1. Renegade Tabletop Tools System
  2. News

Renegade Tabletop Tools System News

Chaos Chain - 2/13/22 Development Status Update

[h2]Chaos Chain[/h2]

Hey everyone!



I just wanted to take a moment and give you a status update on how development for the game has been going.

So far, the February major content update (the first major content update for the game, in fact) is going well. I'm not as far along as I would have liked, there has been a lot of important matters I needed to focus my attention and time on in my personal life over the past two weeks. It's been quite busy and a little more stressful than I would like, but things are finally starting to settle down.

As far as the content that I've added so far, I have implemented a working, fully-rounded cyberware upgrade system. By my count, there are 35 different cyber upgrades that you can get at the moment. I have many more ideas that will be added as well, but 35 is pretty good to start us off. I also added the very first cyber related skill which comes from one of the optical upgrades called "Blinker Flash". Basically, your cyber optics emit a sudden, bright flash similar to a flashbang, but a little less effective. The ability can blind and even confuse your foes. Many (many, many, many) more abilities are planned, but for now, this is what I've added. I've been focusing on the actual upgrade system first to get everything in place.



For new playable areas and content, I have not had the time yet to do much, unfortunately. I have added "The Descent" night club in Ashen Row (metal themed bar) which has a black market cyberware operation going on in the basement - that's where you can get some cyberware for your emerging cyborg. Beyond that, this week (starting tomorrow) will be my time to focus on new playable content as that is most important in my opinion, but the cyberware system was something I at the very least wanted to get established. I also added a few new firearms to try out including the Brunetta Avenger tactical pump shotgun and the Armican Pride heavy pistol.

I've done some more character sprites to continue the trend of nearly all npcs (even generic npcs) being somewhat unique. Thanks to my friend, AceHangman, for doing some more sprite graphics, we now have even more hair and clothing options. There will be more selectable skins and faces in the future for your character as well, but since there are already so many, it's not on my list of priorities at this time.

I am still hoping to get this major content update fully completed and delivered by the end of February, but I am a bit behind. Not only has there been personal matters to attend to, but recently there was a major storm in my area that pretty much closed everything down for two whole days, so instead of working, I was worrying about staying warm and keeping things all taken care of here with my family. I apologize that I'm not further along on this update yet, I really would have liked to be. I may have to move some of my planned additions from this update to the next one due to these events, or I could delay the update a bit, but I'd rather not do it that way. What do you guys think?

Anyways, I'll wrap this up for now.

Thanks for reading.

-Corrosion ːCStudiosː

Chaos Chain - CyWare Preview

[h2]Chaos Chain[/h2]

Hey everyone!

Just wanted to stop by and leave these here...







More info soon. ;-)

-Corrosion ːCStudiosː

Lawless Lands - February 35% Off Sale!

Lawless Lands,

Hey everyone!



This is just a heads up that Lawless Lands and the expansion - Lawless Lands Unrest - are both on sale now for the next few days!

This sale is to go with the new Magic update which makes magic a lot more powerful in the game. Details below. https://store.steampowered.com/news/app/880130/view/3118182224266163097

Grab them now while the sale lasts!

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/1408290/Lawless_Lands_Unrest/

Enjoy!

-Corrosion ːCStudiosː

2/1/22 - Day 5 - Chaos Chain Update 1.0.7

Chaos Chain


Salutations, dwellers...

Here is another new update for the game. This will be the last rapid patch for some time as I begin working towards the first major content addition coming later this February. Critical bug fixes will still go on as normal, but as I have already released several patches in the past few days fixing everything that I have found or been reported, I don't think any further critical fixes will be necessary at this time.

This update is mainly for some quality of life improvements and to make the game more user friendly and intuitive. These changes listed below were originally going to just be part of the major content update mentioned above, but I decided to release them early to get the game into a better, more polished state for the time being.

Check out the change log below!

[h2]Update 1.0.7 Change Log:[/h2]

Bug Fixes:
  • Fixed a few tileset pathing issues
  • Fixed a typo in a weapon description
  • Fixed a sound volume inconsistency when equipping gear


Changes & Additions:
  • Increased color saturation of many interface elements
  • Color coded ammo requirements in weapon descriptions gold colored
  • Color coded ammo requirements in skill descriptions gold colored
  • Recolored ammo names to gold instead of the default pink/red for weapons
  • Ammo slot is now optimizable so it will automatically equip ammo if available for a weapon that requires it if you click optimize (this may not always pick the best ammo for a given situation, it chooses based on its own statistical analysis - for example: you might want high bleed chance with hollow points (+50% bleed chance) against a heavily armored enemy, but it may select armor piercing (+1 damage for penetration) instead to get the extra damage to punch through the armor itself)
  • Renamed "Remove Equip" to "Remove" when setting an equipment slot to nothing (empty)
  • Reduced blue glow around text to make it look sharper and less blurry
  • Renamed "System" command in the in game menu to "Exit / System" to be a little more obvious
  • Renamed "Title Screen" to "Exit - Main Menu"
  • Added "Exit - Desktop" to the in game Exit / System menu to allow exiting the game without having to go to the main menu first
  • Added a subtle beep sound effect to play whenever the choice window opens (when waiting for player input in a conversation)
  • Added a green interaction diamond over the stash in the player's apartment
  • Added "Street Ronin Ramen Noodles" nourishment item
  • Added Satoru character to Ashen Row
  • Added "Street Ronin Ramen" food cart shop
  • Added new learnable ability "Martial Strike" (First of the unarmed martial arts abilities - more later - Adds finesse as bonus damage)
  • Added new learnable ability "Lights Out" (66% chance to cause blinded, 1 Damage)
  • Added new default ability "Plug Wound" (66% chance to stop bleeding, costs 3 AP)
  • Added new default ability "Shake It Off" (Recovers 15 Mettle, costs 3 AP)
  • All human melee enemies now can rarely use "Lights Out"


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/31/22 - Day 4 - Development Status Update

Chaos Chain


Salutations, dwellers...



Hey everyone, Corrosion here!

I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.

Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:

  • The first implementation of the cyberware upgrade system
  • Continuation of the main storyline and completion of the first story segment
  • The first companion (and the companion system in general)
  • New interior areas in the current districts to explore
  • New characters to interact with
  • More items/gear
  • The Warrens - new district
  • New side quests
  • New abilities (activated)
  • ... and other general improvements wherever necessary


Chaos unfolds from here...

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː