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Cross of Auria News

6.0.1 Initial Release / Gamebreaker Fix

If you follow these updates, then you may know that I did not intend to put this update out yet. While working on my new save file test run, I came across a gamebreaking bug that required an immediate fix. Put simply, the new version of Auria/Entrance put players directly into the 2nd version of Auria/Market Town, which means that any player just coming back from Hell's Gate wouldn't be able to progress the main story unless they first entered one of the Market Town buildings and then came back out. I don't know how long this bug has existed, but I imagine it's been causing problems for a while.

I can't hold back the other updates, so 6.0.1 is officially live with all the element core changes and the fix to this gamebreaker. For players who have been unable to progress their save file, simply leave and re-enter Market Town from any direction to be brought to the 2.0 version. The original map has been timelost and will be removed on May 1st with the rest of the pending deletion maps. The new version now has the story progression events originally only included in the first version.


6.0.1 [Build #135, Release Date: March 26, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Inability to progress the story at any point in the game. If anything seems confusing like you do not know where to go, please let me know the last thing you did in game and I'll look into it!

Fixes:
- Fixed an issue where the events to progress the story in Market Town were not available in the extended version of the map.

Updates & Changes:
- The following disassembly items have been removed from the disassembly pool of newly acquired gear and from the synthesis requirement to craft: Metal Chips, Metal Shards, Metal Plates, Iron Bars, Steel Bars, Leather Strips, Coarse Hide, Beast Hide, Thick Hide, Heavy Hide, Straight Blade Frame, Curved Blade Frame, Projectile Frame, Wood-Carver Frame, Metal-Spike Frame, Basic Cloth Pattern, Basic Leather Pattern, Basic Mail Pattern, Basic Plate Pattern, Basic Jewel Design. It is now safe to sell these items. Their price has been increased as compensation.
- The following items have had their drop rates reduced, sell price increased, and disassembly pool removed: Basic Sword, Basic Short Axe, Basic Great Axe, Basic Bow, Basic Dagger, Basic Rod, Basic Crossbow.
- Other weapons and armor have had general crafting materials removed from their disassembly pool and replaced with more of the regional or species specific items. Some low-level gear has had the disassembly pool removed entirely.
- Sticky Gloves can no longer be purchased.
- Auria Street Vendor now sells Fire Shard, Ice Shard, Mech Blade instead of Frames and Patterns.
- Fruit Vendor is now another "Street Vendor" who sells Herb, Salve, and Patch - items that heal Poisoning, Burns, and Bleed respectively.
- Herb no longer has an item cost associated with its price.
- Removed zoom effect from: Sparkstrike, Lightningstrike, Bolt Cutter, Wing Slap, Crush Armor.
- Greatly reduced the drop rate of Green Insect Weapon & Armor Parts.
- Greatly increased the drop rate of Green Insect Parts.
- Mildly increased the drop rate for Green Insect Fragment on Warriors, Knights, and Brutes.
- Mildly increased the drop rate for Green Insect Gland on Archers, Knights, and Seraphs.
- Added a gold cost to An'ura and Green Insect gear crafting.
- The concept of "vents" is going away. Elemental essences will instead be included in enemy loot tables and gear disassembly pools.
- Changed the Frostbrood Lair exit to a climbable vine instead of a telepad.
- Newly purchased Stalwart gear has 2 slots instead of 0.

Character & Skill Changes:
- The way hybrid elemental attacks works has changed. Unless otherwise noted in a tooltip, an attack with multiple elements will now multiply the damage done to the enemy. Example: Enemy has 2x weakness to fire and 2x weakness to water. A hybrid fire/water attack will do 4x damage. On the other hand, if the enemy has a 2x weakness to fire and an immunity to water, a hybrid fire/water attack will do 0 damage.
- Skills with their element in the tooltip will not inherit damage types from equipped gear. The current possible elements are: Physical, Fire, Water, Electric, Ice, Earth, Wind, Poison, Dragon, Psychic, Holy, Dark, Soul, Ghost, Bird-Killer, Arcane, Stone-Killer, Ice-Killer, Machine-Killer. Additional damage types for skills are "Normal Attack" which will inherit the elements of equipped gear, and None which is simply non-elemental. Skills whose element is "Normal Attack" will not have any element listed in the tooltip. Elemental and non-elemental attacks will say that in the first line of the tooltip.
- Riley can now equip One-Handed Axes and Shields, but can no longer dual wield most axes.
- Ruby can now equip Two-Handed Swords.
- All character classes can now equip "General Accessories" in addition to their specific ones. As of this build, there are no obtainable General Accessories.
- Warpspark is now Arcane/Electric.
- Short Circuit is now electric/machine-killer.
- Increased the damage done by Seraph Strike.

