  • Farming and fishing: They say an army marches on its stomach and an army of hungry Dwarves is not something you want to see… keep them fed!
  • Unique Dwarves: Each Dwarf has their own unique skills and personality that can help (or hinder) your efforts.


Pick up Hammerting now for 33% off: https://bit.ly/30pf7fg

Not only that, but we also have a whopping great patch for you! check out the patch notes:

Release Update - Version 1.0.12.0


[h2]Features:[/h2]
⦿ Multiplayer Co-op Mode!

  • A co-op mode can now be played.
  • Multiplayer should work across all different stores where Hammerting can be bought seamlessly.
  • There's now a new button in the start menu, called 'Multiplayer'.
  • If you go there, you'll be able to name and create a lobby. Be sure to name it something unique.
  • Let your friends and enemies know the lobby name, and they'll be able to join you as you delve deeper into the caverns.
  • You'll all control the dwarves at the same time, and the dwarves will decide which ethereal being (player) they will choose to follow for the time being.

⦿ Hammerting!

  • Hammertings can now be held in the Great Hall!
  • Holding a Hammerting will grant bonuses to the Mountain Home.
  • When holding a Hammerting, all dwarves will meet in the Great Hall to discuss the matter.
  • Hammertings can only be held once every two in-game hours.

⦿ Overworld War!

  • Factions on the Overworld will now declare war against each other!
  • When at war, the factions will send armies toward their enemies if they have high enough Manpower and Might.
  • When two armies meet, they will engage in combat until one of them is victorious!
  • When an army reaches an enemy location, that location defends itself against the attacker, but its Fortification will take damage.
  • If a location reaches 0 Fortification, it will fall and the items it holds will be destroyed.
  • A location will prioritize re-building its Fortification over producing new goods to sell.
  • When armies have torn down all Fortifications, they will march toward the enemy capital.
  • Dwarves can help factions and locations by selling them goods, for example:

    • Things that restore building health will increase Fortification.
    • Weapons and Armor increases Might.
    • Items restoring hunger and morale will increase Manpower.

  • Factions wait to declare war until their holdings have full Fortification.
  • Hexes on the Overworld will now be conquered by factions if an army reach an enemy capital and that faction has 0 Fortification on all locations.

⦿ Overworld Victory Condition!

  • When your relation level with another faction reaches the Esteemed level, you will unlock the Dwarven Subversion mission, in that Faction's capital. Completing this mission will make the faction a permanent ally.
  • There is now a victory condition called World Conquest. This is achieved by having your Overworld allies control all overworld locations. Completing this mission will win the game.

⦿ Thought Bubbles!

  • Dwarfs will now show thought bubbles over their heads whenever they start a new task showing what they are going to do.
  • This can be disabled in the options menu.

⦿ More Materials, Items & Recipes!

  • The following crops can now be planted: Sulphur Sprouts, Citadel Mushroom, Sugar Beets, Rime Beets, Grapes, Tomb Lilac, Hops, and Troll Tails.
  • Added Troll Cloth, Dwarven Licorice, and Mountain Barley.
  • A lot of recipes for fish-based dishes has been added
  • Two new wall materials have been added: Ornamental and Runic

⦿ Book of Tings Updated!

  • Book of Tings, or Dwarfelopedia as we devs lovingly call it, has been updated with new text and images.
  • Increased size of Main Menu and Dwarfelopedia buttons on the top bar.
  • The window now changes size after changing the game's resolution.
  • Topics are now categorized
  • Added Help buttons to various interfaces. These open the corresponding entry in the Dwarfelopedia.


[h2]Performance:[/h2]
⦿ Significant speedup when dwarves and creatures look for enemies.

[h2]Tweaks:[/h2]
⦿ AI

  • Adjusted Dwelling spots.
  • Adjusted Tavern conversation spots.
  • Dwarfs will no longer engage in combat or listen to attack orders if their health is so low that they will retreat once they're close to the enemy.
  • Dwarves that have picked something up for hauling will never engage in conversation until the haul job is complete.
  • Dwarves that want to talk will prefer going to a nearby Tavern if possible.
  • Dwarves who finish a job will now consider going to eat/sleep etc. a bit more before starting the next job.
  • Dwarves who have the Militia profession set to Unallowed will not engage in combat.
  • Dwarves will no longer replace minecarts at hauling jobs.
  • Dwarves will now drop off cliff edges if they get stuck. Wooooooo!
  • Enabling a job type for a dwarf now immediately recalculates job assignments.
  • Haul jobs that have been started are now less likely to get unassigned.
  • Haulers will now clean their inventory before and after a haul job. This prevents items from previous haul jobs to be spread around the base.

