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Season 27 Is on the Way!



As Season 26 enters its final stretch, the next battle for supremacy is already in sight! The shorter season format has kept the action fast and relentless, and Season 27 promises another intense two-month race to the top.

Are you ready for battle? Season 27 begins on April 19, with Albion Asia starting at 00:00 UTC, followed by Albion Americas and Albion Europe at 11:00 UTC.

[h3]Season Rewards[/h3]
Players can once again participate in the Conqueror’s Challenge to claim exclusive Avatar Sets, Fame buffs, and the coveted Artifacts needed to forge the next batch of powerful Crystal Weapons – set to be unveiled after the season’s conclusion. Earn Season Points through various activities and by amassing Might alongside your fellow guild members to get these rewards!



[h3]Season Schedule Highlights[/h3]
  • April 19: Season start and Invasion Day
  • May 17: Mid-Season Invasion Day, double scoring begins
  • June 14: Final Invasion Day
  • June 16: Season ends
Note: There's been a slight change to the schedule, and this season will have 12-day breaks before and after, instead of the shorter off-season that was initially planned.

For the full season schedule, see this forum post.

[h3]New Conqueror’s Challenge History Tab[/h3]
A new Conqueror’s Challenge History tab is on the way. This new UI will make it easier to overview rewards and revisit past seasons. Moreover, Conqueror’s Chest rewards will now appear as a list instead of a single chest, letting you claim items individually or all at once for better inventory management.



[h3]New to Guild Seasons? Here's What You Need to Know![/h3]
Guild Seasons are a key part of Albion's competitive landscape, where guilds battle over two months to claim territories, earn Season Points, rise up the rankings and earn coveted rewards. Participating in a Guild Season allows you to contribute to your guild's success through various activities – even if you’re not focused on PvP, you can still help your guild gather Season Points and unlock valuable rewards!

Ready to get started? Use the Guild Finder to connect with a guild and start your journey to glory, and check out our Guild Season Guide for all the necessary information.

If you want to stay on top of all the action, AlbionTV (twitch.tv/albiononline) has you covered! Subscribe now and never miss a moment – from massive territory battles to shocking upsets, catch live coverage of the season’s biggest moments and relive the highlights that shape the rankings. See you on the battlefield!

7 Dumb Ways to Lose Your Account



You’ve spent countless hours surviving ganks, hoarding loot, and maybe even winning a fight or two. But what if you wanted to throw it all away?

Lucky for you, there are plenty of dumb ways to do just that! Some are instant, some take effort, but they all end the same way – with you staring at the login screen, wondering what went wrong. We know you’d never fall for these… but let’s take a look at what not to do, just for fun.

[h3]1. Download Mystery Software (Enjoy the Free Malware!)[/h3]
You just wanted a harmless little mod, maybe some fun sound effects, or a purely academic armor removal mod for "historical accuracy". But oops! That “totally safe” download came with surprise perks like a free keylogger that sends your login info straight to a scammer, and a bonus backdoor for hackers to snoop around your PC. Want to stay safe? Stick to trusted sources.



[h3]2. Take the Phishing Bait Like a Champ[/h3]
"300m Silver giveaway in 15 mins! Just log in here with your Albion account!" – sounds great, right? Except that you’ve just given your credentials to xxDarkScammer420xx, who’s now flipping your hard-earned loot for pennies. Pro tip: Use unique passwords, and only use your Albion account to log into the game client or albiononline.com. Not that hard.

[h3]3. Trust That “Totally Legit” Currency Seller[/h3]
You found a site offering Silver or items at suspiciously good prices? That’s because it’s a suspiciously fantastic way to spend real money on getting your account banned. And guess what? That deal comes from stolen accounts and credit cards, so when you buy, you're not just fueling the phishing market – you’re swimming in digital dirty money. That’s like 9000+ points of bad karma. Here’s an idea for getting currency: play the game, trade with other players, or, you know, use the official shop – the one that doesn’t come with a lifetime ban.



[h3]4. Let a Bot Do the Work for You[/h3]
A little automation can’t hurt, right? So you find an easy way to "help" yourself – be it a bot or a simple macro you program by hand. Except Albion isn’t one of those idle games where you level up without ever learning how to play. Here, actions matter, and we’ll notice if your character’s been chopping trees in the same spot for two weeks like an overachieving ghost. And when that happens, we’ll assume your account has left the need for a player behind. So unless you want your progress to vanish faster than a rat stealing a kill, maybe – just maybe – click your own buttons?
[h3]5. Find Creative Ways to Cheat[/h3]
We get it, you want all the glory and none of the hassle of actually having to be good at it. Maybe you tweak a few files, maybe you install that fancy radar tool. What could possibly go wrong? Oh, just the minor inconvenience of your "advantage" lasting a glorious five seconds before the ban hammer swings and your account gets yeeted into the void harder than a bunny in the middle of a ZvZ. If you really want to win, refine your strategy, practice more, or – here’s a wild idea – git gud.



