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0.6.400 - We Need to Talk

Hey all - long time no talk. Let's talk about why that is. For those of you who don't know, I am a development team of 1 and now have a 3 year old and a soon-to-be 9 year old. The last year or so has been extremely challenging with the younger one, leaving me virtually no time to work on projects that don't generate revenue, like Cross of Auria. However, I don't like leaving the project floating out there unfinished... because it is, absolutely and unquestioningly, unfinished. I've penciled in some time to change that, and there's going to be a relatively large overhaul happening to ease the process.

Rather than fill this up with an essay, let me bullet point exactly what's going to happen in roughly the order it's going to happen.

1) Common Event will be added to every zone/map in the game so that no matter where you log in, you can be served an immediate non-game-breaking update that may affect Characters, Skills, Items, Armor, Weapons, Enemies, Classes, etc.
2) Introduction of Save Points throughout the world and disabling of the global save feature to allow for maps to be edited without worry that players loading in will crash or get stuck.
3) Reduce level of overworld and castle encounters in YSV.
4) Finalize YSV in the new lower-level state.
5) Add Achievement checks to point 1 for players who passed the point of an achievement proc before it was functionally added to the game files.
6) Add overhead bubbles for the Grand Library sidequest.
7) Remove the Quest Log and all associated code from the game.
8) Adjust the Classes Core functionality and review associated skills.
9) Stat, skill, weapon, item, and armor squish everything across the board to reign in based on new narrowed scope of the project. -- This will be the most drastic change.
10) Disable unused plugins which are apparent in the menus.
11) Double check BSX functionality.
12) Double check BS1 functionality.
13) Extend story to natural planned end point for Cross of Auria - The Awakening (part 1 of the series).
Whether or not part 2 ever gets made remains to be seen, but it will be handled differently than this one was.
14) Review Colosseum, Pit, and other end/postgame activities.
15) Remove unused maps from the game files that are no longer under construction (Battlefront, Battle Tower, etc)
--- End of current plan.

To sum up what's happening - I originally made the planned scope of the game very wide in the hopes that I would have the time to put into it. This was before my younger daughter. As time went on, it became abundantly clear that I wouldn't be able to get to the things I wanted to do so long as this was more of a pet project than a career path. Basically, a lot of systems are in place that were preparing for a 500 hour gameplay loop, but I need to bring it down to 20-30. The first two updates coming will allow me to ship game-changing updates much more quickly than in the past, provided I have the time to do it.

My goal is to have this project marked as "Complete" by the end of the year. Whether DLC gets tacked on AFTER that, not like we've been doing, is another discussion to be had later. But I want the base game done and I want it done ASAP.

For those of you that don't know, I run a Discord of ~10,000 people who all came together for Pokemon purposes, but I've started to open the floor for convos surrounding this project. If you want to ask me anything, you can reach me on Discord @ https://discord.gg/Ur4GdaKxPD. I am, of course, "Hardytier". If you don't know what the "premier" ball is, it's the white one. Don't mess up in the welcome channel.

See you soon
//hardytier

0.6.400 [Build #147, Release Date: June 13, 2023]
- Every zone is now equipped with an autorun event which will check for updates and changes which need to be applied to characters, enemies, items, weapons, armor, etc. This will function in place of forced save restarts.
- The finished product of the main story will be marked as version 1.0. All versions leading up to that point will now be led with a 0. The most recent patch before today was 6.3.0.1. Keeping the following 4 numbers, the new version is 0.6.400, where the 6 marks significant changes, 4 broad changes, and 00 narrow changes and hotfixes. The leading 0 will mark full game versions as dictated by the finished product and/or expansions.
- This update will be released in the next 24 hours but does not change the gameplay experience. It updates every map file, so the download is larger than usual.

6.3.0.1 - Achievement's cont'd

Five new achievements are now obtainable!
- Two for collecting all the Veil Crystals.
- One for each of the active Colosseum events.
- One for the current wing of the Zodiac Overwatch.

With the release of 'The First Night' and 'The Second Night', that should conclude achievements that will be added that can not be obtained on a current save file. The other three, while not debug-able, can be obtained by completing their respective event an additional time. Additionally, with the release of these five, that concludes achievements that will be added after their respective event is added to the game. Moving forward, achievements and activities in which to earn them will be added together.

On a personal note, I'm very happy to see that the system is holding strong.

