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On the Highway to Release - the Sewers

Hi all!

Our protagonists are descending deeper into Ark's underlying structures to understand how massive the damage was. Today we'll have a look at a location called the Sewers, with the new scenery, new mechanics, and, of course, enemies.

The Sewers. The undercity. It has never seen a lot of visitors, apart from patrols and maintenance staff. This influenced the way the location looks. Unlike Barracks, it doesn't have much gore or dead bodies. A complex structure of pipes, pools and puddles in the corridors, flooded rooms—that's what the characters see when they first get to this location.



Water is a great basis for some new mechanics.

Puddles on the floor.


They're pretty shallow, ankle-deep, but they slow down the characters' movement speed, making them more exposed to danger.



Flooded rooms.


Whole sectors were flooded after the mutant attack, and life-support systems went out of order. Such rooms are impossible to walk through without special equipment. First you must drain them with special pumps. Sometimes the obstacle is too big, and you need to drain it in several rounds to be able to pass.



The sewers collected excess water and ARK's sewage. Water purification system allowed to filter out clear water and waste and reuse them. The attack put the purification system out of order, and contagious water flooded the premises. All this affected the monsters that dwell in the Sewers.

Flying fish.

Large specimen, whose fins mutated into some sort of tentacles.



Exploding bugs and worms.

Toxic liquid had an unexpected impact on bugs and worms. The survival mechanism was replaced with uncontrollable rage and an urge to kill. As soon as a mutant spots an enemy, it goes berserk and makes a suicidal attack, its toxic blood explodes and contaminates everything in the area.



As you see, water isn't only a source of life, but it also may cause big trouble. Can it get any nastier on ARK? Stay tuned, and you will find out! See you soon.

On the Highway to Release - the Barracks

Hi all!

Today we'll tell you about a place that used to belong to a caste of brave warriors. These days this place is good for shooting a horror movie. You might have guessed that the place is the Barracks.

Before the mutant onslaught, Barracks were a training camp and a campus for brave soldiers, defenders of Ark. One of the Lost in Sky's main characters Roy also spent quite a bit of time here, together with his fellow soldiers. Long training sessions and warcraft studies have done their job. The Ark warriors are rightfully considered the elite unit.



Today the Barracks look menacing. There's blood, and gore, and human bodies, and pools of slime, and cocoons, dangling from the ceiling. The mutants damaged some life-support system energy generators during their attack. The electricity cuts are only making the dark picture worse.



The spacious and now gloomy rooms are a great place for langoliers and giant hornets to dwell. In case some of you forgot, langoliers are flying creatures that look like fish. They live and attack in packs. The mutants nosedive on characters, emitting clouds of deadly gas and inflicting huge damage over the area.



Hornets are dangerous because of their enormous size and rapid onset. A flyer attacks, ramming you with a poisonous stinger in the rear part of their body.



You might find something useful in the Barracks. Don't forget that warriors used to live here, after all. You will discover grenades as you walk through the level. They are metal spheres that can be thrown from a short distance and rebounded from a wall. They explode a few seconds after a throw and deal damage over the area. They're very efficient against packs of enemies.



Barracks is the place where Roy's hearth and home used to be. He spent almost his entire life here, and now he hopes to find survivors. The question is, are there any survivors at all?

We'll see you again in two weeks!

On the Highway to Release - the Presses

Hi all!

Here's something brand new for the brand new year! Today we'll have a look at some new levels with curious game mechanics.

First and foremost, it's conveyor belts, that are moving continuously in a specified direction. If you move along with the belt, your movement speed significantly increases, and you'll get past this area very quickly.



Should you choose to move in the opposite direction, your character will slow down and struggle to walk. It's less efficient, but sometimes you must do it to find a better way or survive.



The belts look welcoming and almost safe, except for one thing. The hydraulic presses. They're horizontal. They're vertical. They're fast. They're slow. They're big and deadly. We have one for every taste.