[h3]6. Use Your Alt Account for Sneaky Scouting[/h3]
Wow, look at you! No need to download shady software – you’ve devised your own "brilliant" strategy. Running two accounts at once? Surely that’s just efficient gaming, right? Except now, instead of having an advantage, you get to stare at not one, but two "BANNED!" messages on your login screen. So before you go recruiting yourself as your own personal spy, just stick to teammates, legit scouting tactics, and keeping at least one account you can log into.

[h3]7. Exploit Bugs Like There’s No Tomorrow[/h3]
You’re minding your own business when – bam! – you stumble upon a glitch that spits out infinite loot. Jackpot! Or so you tell yourself, rubbing your hands together like a cartoon villain. Except… we have logs. We always have logs. So now the real decision: do you report it like the unsung hero of bug reporting that you are, basking in the glory of keeping the game fair for everyone, or do you go down in history as the person who got banned for trying to hoard virtual carrots?

In conclusion, maybe just don’t? Be smart, stay safe, and play fair!

Changelog: Rogue Frontier Patch 3

This patch brings important refinements and bug fixes but primarily focuses on combat balance changes.

[h3]Changes[/h3]

Destiny Board Changes
  • The Reaver line bonus has been reworked to prevent unintended interactions with spells and other effects
    • Bonus defense/damage vs mobs should now work as intended for higher-tier enemies
    • Armor and magic resistance reduction effects are now more effective against higher-tier enemies
    • Aside from these interactions, there should be no noticeable difference when fighting mobs
Corrupted and Solo Randomized Dungeon Changes

With the introduction of the Gold Market Stabilization system, Common Chests that typically dropped a single Bag of Silver could sometimes be empty. To prevent this without altering the stabilization system, we have moved Silver from Common Chests to higher-value chests, and replaced them with Tomes of Insight to ensure a guaranteed reward.
  • Common Chests now drop Beginner’s Tomes of Insight instead of Bags of Silver
  • Uncommon, Rare, and Legendary Chests now contain more Bags of Silver          
UI Changes
  • To standardize Cast Time and Cooldown Rate modification values, they now always display a positive value to indicate longer durations and a negative value to indicate reductions
    • The item stat 'Cast Time Reduction' has been renamed to 'Cast Time' to align with this system
  • Reduced chat frequency for /HCE, /LFG, /TR, and /REC by increasing message cooldown from 30 seconds to 2 minutes

[h3]Combat Balance Changes[/h3]

Arcane Staffs

Evensong has offered powerful offensive utility but is almost always used with plate armor. Its base damage has been increased to help players who want to lean more into being a DPS threat.
  • Dark Sphere (Evensong)
    • Damage: 100 → 112
Axes

Axe players in ZvZs have been overperforming, frequently hitting more than 10 enemies. To address this, the damage and complexity of Raging Blades have been reduced.
  • Raging Blades (all Axes)
    • Removed: Targets within 2 meters take no damage
    • Damage per tick: 26 → 22
Hammers

Giant Steps has been far from its previously overwhelming state. A portion of its slowing aura has been restored to reinforce Forge Hammers as a tanky disruptor.
  • Giant Steps (Forge Hammers)
    • Slow: 20% → 35%
Holy Staffs

Great Holy Staff has been underperforming, so part of its resistance increase has been restored.
  • Holy Explosion (Great Holy Staff)
    • Resistance increase: 0.12 → 0.16
To give Lifetouch Staff a unique role, Holy Touch’s target is now immune to Crowd Control for the channel's duration (unless self-targeting). In addition, its range has been increased to improve its reliability in modern Albion.
  • Holy Touch (Lifetouch Staff)
    • Added: Target is immune to all crowd-control (unless self-targeting)
    • Range: 6m → 9m
Spears

Fling has struggled to find success. To improve its effectiveness, its stand time and cooldown have been reduced, making it easier to confirm an Impaler hit.
  • Fling (Glaive)
    • Standtime: 0.85s → 0.6s
    • Cooldown: 20s → 18s
Swords

Swords already have strong chase potential due to their passive movement speed bonuses. To balance this, Heroic Strike’s above-average range has been reduced.
  • Heroic Strike (all Swords)
    • Range: 4m → 3.5m
War Gloves

Fleet Footwork has provided War Gloves users with a solid mobility option while also serving as an exceptional DPS tool. Its damage output has been reduced to bring it more in line with alternatives.
  • Fleet Footwork (all War Gloves)
    • Auto-attack damage buff: 150% → 125%
Armors

