6.0.1.2 Preview
Before you start reading, keep in mind that what lies ahead contains battle related spoilers! If you want to be completely surprised by what's coming in this new Colosseum event, leave the page now!
Are you still here? Cool, let's talk about it.
The Colosseum has been a place I've made huge plans for a long time ago, but was never really able to execute them due to the lack of level progression given by casual play of the game's story. As we move forward, it gets easier for me to test new encounters. After all, if I can't know exactly what kind of gear you'll have access to when you encounter a certain enemy, how can I know the battles are balanced? I'm still up in the air with whether or not the 'Enemy Class 2.0' system is the most effective system for fast creating enemies... but we'll talk about that another time.
So, what's coming in 6.0.1.2?
The next rift in the Colosseum opens to an area instantly recognizable as the Scarlet Cavern! Unlike the version found in Revan, there are no missing connecting points from center to side - the entire thing is completely explorable! Before we talk about what bosses and loot to expect, let's go over some key notes:
• There are no random encounters. All encounters are by visible unit on the map only.
• There is no escape from encounters, and Game Overs are not possible. Loss of a battle will put Ruby's party at 1 HP in the entrance of the Colosseum.
• For a few updates from now, saving will be restricted. This will allow me some extra time after release to make changes to things that won't involve moving this map to Timelost status.
• Unlike the An'ura rift, the enemies in this rift have their natural elements. Prepare yourself for Fire and Earth enemies, with some additional surprises from the bosses.
• Progress through the dungeon is blocked the same way as the An'ura rift. Regular battles give +1 to the counter, boss battles give +5. For now, I won't reveal how many points the counter has to have in order to progress to the next area. However, I can tell you that not every boss needs to be fought to progress to the next area.
Now, onto specifics!
• This area is set to level 30. To clarify this statement: based on the Enemy Class 2.0 generator I created last year, the enemies are set to level 30 of some class type. This doesn't necessarily translate to 'Ruby must be level 30.' This, in essence, is the issue I'm trying to resolve when evaluating a potential Enemy Class 3.0 system.
• Unlike areas in Revan, progress through the dungeon does not go in a beginner to intermediate to expert level. Generally speaking, every dungeon is created with a theme that slowly escalates until the boss of the area (like end-of-turn attacks in Hell's Gate for example). The Scarlet Cavern Colosseum Rift is the first area to truly not build up using the 'BIE' system. The remaining rifts to be added to the Colosseum will also be like this.
Enemies
• Regular enemies are typically Fire and Earth themed for this location.
• There are 7 bosses in the dungeon. Each boss has its own unique set of challenges to watch out for.
- Yunashia, the Den Mother (Fire/Normal)
- Scarlet Wyrm (Fire)
- Earth Titan (Earth)
- Garm (Dark)
- Phoenix (Fire/Flying)
- Ligma, Earth Dragon (Earth/Flying)
- Scarlet Golem (Fire/Earth)
Loot
• In addition to the gear listed below, loot from enemies and bosses in this location includes
- Restorative Items
- Elemental Flasks
- Elemental Essences
- Scarlet Tokens, a currency used to purchase Scarlet and Emberguard gear.
- Blaze Gems, a currency used to purchase Emberguard and Elite Emberguard gear.
Gear / Shop
• Gear may be purchased from the Warden in the Colosseum.
• A single set with ascending values has been added.
- Scarlet: 325 points. (Head, Glove, Feet, Shield)
-- Scarlet gear reduces Fire damage and chance to be Burned by 10% each.
-- Scarlet shield additionally reduces Earth damage and chance to be Petrified by 10%.
- Emberguard: 350 points. (Chest, Cloak, Ring, Buckler)
-- Emberguard gear reduces Fire damage and chance to be Burned by 25% each.
-- Emberguard ring and shield additionally reduce Earth damage and chance to be Petrified by 25% each.
- Elite Emberguard: 400 points. (Two Select Items)
-- Elite Emberguard gear reduces Fire damage and chance to be Burned by 50%, and reduces Earth damage and chance to be Petrified by 15%.
• For those of you who happen to remember how points are distributed through a set, all three sets use the following breakdown:
- 3% ATK, 50% DEF, 0% MAT, 33% MDF, 10% AGI, 0% LUK, 2% MHP, 2% MMP
- However, the Emberguard gear benefits from 124% total instead of 100%, effectively making it worth even higher than 400 points.
- This set does not contain any weapons.
Assembly / Disassembly
• In addition to the above gear, Scarlet Tool Kits are also available for purchase which grant +20% to the disassembly chance. These tool kits are single-use.
- Scarlet Tool Kits cost 10 Scarlet Tokens and 1000 gold.
• Scarlet gear disassembles into Scarlet Tokens and has a chance to also give Blaze Gems and Burning Essences.
• Emberguard gear disassembles into Scarlet Tokens and a single Blaze gem, with an additional chance for Blaze Gems and Burning Essences.
• Elite Emberguard gear cannot be disassembled.
ETA?
• The Scarlet Cavern Colosseum Rift is currently in development and expected to release before 04/17/2022.
• You will know if you are on the correct version of the game if your game version is "6.0.1.2". You'll also notice a slight difference to the Colosseum area.
• Considering the length of this post, it's unlikely that I will include any of this information in the official patch notes. It will simply say something along the lines of "A new rift has opened in the Colosseum".
In fact, that's exactly what it will say.
If you made it this far, thank you for reading! If you do end up taking on the challenges, post some videos on youtube! I do occasionally search the game title to see if anyone's doing anything on it, and I would LOVE to see how players interact with the game as it happens.