Known Issues:
- Save files in the newly Timelost version of Market Town won't be able to return to that version of the zone.
- Players who could not progress the main story after Hell's Gate may now return to Auria/Market Town and encounter the scene.

6.0.1 Integration for ALL Players

On April 1st, 2022, the 6.0.1 build of the game will become the default branch of the game. For a short while, 5.1.9 will remain in case we discover any game-breaking bugs and to recover save files in timelost zones. What this means for you:
- All zones marked as Timelost before March 1st will be permanently deleted from the game files. This includes Campsite, Scarlet Cavern (all maps), Frost Forest (all maps), and Frost Forest (single large map). In total, 37 maps will be removed with this update. If your save file is currently in any of these timelost zones, you will need to revert to 5.1.9 then move to the world map or the veil to save, then reselect the default build. Detailed instructions will be included with the 6.0.1 release notes, but can also be found in one of the 6.0 prerelease details threads.
- It will no longer be possible to enter the multi-map version of Den An'ura.
- Bugs may appear from the addition of the new plugins.
- Proto An'ura event will end.

On May 1st, 2022, the 5.1.9 build will no longer be accessible and save files located in Timelost Campsite, Scarlet Cavern, Frost Forest, or Den An'ura will become unrecoverable.

6.0.1 for those who did not opt into the prerelease build of the game will be comprised of the three updates included with 6.0.0.X plus any additions made in the next week or so. For the full scoop on what has changed, please go back and view the 6.0.0.X patch notes:
6.0.0.1 Notes - https://steamcommunity.com/games/764180/announcements/detail/4971416741015839462
6.0.0.2 & 6.0.0.3 Notes - https://steamcommunity.com/games/764180/announcements/detail/3113682430670419791

Change highlights (6.0.0.0 - 6.0.0.3)
- Multi-elemental weapons and skills are now possible.
- Elemental absorption is now possible.
- Tiered elemental skills now have the same damage per hit, but cost less per level and hit multiple times per tier.
- Psychic physical attacks do magic damage, psychic magic attacks do physical damage.
- Modification to armor types.
- Added distinction between one and two-handed swords and axes.
- Changes to data on the Save screen.
- Changes to the Equip screen.
- Flame Titan now solid Fire type, no longer weak to Ice.

Final Note - Any changes made to the prerelease build between now and April 1st will do so without version changes or patch notes. All updates will be included in the single patch note release on April 1st.

6.0.0.3 Prerelease Test Build Update

Highlights:
- Proto An'ura event ended, map moved to permanent location in the world and filled out with appropriately leveled enemies.

Note:
- After I get through testing a new save file going through all the changes listed below, I should be good to start working on BSX, Sha'ri, or Terra Anatis. Currently unsure of which I'll get to first.
- Try to break it. These updates focus on the integration of the new Den An'ura zone, so it should not be possible to enter the old multi-map version which are now marked as Timelost.

6.0.0.2 [Build #133, Release Date: March 20, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Game crashes at any time for any reason - report when and where it happened, what skill caused it, or what transition from map to map - any additional detail

Event:
- The Proto An'ura event has ended.

Updates & Changes:
- Miles & Riley no longer get a free level up upon entering Den An'ura.
- Changed dialogue for Ice/Poison decision in Den An'ura.
- The Flame Titan in Hell's Gate now has typical fire-type defenses and is no longer weak to ice.
- Fury Strikes now does significantly more damage and has a 3 turn cooldown.
- Fury Strikes now requires Swords to use.
- Blitz now requires Daggers or One-Handed Swords to use.
- Uppercut now requires Axes to use.
- Lore-setting text before Ruby appears in the Veil has been moved to the computer in the first Veil room. Transition is now direct from the intro to the Veil.
- Removed the equip requirements for Healing Wind.
- Eurus now has a branching dialogue for if Jack is in the party when he joins the team.
- Minor changes to the displayed Save details. Removed "power" which did not fit in the text box from Electric and Psychic. They are now colored based on their in-game colors. Removed "consecutive wins" which was left over from The Pit. Added Challenge Lv, which will be used later. Instead of "Hunts", the text now says "Lodge Quests" to be specific about what is being tracked.

