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Anima Flux News

On the Highway to Release — 12/31/2020

Hi everybody!

In the holiday fuss, there's always time and place for something good and kind. Something that would inspire hope and make people smile and forget their problems for a minute... so we suggest we talk mutants, ginormous spiders, and insane new locations! :)

December was a real lava lake for us, but we had some great results, like a whole bunch of new colorful and elaborated locations in the City.





In a sense, we had come up with our own Night City even before the Cyberpunk hype kicked it :D





We added some new interactive stories. Even if the floor doesn't crumble under your feet, don't expect the ceiling to behave. It might as well collapse on your head.



We know for a fact that as much as you'll love the collapsing things, you will love the first encounter with the old friends: the cute adorable spiders, who have really grown since you last saw them. Can't wait to meet them? Come over to the old recycling plant and check out the hydraulic presses, panoramic view windows, and the three pairs of legs on every spider.



Then there are concepts and finalized versions of containers, such as vials, beakers, buckets, barrels, jars, and Petri dishes (kiddin', no Petri dishes!). With biomaterial, of course. It's kind of a currency, which you can spend on various upgrades, items, and weapons at trained professionals a.k.a. NPCs.



That's all for today. The Lost in Sky team wishes you a happy New Year! All the best -- and let bosses in video games be the hardest obstacle on your way through the year 2021! :D

On the Highway to Release — 11/20/2020

Hi all!

The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.

It's been a while since our last report. We've got a lot but let's make it real quick!

The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.



Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.

Hub. Lost in Sky's main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard.





Today's view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn't this futuristic place epic and mysterious?



Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing's changed here. Find the pass and come on in. No one's going to check on your status.



And finally there goes some good old hacking and slashing! You've been waiting for it, haven't you?

This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.



An arrow to the knee, and an ax to the neck. That's some teamwork alright!



When the planets align, the Mercury in retrograde strikes! What a shame it's only a drill.



That's all for today. We'll see you again one more time in 2020. Take care!

On the Highway to Release — 09/25/2020

Hi everyone! While the world is trying to get back to normal, we work for you! And today we’ve got something exciting to show you. We give you the September special.

Chemical arrows

You might remember Eileen’s chemical arrowheads from several issues ago. They proved themselves quite worthy: keep your distance, and you can poison a lot of enemies. Poison deals damage over time, so they’ll die one by one while trying to catch up with you.



Spiker animation

Thorns sound like roses, but their only desire is to kill everyone on sight. Just look at ‘em!



If the agility or long-range attacks are not your strongest suits, you’d probably want to avoid the Spikers. Even if your reflexes are quick, you’re likely to suffer damage.



Tutorials

Some new tutorial elements are there for you, in case you didn’t know how the double jump and dash work ¯ \ (ツ) / ¯



Vertical shot
While shooting upwards or downwards, or using other techniques, don’t forget that your enemy can go BOOM! As simple as that. Mighty effective.



Remember that you’re also vulnerable in the air. The Thorns can totally get you there. Nevertheless, the vertical shot is an excellent move if you know how to use it.

New visuals

And finally, some latest renovations. They look good but we doubt anyone would want to live here.
The lower level smeltery is your top choice if you failed to spend your vacation somewhere tropical.



Sewers are for those who love the thrills and humid air.



That’s all for today! Stay tuned!

On the Highway to Release — 08/21/2020

Hello all!

Summer’s almost gone, but the living is still easy, fish are jumping, and the cotton is still high. Not so easy for us, though 😊 The team is full of energy and swarming with ideas!

Here are some new very cool features we introduced over the past month:

[h3]Characters' Vertical Strike / Shot[/h3]

Two main goals here:
  • To break through “weak” floors to enter secret areas



  • To fly up straight, quite literally rise over the situation a.k.a. enemy forces, and come out victorious







[h3]Artifacts[/h3]

There’s word on the street that strange objects are hidden all over the place in Ark’s secret stashes. Some say that these artifacts grand unbelievable power on their owners. Others insist that artifact cast a horrible curse on those who find them. But we have no way of knowing that for certain!



[h3]Ladders[/h3]

However intricate the humanity may be in creating different types of pathways, a ladder will always remain the simplest and the most reliable tool for vertical movement. Add just a bit of gloss and futuristic elements, and Bob’s your uncle!



[h3]New Presses
[/h3]
We won’t lie to you, we have a soft spot for this location. There’s no other place that will smash and grind you this effectively.

We threw new effects, animations, backgrounds, and designs in all locations. Here’s a time-lapse that will show you how the Presses transformed over time.



There’s only one thing about them that never changes: the Presses do not forgive mistakes and will instantly kill you if you’re too slow. This time they were lucky, but who knows, how many takes they did to record this video?



That’s all for today! Take care! We’ll see you next time.

On the Highway to Release — 07/04/2020

Hi everyone!

The heat of the summer is climbing, and it’s time to cool down, relax, and enjoy our latest development report while drinking a cool shake on a sandy beach. Doesn’t it sound like a perfect summer? We know it does! Anyhoo, the report is here! Let’s go.

[h2]Chemical arrows
[/h2]
It’s a version of Eileen’s common arrow tip. It poisons the enemy and deals damage over time. Enjoy a lovely green shade.



[h2]Stairs[/h2]

Ark is the city of the future, but you still needs some stairs to climb. We made them as classy and futuristic as we could (to the fullest extent possible with the stairs).



[h2]Obstacles: Roots
[/h2]
Nobody knows where the roots came from, but they’re literally all over the place: in vent shafts, on the walls, and in the doorways. They don’t seem that dangerous, but it isn’t easy to make your way through them! You might need something more powerful than the default special abilities of the main characters.



[h2]Super ability
[/h2]
Oh, it’ll come in handy! Just the thing you need to get through harsh terrain and destroy hordes of monsters. We’re especially proud of the visual FX when receiving the ability.



You can’t just gain a super ability and not use it straight away. We don’t mind! On the contrary! Everyone is going to love the power strike and the piercing shot.



[h2]Chameleon Attack
[/h2]
A chameleon isn’t just about changing colors and swallowing flies. A chameleon is a cruel monster that can kill a person with any part of its body, you name it.



That's all for today! We hope your shake was refreshing, just like our report. See you next time!