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Anima Flux News

On the Highway to Release — 06/04/2022

Hi all!
This is our traditional mini-summary of what we’ve done this month: added stuff, revamped stuff, overhauled stuff, one thing at a time!

Stores
They received a lot of attention: new items, modifications, and other goodies. Pet mutants aren’t available yet, but that’s negotiable 😉



NPC
Meet your new old friend. Concepts of the guard who lived (and geared up). Doesn’t he look handsome in red?



Resurrection
We tweaked the logic of the resurrection of a killed partner. If the other hero died a glorious death on the battlefield next to you, the Last Breath mode is activated (it’s a draft name, by the way). If you manage to kill all mutants in the room on your own, your partner will be so impressed that he or she will return to life without CPR.



Tutorial
Fully overhauled. It’s aimed to make your character swifter, higher, stronger, and lethal, of course.



And now to some sightseeing. Beauty is in the eye of the beholder, and we know for a fact that you love our Sewers!

Sewers
The Sewers went green! It’s the color of life, only the mutants are unaware of it: they will use every chance to take your life. And the life of your partner.





Lighting
Did some magic with light sources, tinkered with this, tweaked that, enhanced something, dimmed something… how do you find it?







That’s all for today. We’ll see you soon, stay tuned!

On the Highway to Release — 04/09/2022

Hi everyone!
Today we give you new updates of Lost in Sky!

Character selection screen

We implemented new looks of our characters and overhauled the character selection screen. We also added an option to choose keyboard or gamepad while playing in the coop mode.



A new NPC

Meet the new NPC! He’s one of the best hackers in the world, but he will deny everything. Keeping things hidden is the best way to go on ARK…



But since we’ve found him anyway, let’s take a look at his humble abode. Here’s a concept of entrance doors. It’s simple but expressive.



And here’s the “abode.” Humble, only bare necessities such is a laptop. Don’t tell anyone but we think that our own rooms were the source of inspiration 😉



Dialogue system

We keep honing our dialogue system. Pop-up speech bubbles with characters’ avatars are laconic, readable, and compact.



We love doors!


Apart from modest doors of hacker’s lair, these are monumental. There’s no way for you to find something ordinary behind them.



Some action

You don’t always have time to enjoy the graceful combat tango in the heat of the battle. Here’s a picture board of Roy’s polished and deadly movements…



…and see them in action! Float like a butterfly, crash like a brick!



We’ll see you soon! We promise!

On the Highway to Release — 02/11/2022

Hey everyone!

You’re probably still a little cautious about the year 2022. What challenges will it bring? Will it finally give us a break? In the meanwhile, we’re done relaxing. Picking up speed!

There’s no time for a warm-up. Diving straight into…



Sewers!

Just look at that! New enemies, throwing around leftover Christmas marshballows! Which name would you pick for them? Apart from the obvious Wastrel, of course.



And look at this place! Isn’t it cozy? Don’t you just love it? We hope you can really appreciate the beauty of sewers 😉



And back to sunshine. Enjoy the latest bright and juicy screenshots from other levels.








Casually updating UI typefaces, making them a better match for the game theme: strict, high-tech, and stylish.





Who is this cutie cute? Who’s a good boy? Who’s happy to see us? It’s one of our bosses! Come here, boy, we're gonna kill you.



We’ll see you soon!

On the Highway to Release — 2021 Retrospective

Hi everyone! 2021 brought us lots of wonderful beginnings and even some achievements.

In this article, we'd like to cast your mind back to some great results, we achieved this year.

First and most important: we participated in Dev.Play and NYX Game Awards!

During Dev.Play our game was live-streamed and more than 3000 players got a chance to see the gameplay first!

At NYX Game Awards 2021 Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.



We’re very proud that our game has been appreciated, and we’re keeping it up!
With all the victories, contests, and streams we’ve had so much new energy that added a ton of new stuff.

New Character Look

We announced Roy and Eileen’s new looks a while ago. Now it’s time to check them out in the game!
How do you like them?



Cut Scenes
If you’re following us on social media, you must have seen the new Lost in Sky trailer. If you aren’t, it’s time to subscribe! :D

The trailer shows fine examples of future cut scenes in the game, among other things. Here’s one for you:




Coop Camera
We tweaked it to improve interaction and your comfort during cooperative play.
• The camera automatically zooms out when the distance between the characters increases. It zooms back in when the characters are closer;
• If the characters are too far from each other (you don’t want that on the Ark, by the by), a small windows pops up if your partner dies.



Weapons

A very quick overview of new types of weapons.

Grenades. High AOE damage, different effects on different types of grenades.



Arrow tips. Long range, different effects on different types of arrow tips, of course.



Map

As we are a classic case of a 2D action platformer, so the implementation of the most important metroidvania element was only a matter of time



The Rage Mode

It’s not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.



Monster Buffing

By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster buffing. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.



Thanks for following us! Stay tuned and Happy New Year! 🎄

On the Highway to Release — 11/20/2021

Hi everybody!

It’s been two long months since our last post, and we’ve got gazillion news! First and foremost, we participated in Dev.Play and NYX Game Awards! It was really swell and exciting.

Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.



And a handful of silver awards:
PC Game - Best Visual Art
PC Game - Best Art Direction
PC Game - Best Animation
PC Game - Best Gameplay
PC Game - Platformer Game
PC Game - Best Character Design

We’re very proud that our game has been appreciated, and we’re keeping it up!
With all the victories, contests, and streams we’ve had so much new energy that added a ton of new stuff: overhauled the characters’ look, created new cut scenes, introduced a checkpoint room, and many other things. Let’s take a look.

New Character Look

We announced Roy and Eileen’s new looks a while ago. Now it’s time to check them out in the game!
Roy, the brave swordsman and Arc’s invincible warrior:



Eileen, the graceful and deadly archer:



How do you like them?

Cut Scenes

If you’re following us on social media, you must have seen the new Lost in Sky trailer. If you aren’t, it’s time to subscribe! :D


The trailer shows fine examples of future cut scenes in the game, among other things. Here’s one for you:



Pins on the Map

To make sure you don’t get lost, we dropped a handful of pins on the map, showing where the useful things are: elevators, exits to other levels, and so on.



The Converter

The electric converter feeds current to various devices, such as doors, platforms, elevators, etc. But it turned out that it has to be fed current before it can distribute it! What a surprise 😉 and we surely have options to make it work.



The Checkpoint Room

We gladly give you the checkpoint room, where your characters will respawn after death. That's where you can take a breather after another bloodbath.



Screenshots! Screenshots!

We’re publishing the new screenshots here instead of placing them at the end of the article, and we’re going to tell you why. Enjoy the grim Barracks where underground worms and exploding flyers are. Isn’t it the best location to shoot a horror movie?





That’s all for today! See you!