Known Issues:
- In the new Den An'ura, if Ruby has already defeated Azrael, the chest will be there with the reward again.
- The gate requiring the Pristine Arrowhead will be locked in the new Den An'ura if it was unlocked without obtaining Ares afterward. It will not be possible to obtain Ares under this condition - revert back to previous version.


6.0.0.3 [Build #134, Release Date: March 20, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Game crashes at any time for any reason - report when and where it happened, what skill caused it, or what transition from map to map - any additional detail

Updates & Changes:
- Eurus now leaves before the boss in Scarlet Cavern and can be found again shortly after in Den An'ura.
- Ruby can no longer walk south of the intended area in Den An'ura after Riley's comment.
- An'ura Slasher now has a slashing animation instead of a hit.
- The unfinished Den An'ura now has random encounters and more field encounters, and is now finished.
-- There are now two types of field encounters in Den An'ura designated as group 1 and group 2. Group 1 can be any of the following: Archer (x2) / Warrior (x2) / Warrior (x2) + Archer / Seraph + Warrior / Brute + Seraph / Knight. Group 2 can be any of the following: Brute (x2) / Mantis / Slasher / Brute + Seraph / Warrior + Seraph + Toxic Bubble (x2) / Warrior + Archer + Seraph + Toxic Gazer. Random encounters also occur at varying rates depending on location within the Den.
- Rarely, Vine Snappers may appear in the Encampment area as a random battle in addition to their fixed field battle positions.

Cross of Auria NFTs & 6.0.0.2 in Development

A preliminary set of Cross of Auria themed art NFTs have been listed on OpenSea for anyone who might be interested or is into that kind of thing. Included are one for each character (Ruby, Alex, Miles, Riley, Amaya, Eurus, Ares) and several for the Duckbeard species (a spin-off of which was released with Yuelslain's Village). Each of the 7 characters and 14 of the Duckbeards are single mint with no duplicates. The 15th Duckbeard, "Duckbeard, the Army", has a count of 1000.

Please note that the purchasing or ownership of these NFTs does not grant special in-game rights or items. It serves exclusively to connect to services that may allow you display it as a profile picture and to show your love and support of the game!

These collections can be found here:
Cross of Auria: https://opensea.io/collection/cross-of-auria
Duckbeard, the Gentleman: https://opensea.io/collection/duckbeard



In other news...
6.0.0.2 is in the works which will see the end of the Proto An'ura event and the removal of the current Den An'ura which will be replaced with the expanded and touched up Proto An'ura zone. Also, the first official retcon surrounding the Flame Titan's weaknesses will come with it returning to having fire elemental defenses and no additional weaknesses to ice. This will be reflected in both the battle and the dialogue at the fork in Den An'ura. Fury Strikes is also getting a touch-up, having its damage brought in line with Triple-Strike which is an increase of nearly double, but having a 3-turn cooldown. In addition, Fury Strikes now requires Swords to use, Blitz requires Daggers or One-Handed Swords, and Uppercut requires Axes. Added at some time before this was the distinction between "Swords" and "One-Handed" versus "Two-Handed" swords - same for Axes. Weapons have yet to be updated to reflect their new status and all swords are currently set to One-Handed while all Axes are set to Two-Handed, even if they allow for Dual Wielding.

6.0.0.2 is not yet ready for release to the prerelease branch of the game and will probably be held back until at least next week. As always, if you happen to discover any bugs or crashes while playing on the prerelease build of the game, please let me know either on facebook, discord, or as a reply to one of the patch notes (or posts like this one!)

6.0.0.1 - Tiered Elemental Abilities

This update to the open alpha build changes the effect of every single elemental skill and magic ability (#600-797 in the back). For some tier 1 skills, this may come as a nerf, but for all tier 2 and 3 skills it should be a definitive buff. This will change how you should prepare for certain battles throughout the world. Please note that tier 4 area of effect skills (eruption, waterfall, icefall, etc) have not been changed with this update, nor have the electric skills since they are Ruby-specific.

