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Anima Flux News

On the Highway to Release — 11/04/2022

Hi everyone!
We've been off radar for a while, and for a good reason! We’ll tell you everything in the next article, but now all eyes are on the traditional mini-summary of what we’ve done in recent weeks.

We improved the archer aiming UI, making it smoother and easier to control.



All NPC have important missions in our story. For example, a smuggler will improve the damage you deal to enemies in return for finding his dog.





We added a new scene in Barracks. A good fight is the best way to show off it!



Stay tuned! We'll come back soon!

On the Highway to Release — 08/31/2022

Hey hey hey! We had a very busy and fun summer, and we hope you did too! Here it comes!
Today we give you: NPCs, mystical and not so much, improved lighting, and interactions with the environment.

Our entire adventure on Ark is shrouded in secrets and mystery. You will come across the first one just after the tutorial. Check out the huge order-giving hologram! Sinister and impressive.



As you progress through the levels, you will meet other NPCs, uncover their mysteries, and complete their mission. Here’s a couple:



We’re on our own mission, and it is to make the Ark levels look even cooler. We worked on the lights and color schemes of the Sewers and the City, so the atmosphere is simply wow!





It was so much fun that we decided to add interaction with objects. From now on, even if you don’t have anyone to kick their ass, you can always take it out on a flower bed :)

On the Highway to Release — 06/04/2022

Hi all!
This is our traditional mini-summary of what we’ve done this month: added stuff, revamped stuff, overhauled stuff, one thing at a time!

Stores
They received a lot of attention: new items, modifications, and other goodies. Pet mutants aren’t available yet, but that’s negotiable 😉



NPC
Meet your new old friend. Concepts of the guard who lived (and geared up). Doesn’t he look handsome in red?



Resurrection
We tweaked the logic of the resurrection of a killed partner. If the other hero died a glorious death on the battlefield next to you, the Last Breath mode is activated (it’s a draft name, by the way). If you manage to kill all mutants in the room on your own, your partner will be so impressed that he or she will return to life without CPR.



Tutorial
Fully overhauled. It’s aimed to make your character swifter, higher, stronger, and lethal, of course.



And now to some sightseeing. Beauty is in the eye of the beholder, and we know for a fact that you love our Sewers!

Sewers
The Sewers went green! It’s the color of life, only the mutants are unaware of it: they will use every chance to take your life. And the life of your partner.





Lighting
Did some magic with light sources, tinkered with this, tweaked that, enhanced something, dimmed something… how do you find it?







That’s all for today. We’ll see you soon, stay tuned!

On the Highway to Release — 04/09/2022

Hi everyone!
Today we give you new updates of Lost in Sky!

Character selection screen

We implemented new looks of our characters and overhauled the character selection screen. We also added an option to choose keyboard or gamepad while playing in the coop mode.



A new NPC

Meet the new NPC! He’s one of the best hackers in the world, but he will deny everything. Keeping things hidden is the best way to go on ARK…



But since we’ve found him anyway, let’s take a look at his humble abode. Here’s a concept of entrance doors. It’s simple but expressive.



And here’s the “abode.” Humble, only bare necessities such is a laptop. Don’t tell anyone but we think that our own rooms were the source of inspiration 😉



Dialogue system

We keep honing our dialogue system. Pop-up speech bubbles with characters’ avatars are laconic, readable, and compact.



We love doors!


Apart from modest doors of hacker’s lair, these are monumental. There’s no way for you to find something ordinary behind them.



Some action

You don’t always have time to enjoy the graceful combat tango in the heat of the battle. Here’s a picture board of Roy’s polished and deadly movements…



…and see them in action! Float like a butterfly, crash like a brick!



We’ll see you soon! We promise!

On the Highway to Release — 02/11/2022

Hey everyone!

You’re probably still a little cautious about the year 2022. What challenges will it bring? Will it finally give us a break? In the meanwhile, we’re done relaxing. Picking up speed!

There’s no time for a warm-up. Diving straight into…



Sewers!

Just look at that! New enemies, throwing around leftover Christmas marshballows! Which name would you pick for them? Apart from the obvious Wastrel, of course.



And look at this place! Isn’t it cozy? Don’t you just love it? We hope you can really appreciate the beauty of sewers 😉



And back to sunshine. Enjoy the latest bright and juicy screenshots from other levels.








Casually updating UI typefaces, making them a better match for the game theme: strict, high-tech, and stylish.





Who is this cutie cute? Who’s a good boy? Who’s happy to see us? It’s one of our bosses! Come here, boy, we're gonna kill you.



We’ll see you soon!