Combinations of the moving belt and presses confront you with a choice: try and slide under the press at full speed or step backwards and wait for a good moment to dash.



If you aren't a fan of risky and reckless solutions, we have the third major option for you: teamplay. You can easily find pressure platforms and levers that switch the deadly pillars' frequency. While one character is standing on a pressure platform or gripping on a lever, the other may pass. Nevertheless, it's not a walk in the park. One successful hit of a press, and you're pancaked. Think twice before you leap.



We also thought you can use a friendly support of enemies, breathing down your neck, to help you take your decisions faster. Since we have new mechanics and new levels, it's only natural to introduce a couple of new enemies. Ladies and gents, we give you...

The Spider



This mutant jumps on your head out of the blue just when you are standing on a very important pressure button. While you deal with it, your partner still has a chance to make it to the end of the conveyor belt—but not in the same shape as you last saw them. Shooting them before going out may save the day.

The Worm



A very stubborn thing. It will ram you with its jaws time and again until it kills you. They usually attack in packs, and they'll do everything to prevent you from getting somewhere you're dying to get (pun intended). Roy's swing against them looks especially stunning.

We added a lot of secret shortcuts for those who like leaving things to chance. Some of them will help you bypass a hot spot. Others will lead you straight into an ambush. Is it worth the risk? It's up to you to decide.



And so we turn the first page of the year 2019! How do you like it? Share your feedback and opinions!

See you in two weeks!

Merry Christmas 2019!

The Lost in Sky team wishes you a Merry Christmas 🎄🎄🎄!

May all your dreams come true! Keep your eyes on the sweet success and you will never taste the bitterness of defeat! 👍 😉



On the Highway to Release - the City

Hi all!

As promised, today we're going to tell you about the City, the cradle of the future. This is the place that unites technology and religion. It's the home for most Ark's people. Nobody was prepared for an assault on the City.



The City is multi-level complex location that requires solo game. While one character explores the skyscrapers, the other should fight their way through the dark cellars. There are many options to move around the level. You can opt for the elevators that go up and down, cling to numerous ledges, climb the stairs, or walk around the network of chambers.



The upper levels of the City with all the billboards, inviting neon signs, tall buildings of glass, and neat and green recreation areas are the peak of the future civilization. However, stains of blood, burning fire, and devastation give a broad hint to the catastrophe that took place here.



Cellars evoke a different mood. They were less presentable and groomed, because the citizens used them mainly as technical facilities, storage, and for production purposes. Mutants got here before they could reach the upper city. Their presence certainly made this unpleasant place even nastier. Faulty lighting that occurred after the enemy onslaught will give a hard time to anyone who chooses to descend to the cellars.



You will meet few survivors in the City, representatives of different layers of the future society. Men and women, children and elderly people, they're all civilians, united by the threat of horrible monsters. They will tell you the whole story of what happened here. Some of them may even give the main characters a quest.



Many life-support systems are out of order after the mutant attack. People are very short of vital resources, such as water and oxygen. While the operational section of the City's AI, Miss Oliver, is trying to restore the life-support systems, Roy and Eileen are on the mission to protect the City against the enemy, clean up the occupied sectors, and save the human survivors.



The major challenge here is that the dangerous creatures, attacking people, have mutated and gained the ability to multiply very quickly. This evolutionary model allows them to survive in every condition. This is why the mutants would lay their eggs, cocoons all over they City.



Cocoons can be located on the ceiling or on the floor. They can contain embryos, or even a pleasant surprise. Some of them block passages, or spawn monsters, or just stay dormant till better days. There's no way to know which of them is in front of you.



How did the mutants made this incursion into the very heart of the human civilization? What are the warriors fighting to protect in the Hub, the following location beyond the City? Why are the monsters forcing their way to the Hub so fiercely? What is hidden in the priests' secret laboratories? All of this and much more remains to be seen.

The Lost in Sky team wishes you a merry Christmas and a happy New Year!

Stay tuned and see you soon!