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Anima Flux News

Anima Flux at Nordic Game: Summary

Hi everyone! Last week, the Anima Flux team attended Nordic Game in Malmö, Sweden. It was a pleasure to return to one of our most successful gaming conferences to make new acquaintances, meet old friends, as well as influencers, gaming enthusiasts, and media representatives.

The 20th-anniversary edition of the Nordic Game Conference from May 21 to May 24 brought many brilliant speakers and attendees from all over the world. With more than 2500 attendees on-site and 157 speakers from different countries, those were the main numbers of the past event.

Anima Flux participated in the speed game pitching, where about 30 game dev teams had to present their projects within 1 minute. We were pleased to receive a special mention from the hosts, highlighting our victory in the Pitch Battle last year.

Over the course of 3 days, we showcased Anima Flux, among other indie game dev teams from European countries.


Around 50 players enjoyed the game either in single or co-op mode, sharing their feedback with us. The majority of the audience noted the key features, including the visual style of the game and the fun co-op mode.


The visuals remind them of old-school games in a sci-fi setting combined with cyberpunk elements. This impression is enhanced by the synthwave soundtrack, which intensifies as battles become more intense in the face of increasing threats.


Regarding combat, it became evident that the combat system and controls are easy to understand, proving a comfortable entry threshold into the gameplay for a wide audience. Many expressed the opinion that it would be a lot of fun to play the game together in couch co-op, joking and enjoying the story, visuals, and battles.

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We would like to extend our thanks to the hosts of Nordic Game for this experience! It will be wonderful to come back here next year!

Join our Discord server to meet the devs and discuss the game!

Anima Flux at Nordic Game 2024!

Anima Flux is excited to showcase at Nordic Game 2024! Visit us at booth DS-5 to play our game, chat with the team, and explore incredible collaboration opportunities. Stay tuned for updates — we have a lot of great news coming your way!







Join our Discord for exclusive insights and updates!

Anima Flux Big Demo Update!

[h2]Hello everyone![/h2]

It's been quite a while since we last updated our game's demo version, but the time has finally come! We're excited to present to you a detailed breakdown of all the new features in the update (well, almost all of them), now available to everyone on Steam!

We've been hard at work refining and adding exciting new content, and we can't wait for you to dive in and experience it for yourselves. Whether you're a seasoned player or new to the game, we hope you'll enjoy what we've prepared for you.

So without further ado, fire up your Steam client and update your demo version now! And don't forget to let us know what you think – your feedback helps us continue to improve and polish the game to perfection.

[h3]Combat System Enhancements:[/h3]
  • New Abilities: Characters now have new abilities from the beginning of the game to diversify combat.
  • Swordsman now has the Stagger Attack - a lunging strike that stuns enemies in front of you. Stunned enemies take double damage from your regular attacks.


  • Archer's new Rebound Attack - allows you to leap backward while firing an arrow, creating a short-lived decoy that absorbs enemy attacks.


  • Empowered Special Attacks: Each character now has a gauge to enhance special attacks, which fills by meeting certain conditions.

[h3]Improved Guide System:[/h3]
  • No more excuses for not learning the controls! A handy guide is now available in the pause menu, providing a clear overview of the basic gameplay mechanics.


[h3]Enhanced Gameplay Experience:[/h3]
  • Automatic Aiming: The archer now automatically locks onto the nearest enemy, while manual aiming remains available.
  • Button Buffer: Attacks, jumps, or dashes are automatically triggered after the previous action, enhancing fluidity in combat.
  • Gamepad Vibration: Feel the intensity of the battle with the new gamepad vibration options, which provide subtle feedback for minor damage and stronger pulses for heavy blows or character death.
  • Rage Mode Balancing: Unleash mayhem for extended periods with the rebalanced Rage Mode, which no longer stuns enemies but features a significantly longer duration and removes the previous penalty for early deactivation.


Note: This update includes various minor fixes and improvements to enhance overall gameplay experience.

💬 LEAVE YOUR FEEDBACK AND DISCUSS THE GAME: Anima Flux Official Discord

Anima Flux GDC 2024 Summary

The Anima Flux team embarked on an incredible adventure in San Francisco, participating in the GDC 2024 events! Over five days at the exhibition, we conducted a showcase, pitched our game, and met with mass media, publishers, and other representatives of the gaming industry. Let's walk through our experience step by step.



The 2024 Game Developers Conference hosted nearly 30,000 registered attendees for five full days of inspiring sessions and networking opportunities with peers and leaders in the games industry. GDC 2024 featured over 1,000 speakers across 730 sessions, workshops, roundtable discussions, and networking opportunities. Additionally, over 300 top game industry companies exhibited their latest innovations.

Among the approximately 50 teams participating in the showcase, Anima Flux made it into the top 10 finalists of the GDC Pitch! This granted us the opportunity to pitch our game to a wide audience. Each finalist was allocated 5 minutes to present the game, team, and development roadmap, followed by feedback and questions from a panel of three judges.



The showcase buzzed with energy, drawing significant interest from the audience at our booth.



In addition to the positive feedback, we carefully listened to the comments and wishes of the players. This feedback was invaluable, especially considering that we unveiled an updated demo version that will soon be available on Steam, offering players from around the world a chance to experience it firsthand.



As every adventure must eventually conclude, we're grateful to GDC for the warm welcome and the opportunity to interact in person with both players and game development professionals. This experience marks another significant milestone on our journey towards release!

PCGamesN Interview with Anima Flux Developers

[h3]Hello fellow gamers,[/h3]

We want to express our heartfelt thanks to the amazing PCGamesN team for taking the time to visit our booth at the recent Game Developers Conference (GDC 2024). Their enthusiasm added an extra spark to the event, and we were delighted to share our passion for game development with them.

During their visit, PCGamesN conducted a captivating interview with our team. Their insightful questions and genuine interest made the interview a truly enjoyable experience for all involved.

For those who are curious to learn more about our game and the inspiration behind it, we invite you to read the full interview with PCGamesN here. We hope you find it as engaging to read as we did to participate in!

Once again, thank you to the entire PCGamesN team for their visit and for their ongoing commitment to showcasing the diverse talent within the gaming community.

Warm regards,
Anima Flux Development Team