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Renegade Tabletop Tools System News

Affliction 66% Off Sale!

Hey everyone!

This is just a heads up that Affliction is only $1 right now on Steam at 66% off!

Check it out here:

https://store.steampowered.com/app/617590/Affliction/

Enjoy!

-Corrosion ːCStudiosː

Chaos Chain Dev Update 9/3/21

Hey everyone!

I'm back with another quick status update. I wanted to go over another QOL feature I created today.

In the past with my games, I have always had some non-important NPCs with generic greetings. These could be common people, guards, and even some enemies. Their messages could contain useful information or lore, but they were mainly just there to populate the game world and simulate an inhabited location such as a village or hideout.

The issue I had with the system was that their dialogue was not important, but still appeared as a regular message and even if they only had a few words to say, it would take a good moment to read and then you'd have to click again on them to make the message go away. Not a huge deal, but since it's not anything important, it could be annoying and feel repetitive.

So, I created a system that I call "SpeakUp". It's very simple and it's just an addition to a system I already had in place, but it makes the game flow better in my opinion.

Speak Up

In the above screenshot, I am just talking to a generic NPC Junkie who apparently doesn't like the look of my character. He doesn't have any vital information, but some of his randomized lines may prove to have lore, information, or hints about the game world just like in my previous projects.

Some of you will find this familiar if you've played my last game, Lawless Lands. In that game, whenever you got a reputation change, experience, traveled, or when the weather changed, a message would appear similarly to let you know what happened.

Now, when you're talking to an NPC who isn't plot-related, their message will appear on the screen for a moment and they'll show a chat bubble over their head to let you know they're speaking to you. A faint sound will also play.

Anyways, that's all for now. I hope to get more done next week - I have been sick this week so didn't have much energy to tackle anything too big.

I'll have more info soon!

Thank you for reading!

-Corrosion ːCStudiosː

Chaos Chain Dev Update: 9/2/21

Hey everyone!

I apologize for not posting earlier this week, I know some of you have been eagerly waiting to see more about the new upcoming game Chaos Chain, but I have been very sick and in bed most of the time until now. I am finally starting to feel better.

Anyways, today I only have one screenshot to show off a new QOL feature because I have only worked a half day today. Hoping to get more done tomorrow.

Floating Labels

This might seem like a minor feature, but in the past with my games, people have mentioned they don't always know or understand what they can interact with. I have always made it so that if you hover the mouse over something that can be used, hover text (labels) appear over top of it. Now, you will have the option to simply toggle them always on. It may get a bit cluttered on the screen in small areas from time to time, but I have the opacity lowered a bit from my other projects to allow better visibility and high-contrast text to be able to properly see the label itself.

I have added an option to the settings menu that allows you to permanently enable or disable floating labels - independently of the mouse. If you disable the feature, you will get labels when you hover over something with the mouse, but they will always be on if the setting is enabled. Some people tend to disable the mouse, but this change will still allow this feature to work.

Something else that is kind of visible in the screenshot is the red diamond over the door. This is just an indicator that I created (it pulses over time) to signify that an otherwise static environmental object (such as a door, trash can, etc) can be interacted with. Doors that can be opened to travel to another area have blue arrows inside of them as well.

That's all for now, thank you for reading. Hopefully, I can have more info and screenshots soon.

-Corrosion ːCStudiosː

Chaos Chains - New Screenshots

Hey everyone!

So, I wanted to show off some of what I've been working on!

Run down

Edge

Run down 2

Menu


Thanks for checking it out!

I'll have more info soon!

-Corrosion ːCStudiosː

Disgraced 45% Off Sale!

Hey everyone!

This is just a heads up that Disgraced is on sale for the next several days at 45% off!

Grab it now while the sale lasts!

https://store.steampowered.com/app/485360/Disgraced/

Enjoy!

-Eric "Corrosion" Plasencia