Chaos Chain - 2/13/22 Development Status Update
[h2]Chaos Chain[/h2]
Hey everyone!

I just wanted to take a moment and give you a status update on how development for the game has been going.
So far, the February major content update (the first major content update for the game, in fact) is going well. I'm not as far along as I would have liked, there has been a lot of important matters I needed to focus my attention and time on in my personal life over the past two weeks. It's been quite busy and a little more stressful than I would like, but things are finally starting to settle down.
As far as the content that I've added so far, I have implemented a working, fully-rounded cyberware upgrade system. By my count, there are 35 different cyber upgrades that you can get at the moment. I have many more ideas that will be added as well, but 35 is pretty good to start us off. I also added the very first cyber related skill which comes from one of the optical upgrades called "Blinker Flash". Basically, your cyber optics emit a sudden, bright flash similar to a flashbang, but a little less effective. The ability can blind and even confuse your foes. Many (many, many, many) more abilities are planned, but for now, this is what I've added. I've been focusing on the actual upgrade system first to get everything in place.

For new playable areas and content, I have not had the time yet to do much, unfortunately. I have added "The Descent" night club in Ashen Row (metal themed bar) which has a black market cyberware operation going on in the basement - that's where you can get some cyberware for your emerging cyborg. Beyond that, this week (starting tomorrow) will be my time to focus on new playable content as that is most important in my opinion, but the cyberware system was something I at the very least wanted to get established. I also added a few new firearms to try out including the Brunetta Avenger tactical pump shotgun and the Armican Pride heavy pistol.
I've done some more character sprites to continue the trend of nearly all npcs (even generic npcs) being somewhat unique. Thanks to my friend, AceHangman, for doing some more sprite graphics, we now have even more hair and clothing options. There will be more selectable skins and faces in the future for your character as well, but since there are already so many, it's not on my list of priorities at this time.
I am still hoping to get this major content update fully completed and delivered by the end of February, but I am a bit behind. Not only has there been personal matters to attend to, but recently there was a major storm in my area that pretty much closed everything down for two whole days, so instead of working, I was worrying about staying warm and keeping things all taken care of here with my family. I apologize that I'm not further along on this update yet, I really would have liked to be. I may have to move some of my planned additions from this update to the next one due to these events, or I could delay the update a bit, but I'd rather not do it that way. What do you guys think?
Anyways, I'll wrap this up for now.
Thanks for reading.
-Corrosion ːCStudiosː
Hey everyone!

I just wanted to take a moment and give you a status update on how development for the game has been going.
So far, the February major content update (the first major content update for the game, in fact) is going well. I'm not as far along as I would have liked, there has been a lot of important matters I needed to focus my attention and time on in my personal life over the past two weeks. It's been quite busy and a little more stressful than I would like, but things are finally starting to settle down.
As far as the content that I've added so far, I have implemented a working, fully-rounded cyberware upgrade system. By my count, there are 35 different cyber upgrades that you can get at the moment. I have many more ideas that will be added as well, but 35 is pretty good to start us off. I also added the very first cyber related skill which comes from one of the optical upgrades called "Blinker Flash". Basically, your cyber optics emit a sudden, bright flash similar to a flashbang, but a little less effective. The ability can blind and even confuse your foes. Many (many, many, many) more abilities are planned, but for now, this is what I've added. I've been focusing on the actual upgrade system first to get everything in place.

For new playable areas and content, I have not had the time yet to do much, unfortunately. I have added "The Descent" night club in Ashen Row (metal themed bar) which has a black market cyberware operation going on in the basement - that's where you can get some cyberware for your emerging cyborg. Beyond that, this week (starting tomorrow) will be my time to focus on new playable content as that is most important in my opinion, but the cyberware system was something I at the very least wanted to get established. I also added a few new firearms to try out including the Brunetta Avenger tactical pump shotgun and the Armican Pride heavy pistol.
I've done some more character sprites to continue the trend of nearly all npcs (even generic npcs) being somewhat unique. Thanks to my friend, AceHangman, for doing some more sprite graphics, we now have even more hair and clothing options. There will be more selectable skins and faces in the future for your character as well, but since there are already so many, it's not on my list of priorities at this time.
I am still hoping to get this major content update fully completed and delivered by the end of February, but I am a bit behind. Not only has there been personal matters to attend to, but recently there was a major storm in my area that pretty much closed everything down for two whole days, so instead of working, I was worrying about staying warm and keeping things all taken care of here with my family. I apologize that I'm not further along on this update yet, I really would have liked to be. I may have to move some of my planned additions from this update to the next one due to these events, or I could delay the update a bit, but I'd rather not do it that way. What do you guys think?
Anyways, I'll wrap this up for now.
Thanks for reading.
-Corrosion ːCStudiosː