⦿ UI

  • Added a glow to input buttons in the Crafting UI to draw attention to them.
  • Added a popup warning when applying settings in the options menu.
  • Added better tooltips to buy/sell-offers.
  • Added double-click support for Assign Dwarf in the Dwelling UI.
  • Added dwelling upgrade icons, cloth and fiber icons and overworld location icons.
  • Added missing tooltips and finishing touches to the Job Broker UI.
  • Added storage filters for Seeds, Fish, and Fibers.
  • Clicking a build menu that is already opened will now close the menu instead of reopening it.
  • Greyed out allowed icons in auto equip menu if auto-equip is not set to custom.
  • Knowledges now consistently show Mountain Lore cost first, then Trade Lore cost.
  • Log book now has pages.
  • Notifications have been changed to show a generic title, to avoid text overflow issues.
  • Reworked Dwelling UI.
  • Talents are now highlighted if the match one of the dwarf's Favorited profession.
  • Tweaked the Ledger filter dropdown menu so it scales after screen height.

⦿ Gameplay

  • Dwelling upgrades now have a graphical representation
  • Slightly reduced enemy armor


[h2]Bug fixes:[/h2]
⦿ AI

  • Dwarves will now fall after dying, instead of becoming stranded in the air.
  • Farmers are now responsible for Harvest interactions. Explorers got better things to do!
  • Fixed a bug making mano a mano conversations longer than intended.
  • Fixed a bug with storages that had Take From Overworld but not Take From Inventories causing dwarfs to juggle items indefinitely.
  • Fixed several issues with digging that caused dig dwarves to pause dig jobs after each tile.
  • Hauled items now count towards the global inventory. This fixes an issue where dwarfs would get stuck switching between different haul jobs.
  • Refill Statusbar-desire now only uses the high-rank utility action for the health bar.

⦿ UI

  • Continue button no longer enabled on Game Over screen.
  • Dwelling upgrade orders can no longer be set to Maintain mode.
  • Fix for Brazilizan-Portugese localization.
  • Fixed a bug where the auto-equip button couldn't be toggled.
  • Fixed a bug where the dark background would persist after saving a game manually (for real this time)..
  • Fixed biome region record on load, so it now shows in tooltips.
  • Fixed modifier tooltips in the Job Broker UI.
  • Job broker now shows tooltip for favorite profession and favorite profession tooltip now correctly states that it does have some effect on job assignment.
  • Player can no longer press the delete button while no save is selected in the load game menu.
  • Sacks should now properly show their rarity in text.

⦿ Gameplay

  • Available recruits are now kept when saving and loading the game.
  • Drain Sink and Drills can now be deactivated.
  • Drills no longer work if they have 0 health.
  • Hauling from the Overworld to the mountain home chest is now a normal-priority job instead of a low-priority job, as originally intended.


[h2]Stability improvements:[/h2]
• Build configuration and version are now logged at startup.
• Fixed dedicated fullscreen mode crash when starting the game minimized.
• Fixed a bug which could lead to unstable state when joining a conversation.
• Fixed a Vulkan write-after-write hazard when updating the map.
• Fixed crash when opening log book with a large number of entries.
• Fixed an assert that could occur from canceling orders.
• Fixed an assert that could occur from leaving the game on for a long time.
• Fixed an assert when sorting inventory of Overworld location when no items were available.
• Rarity particle FX is now despawned properly.

See you down in the depths…

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WIN A THRONE FOR A MOUNTAIN KING! 👑

Hello Dwarves!

We’ve teamed up with noblechairs to bring you a chance to win a copy of Hammerting, as well as a HERO Black Edition gaming chair!

better hurry though, you only have until November 15th to enter!

Full details here: team17.com/hammerting-competition

Hammerting is 33% off in the Steam Halloween Sale!

Greetings Dwarves!

Hammerting is currently 33% off in the Steam Halloween sale!

Lead your clan to glory and riches as you build your colony under the vast and unexplored mountains of Mara.

Don't dig too greedily though or you might come across some skeletal adversaries...

https://store.steampowered.com/app/760650/Hammerting/

Update 11 - Farming & Fishing!

Hope you’re hungry, The Farming & Fishing update is OUT NOW!

[previewyoutube][/previewyoutube]

Farming & Fishing Update - Version 0.11.10.0


Features:
⦿ Landscaping!

  • The old 'Place tile' has been replaced with a submenu called Landscaping.
  • Dwarves can now build bricks in both front and back layers.
  • A new material called Fertile Soil has been added.

⦿ Farming!

  • In the 'Landscaping' menu, Gloom Wheat, Toncap Mushrooms, and Algae Grass can now be selected and sown.
  • They must be sown on Fertile Soil tiles.
  • Once the plant is fully grown, dwarves will automatically go to harvest it.
  • Once harvested, the plant will be re-planted in the same spot again.
  • Dwarves can mine away the Fertile Soil-tile to remove the crop.
  • Toncap mushrooms and Wheat can no longer be crafted in the farm. Old saves might still show them, though.
  • Many wild mushroom spawns in the cave has oddly gone missing, probably due to some disease. Only Toncap Mushrooms remain. And wild algae have been springing up as well.
  • The mission to craft mushrooms now need them to be harvested instead.

⦿ Fishing!

  • A Fishing Pier can now be constructed. Place it near fluids for optimal fishing luck!
  • Different fluids and biomes have different species of fish.
  • The amount of fish near a Fishing Pier is based on a regional biome meter.
  • Added new knowledge: Cave Fishing.

⦿ Dwelling Upgrades!

  • It's now possible to make dwarves dwelling much more cozy by upgrading them.
  • Who wouldn't want their very own bear rug at home?

⦿ Ultra-widescreen support!

  • It's now possible to squeeze the UI towards the middle of the screen, for those that want it.
  • This option can be found changed via Options > Graphics > UI Widescreen Width.

⦿ Multiplayer Co-op Mode! (Experimental!)

  • We have been working on adding multiplayer!
  • A co-op mode can now be played but only in the experimental build.
  • Multiplayer should work across all different stores where Hammerting can be bought seamlessly.
  • A few issues remain but it is quite playable. We are looking for testing and feedback on this!
  • There's now a new button in the start menu, called 'Multiplayer'.
  • If you go there, you'll be able to name and create a lobby.
  • Let your friends and enemies know the lobby name, and they'll be able to join you as you delve deeper into the caverns.
  • You'll all control your dwarves at the same time, and the dwarves will decide which ethereal being (player) they will choose to follow for the time being.
  • The player who builds the first quarry wins.
  • If you get crashes when playing multiplayer, please zip all players logs, and send them to '[email protected]', or post them in our Discord.
  • Ask us in the Discord if you're interested in trying it out but isn't sure how.
  • Or if you're looking for friends to play with.
  • Or if you're looking for totally sick banjo memes.


Tweaks:
⦿ AI

  • Dwarves can now haul stuff from water again.
  • Minecarts will now prioritize transporting dwarves over hauling goods when determining next destination.
  • Minor AI tweaks to reduce idling dwarves.
  • Reduced number of dwarves that get assigned to the same haul job simultaneously. This reduces the amount of cases where multiple dwarves are assigned when only one is needed.
  • The starting chest will now act as a storage for all things on the overworld. Bought items will now eventually get hauled to the Mountainhome even if they're not needed anywhere.

⦿ Job priorities!

  • Job priority logic has been slightly rewritten.
  • Older jobs now has increased priority over new ones.
  • Marking a profession as 'Favorite' now gives a scoring boost to prefer those types of jobs.
  • Jobs are refreshed when changing the desired number workers
  • Job priority is now softer and should distribute dwarves across jobs more evenly
  • Fixed building orders resetting their priority after each stage of construction (scaffolding up, build room, scaffolding down).

⦿ UI

  • Added No Filter warning for storages with empty filters.
  • Added Take from Overworld checkbox to storages.
  • Added warning icons when a building have low Fuel and/or Fecundity.
  • Cave camera should now work with on-screen keyboard.
  • The 'Cancel' tool now works better when cancelling block placement orders.
  • Zoom in/out has been given dedicated keys, which can be remapped in the 'Options' menu

⦿ Misc

  • Experimental build: Debuginator menu is now disabled per default (can be enabled by adding '--gamemedia-debuginator true' to command line)


Bug fixes:
⦿ AI

  • Dwarves in the overworld no longer care about combat.
  • Fixed action tooltip when hauling goods to construction sites.
  • Fixed dig jobs allowing too many dwarves on the same spot after loading a save.
  • Fixed overflow in job stickiness calculations.
  • Fixed some issues in job assignment that made really old jobs impossible to assign.

⦿ UI

  • Fixed a bug where icons in the Relationship tab weren't interactable.
  • Fixed a bug where the dark background wouldn't go away when the player attempted to save the game.
  • Fixed a bug where the equip armor slot couldn't be pressed properly.
  • Fixed a bug with Job Broker not displaying 'Favorite' professions correctly.
  • Fixed a bug with drop-down menus on the 'Options' screen not showing up.
  • Fixed a race condition making it possible to recruit the same dwarf twice.
  • Fixed some issues that caused the 'Dwarves Idle'-alert to flicker.
  • Removed 'pause button' from some jobs, since their 'pause' could be set elsewhere.
  • Some Polish and Brazilian Portuguese texts have been shortened to better fit the UI.

⦿ Misc

  • Female dwarves should now always look the same after loading a game.
  • Fixed an issue with buildings becoming black and scaffolding 'warping' when building a new building.


Stability improvements:
⦿ Fixed a crash bug which could occur when dwarves equipped rings/armors with full backpacks
⦿ Fixed an uncommon threading error which could occur at game startup, causing the game not to launch

Hammerting Widescreen Support

We’re pleased to announce that Hammerting will be getting widescreen support when we launch on November 16th!

You’re not prepared for how W I D E things are about to get…

[previewyoutube][/previewyoutube]