Practically speaking, this update will greatly increase the damage output of Eurus's Singlehand Stance usage and make it easier to apply SharpGusts I-III for both Eurus and Amaya. However, the ability to generate TP has been disconnected from magic entirely, so you'll have to plan ahead a little bit more than before!

I am aware that some Earth type enemies can currently be petrified. This will (probably) be changed in one of the next few updates where it makes sense to do so. Until then, petrified earth enemies will take extreme damage from Earth-Killer attacks.

Reminder: to opt into the 6.0 development build, simply right click CoA in your steam library, click properties, click Betas, and select 6.0 from the drop down. To opt out, select None instead.

So far, it looks like save files won't need to be restarted.

6.0.0.1 Alpha [Build #2, Release Date: March 15, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Tier 2 skills not hitting two times.
- Tier 3 skills not hitting three times.
- Elementals not absorbing their element.

New:
- Elementals will now absorb their element instead of taking reduced damage from it. Multi-type elementals absorb all matching type damage.
- An'ura units now absorb Poison. Some waterway enemies absorb Water.

Updates & Changes:
- Tiered elemental abilities no longer benefit from the Normal Attack state, which previously was 10% across the board.
- Tier I abilities now have a 30% added effect chance.
- Tier I Level 1 skills now cost 15 MP / 30 TP
- Tier I Level 2 skills now cost 10 MP / 20 TP
- Tier I Level 3 skills now cost 5 MP / 10 TP
- Tier II skills now have a 45% added effect chance.
- Tier II skills now deal the same damage as tier I skills, but hit an additional time.
- Tier II Level 1 skills now cost 30 MP / 50 TP
- Tier II Level 2 skills now cost 20 MP / 35 TP
- Tier II Level 3 skills now cost 10 MP / 20 TP
- Tier III skills now have a 60% added effect chance.
- Tier III skills now deal the same damage as tier I skills, but hit two additional times.
- Tier III Level 1 skills now cost 50 MP / 70 TP
- Tier III Level 2 skills now cost 35 MP / 50 TP
- Tier III Level 3 skills now cost 20 MP / 30 TP
- Tiered elemental magic abilities no longer generate TP.
- Tier I Level 1 magicks now cost 30 MP
- Tier I Level 2 magicks now cost 20 MP
- Tier I Level 3 magicks now cost 10 MP
- Tier II Level 1 magicks now cost 60 MP
- Tier II Level 2 magicks now cost 50 MP
- Tier II Level 3 magicks now cost 40 MP
- Tier III Level 1 magicks now cost 100 MP
- Tier III Level 2 magicks now cost 80 MP
- Tier III Level 3 magicks now cost 60 MP
- Stonestrike and Stone ability lines may now cause Petrification. Petrification prevents actions for 2-3 turns, reduces evasion by 100%, and multiplies damage done by Stone-Killer by 300%.
- Rates for SharpGusts I changed to match new Tier I, II, & III changes. Rates for Air Current, SharpGusts II, and SharpGusts III remain as they were before this update.
- Mindstrike skill family now causes damage based on user's magic attack and defender's defense. Mind Assault magic family now causes damage based on user's attack and defender's magic defense.
- Soulstrike and Soulfire ability family now benefits equally from the attacker's attack and magic attack. Soulstrike family is still mitigated by defense, while Soulfire familiy is still mitigated by magic defense.
- Soulbroken now amplifies Soul damage by 150%, up from 130%.
- Tier II Poison magic named "Sludgebolt." Tier III Poison magic named "Mucus Shot."
- Tier II Ghost magic named "Terrorize."







Elemental Skill Tier Example
Emberstrike - Tier I, Level 1 - Cost 15MP/30TP, 30% Burn Chance
Emberstrike II - Tier I, Level 2
Emberstrike III - Tier I, Level 3
Flamestrike - Tier II, Level 1 - Cost 30MP/50TP, 45% Burn Chance per hit, Hits Single Target 2x
Flamestrike II - Tier II, Level 2
Flamestrike III - Tier II, Level 3
Lavastrike - Tier III, Level 1
Lavastrike II - Tier III, Level 2
Lavastrike III - Tier III, Level 3 - Cost 20MP/30TP, 60% Burn Chance per hit, Hits Single Target 3x
Eruption - Tier IV, Level 1 (Unchanged this update)

Tier II & III magic abilities should also do damage multiple times per action.