//hardytier
Are you still here? Cool, let's talk about it.
The Colosseum has been a place I've made huge plans for a long time ago, but was never really able to execute them due to the lack of level progression given by casual play of the game's story. As we move forward, it gets easier for me to test new encounters. After all, if I can't know exactly what kind of gear you'll have access to when you encounter a certain enemy, how can I know the battles are balanced? I'm still up in the air with whether or not the 'Enemy Class 2.0' system is the most effective system for fast creating enemies... but we'll talk about that another time.
So, what's coming in 6.0.1.2?
The next rift in the Colosseum opens to an area instantly recognizable as the Scarlet Cavern! Unlike the version found in Revan, there are no missing connecting points from center to side - the entire thing is completely explorable! Before we talk about what bosses and loot to expect, let's go over some key notes:
• There are no random encounters. All encounters are by visible unit on the map only.
• There is no escape from encounters, and Game Overs are not possible. Loss of a battle will put Ruby's party at 1 HP in the entrance of the Colosseum.
• For a few updates from now, saving will be restricted. This will allow me some extra time after release to make changes to things that won't involve moving this map to Timelost status.
• Unlike the An'ura rift, the enemies in this rift have their natural elements. Prepare yourself for Fire and Earth enemies, with some additional surprises from the bosses.
• Progress through the dungeon is blocked the same way as the An'ura rift. Regular battles give +1 to the counter, boss battles give +5. For now, I won't reveal how many points the counter has to have in order to progress to the next area. However, I can tell you that not every boss needs to be fought to progress to the next area.
Now, onto specifics!
• This area is set to level 30. To clarify this statement: based on the Enemy Class 2.0 generator I created last year, the enemies are set to level 30 of some class type. This doesn't necessarily translate to 'Ruby must be level 30.' This, in essence, is the issue I'm trying to resolve when evaluating a potential Enemy Class 3.0 system.
• Unlike areas in Revan, progress through the dungeon does not go in a beginner to intermediate to expert level. Generally speaking, every dungeon is created with a theme that slowly escalates until the boss of the area (like end-of-turn attacks in Hell's Gate for example). The Scarlet Cavern Colosseum Rift is the first area to truly not build up using the 'BIE' system. The remaining rifts to be added to the Colosseum will also be like this.
Enemies
• Regular enemies are typically Fire and Earth themed for this location.
• There are 7 bosses in the dungeon. Each boss has its own unique set of challenges to watch out for.
- Yunashia, the Den Mother (Fire/Normal)
- Scarlet Wyrm (Fire)
- Earth Titan (Earth)
- Garm (Dark)
- Phoenix (Fire/Flying)
- Ligma, Earth Dragon (Earth/Flying)
- Scarlet Golem (Fire/Earth)
Loot
• In addition to the gear listed below, loot from enemies and bosses in this location includes
- Restorative Items
- Elemental Flasks
- Elemental Essences
- Scarlet Tokens, a currency used to purchase Scarlet and Emberguard gear.
- Blaze Gems, a currency used to purchase Emberguard and Elite Emberguard gear.
Gear / Shop
• Gear may be purchased from the Warden in the Colosseum.
• A single set with ascending values has been added.
- Scarlet: 325 points. (Head, Glove, Feet, Shield)
-- Scarlet gear reduces Fire damage and chance to be Burned by 10% each.
-- Scarlet shield additionally reduces Earth damage and chance to be Petrified by 10%.
- Emberguard: 350 points. (Chest, Cloak, Ring, Buckler)
-- Emberguard gear reduces Fire damage and chance to be Burned by 25% each.
-- Emberguard ring and shield additionally reduce Earth damage and chance to be Petrified by 25% each.
- Elite Emberguard: 400 points. (Two Select Items)
-- Elite Emberguard gear reduces Fire damage and chance to be Burned by 50%, and reduces Earth damage and chance to be Petrified by 15%.
• For those of you who happen to remember how points are distributed through a set, all three sets use the following breakdown:
- 3% ATK, 50% DEF, 0% MAT, 33% MDF, 10% AGI, 0% LUK, 2% MHP, 2% MMP
- However, the Emberguard gear benefits from 124% total instead of 100%, effectively making it worth even higher than 400 points.
- This set does not contain any weapons.
Assembly / Disassembly
• In addition to the above gear, Scarlet Tool Kits are also available for purchase which grant +20% to the disassembly chance. These tool kits are single-use.
- Scarlet Tool Kits cost 10 Scarlet Tokens and 1000 gold.
• Scarlet gear disassembles into Scarlet Tokens and has a chance to also give Blaze Gems and Burning Essences.
• Emberguard gear disassembles into Scarlet Tokens and a single Blaze gem, with an additional chance for Blaze Gems and Burning Essences.
• Elite Emberguard gear cannot be disassembled.
ETA?
• The Scarlet Cavern Colosseum Rift is currently in development and expected to release before 04/17/2022.
• You will know if you are on the correct version of the game if your game version is "6.0.1.2". You'll also notice a slight difference to the Colosseum area.
• Considering the length of this post, it's unlikely that I will include any of this information in the official patch notes. It will simply say something along the lines of "A new rift has opened in the Colosseum".
In fact, that's exactly what it will say.
If you made it this far, thank you for reading! If you do end up taking on the challenges, post some videos on youtube! I do occasionally search the game title to see if anyone's doing anything on it, and I would LOVE to see how players interact with the game as it happens.
//hardytier