Ambush has remained a top-tier damage boost while also offering great defensive capabilities. Its maximum damage bonus has been reduced to allow other aggressive chest armors to be more competitive.
  • Ambush (Assassin Jacket)
    • Damage buff per stack: 4% → 5%
    • Max buff stacks: 10 → 6 (max damage bonus 40% → 30%)
    • Stack rate: 0.5s → 1s (time to max stacks: unchanged)
Shoes

A few underused shoe abilities with restrictive conditions and mobility trade-offs have been improved.
Giant’s cooldown and uptime have been adjusted to make Guardian Boots a more available defensive option.
  • Giant (Guardian Boots)
    • Cooldown: 60s → 40s
    • Duration: 8s → 6s
Mark of Sacrifice, Shield Charge, and Swift Cut have been standardized to a 15m range with below-average cooldowns, as their target requirements have been too limiting.
  • Mark of Sacrifice (Hellion Shoes)
    • Range: 12m → 15m
  • Shield Charge (Knight Boots)
    • Cooldown: 20s → 18s
  • Swift Cut (Assassin Shoes)
    • Range: 11m → 15m

[h3]Fixes[/h3]

Spell Fixes
  • Holy Beam (Holy Staffs) no longer adds a spell effect icon to the target’s buff bar
  • Hamstring (Swords): Fixed issue where the tooltip displayed an incorrect cooldown
  • Ambush (Assassin Jacket): The damage buff can now be purged and no longer persists if the caster does not deal damage within the first 7 seconds
UI Fixes
  • Fixed issue where icons on the Region Map could duplicate over time
  • Fixed issue where some tooltips would remain visible and follow the cursor
  • Fixed issue where Medium Treasure Chests were not visible on the map for players in a neighboring region
Other Fixes
  • Fixed issue where Elite Cursed Harvester did not count towards the Albion Journal mission ‘Defeat any Reaper or Harvester’
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes

Guide: Smuggler’s Dens, Network, and Activities



Albion’s most recent content update, Rogue Frontier, introduced a brand-new faction to the game: the Smugglers. This brought a variety of new gameplay options to the open world – from Smuggler’s Dens which can act as your base in the Outlands, to the new trading opportunities of the Smuggler’s Network, and new activities and rewards which you can enjoy.

To help familiarize you with this content, we’ve written up a brand-new guide, which gives you an overview of these new features, and provides some handy tips on how you can take advantage of them. So if you’re looking to get active in Albion’s shadiest corners, jump right in!

READ MORE

The Season 26 Midseason Invasion Day is Coming!



Season 26 has been a whirlwind so far, with the new 59-day format keeping the action fast and relentless. With only two months to claim their spot at the top, guilds have had to push harder than ever, and this weekend, as we reach the midseason Invasion Day, the stakes are about to rise even higher.

Before the battles begin, let’s take a look at how the rankings are shaping up so far:
  • Albion Europe: The race for top spot on the European server started off fiercely contested, with both Road Block and Woof Woof declaring their intent to claim the crown. And, oh boy, did the action deliver! Massive battles erupted over Vortices, Castles, and Territories as both guilds deployed their full forces in an all-out war. For the first month, the contest was neck-and-neck. However, the race took a dramatic turn when Road Block announced their withdrawal, allowing Woof Woof to surge ahead. Now, with an 80,000-point lead, they stand uncontested at the top – unless another guild steps up to challenge them in the final stretch...
  • Albion Asia: Peony Flower has once again asserted dominance on the Asia server, leading with 384,000 Season Points, followed closely by their ally fumass with 305,000. While the top spot seems secured, the Outlands remain an intense battleground as multiple alliances clash in an ongoing coalition war spanning several timers. Could this internal strife lead to Peony Flower’s downfall, or will they solidify their rule once again? With a month left, anything is possible.
  • Albion Americas: IFures entered Season 26 determined to claim their third gem, a feat they were denied in Season 24 when D R U Y D S betrayed them at the last moment to steal victory. Now, IFures sit atop the rankings with 386,000 Season Points, while Outlimits trail in second place with 286,000. Unlike previous seasons, diplomacy has taken precedence over war, and the usual large-scale conflicts have quieted down. But with 30 days remaining, will peace hold, or is another last-minute betrayal on the horizon? We’ll be watching closely.


[h3]Watch the Battles Play Out Live[/h3]
The new shortened season format means every moment counts, and this weekend’s Invasion Day kicks off the critical double-scoring phase. During Invasion Day, all territories reset as invaders sweep the Outlands, giving guilds a fresh chance to claim key locations and position themselves for the final push.

Don’t miss the action – tune in to AlbionTV (twitch.com/albiononline) for full coverage:
  • Albion Asia: March 8, 14:00 UTC
  • Albion Europe: March 8, 18:00 UTC
  • Albion Americas: March 9, 01:00 UTC
With the shorter season structure, every moment is packed with high-stakes action, and the final push for victory is closer than ever. Follow along as the drama unfolds – because in Season 26, there’s no time to fall behind.