In other news, I'm about to work on the enemy generator #3. The current iteration uses chaotically distributed and fully randomized stats spanning 10 "classes" which were used to create every enemy currently in the game. The next one will use more streamlined pre-rolled stats per level, similar to the 1st iteration, but will have some stats either adding to or pulling from a pre-determined pool of extra points. Basically, enemies of the same 'class' will feel similar to fight minus some surprise variable stat swaps, limited to 4 classes instead of 10 - making life just a tiny bit easier for me.

6.3.0.1 [Build #146, Release Date: August 09, 2022] Bug Reports:
- The fastest way to report a bug is @ https://www.facebook.com/CrossOfAuria.

New:
- Achievement integration continues!

Updates & Changes:
- Slightly adjusted Capricorn's troop data.

Notes & Known Issues:
- Achievements added during this update cannot be obtained via debug.

Battle Series X (Official Release)

In just a few minutes from posting this message, the store page for Battle Series X will allow for players to download and install this pack and immediately begin playing. The first wing will be available immediately with additional wings releasing over time. The goal of this segmented release is to identify and knock out bugs and properly scale the local battles. Here's some key information:
• Upon leaving the Zodiac Overwatch, progress is lost. Specifically, open doors will return to their closed state and previously defeated bosses will respawn. Aka: every boss included in this pack is infinitely farmable.
• Upon crossing the glittering tile, Ruby will receive an item that teleports the party back to the entrance of the Zodiac Overwatch. Use this as your escape rope when you're in too deep! This item is also lost upon exiting the area but can be obtained again upon re-entry.
• Saving inside the Zodiac Overwatch or Zodiac Cache and then changing which DLCs are installed will cause game crashes. If you decide you're finished with the DLCs, the best thing to do is save in the Veil and then uninstall them.
• Accompanying the Battle Series X release is the premium Battle Series X: The Zodiac Cache DLC. See the store page for details. (In short: 1 chest piece of each armor type, plus some local currency to get started.) BSX:TZC does not require BSX to function, however you will be unable to redeem the coins without BSX installed.
• Battle Series X will receive updates over time, whether it be fine tuning in the form of buffs or nerfs, the release of new wings, or adjustment of any of the other included data. However, Battle Series X: The Zodiac Cache will only receive bug-fix related updates.

6.3.0 [Build #145, Release Date: August 04, 2022] New:
- Battle Series X, a free combat-oriented DLC, is now available! This DLC will release in fragments - one wing at a time for a total of five wings when complete.
- Battle Series X: The Zodiac Cache, a premium goodie pack DLC, is also available!



Note: I will be available for contact and bug fixes starting at 7PM eastern US time tonight (just under two hours from now). In the meantime, I have an unavoidable errand to run - so here's to hoping nothing breaks while I'm out!


Store Pages:

Battle Series X:
https://store.steampowered.com/app/1749290/Cross_of_Auria__Battle_Series_X/

Battle Series X: The Zodiac Cache
https://store.steampowered.com/app/2110310/Cross_of_Auria__Battle_Series_X_The_Zodiac_Cache/

6.2.0.2 - Bug Fixes

6.2.0.2 [Build #144, Release Date: August 03, 2022] Bug Reports:
- The fastest way to report a bug is @ https://www.facebook.com/CrossOfAuria.

Fixes:
- Fixed an issue where Orcs would spawn and Amaya's dialogue would play before the event of the Orc War in Lvell. It should be possible now to continue forward.

Updates & Changes:
- Electrogenic class now requires level 99 Paladin to be unlocked.

Other:
- The Zodiac Overwatch can be entered from the Veil. Without the DLC installed, this location is empty. Tentative release date for Battle Series X is Friday, August 05, 2022.

Battle Series X - Coming Soon

This has been in the works behind the scenes for a long time now and I've finally decided it is time to start pushing it out there. This Friday, the first wing of Battle Series X goes live. Without saying too much, here's some highlights
- New enemies
- New loot
- Battle oriented zone

This area is scaled to level 20-30 using the 2.0 enemy generator - so if you're really struggling getting through even as high as level 30, please reach out to me asap so we can talk about it! I have a feeling some of these battles will need fine tuning, but I didn't want to hold it back anymore.

BSX Steam Store Page: https://store.steampowered.com/app/1749290/Cross_of_Auria__Battle_Series_X/


As promised, Battle Series X is a free addition to the Cross of Auria base game. Ruby must have access to the Veil in order to access the Zodiac Overwatch. This location may be warped to from the first of the red rifts which has opened on the far right of the Veil.

Look for the update around 7pm (Eastern US time) this Friday!



PS: If you thought Yuelslain's Village was too difficult, it's because this location truly was intended to release first, but Christmas happened and I confused myself. Oops :)