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6.0 Info & Expectations

A monologue, if you will:

It's been a philosophy of mine for a while to do my very best to not force save file resets, however sometimes it's impossible to avoid. On August 6th, 2021, version 4.2.0 was released and with it was the most recent forced restart for players. New save files were required also on 09/09/20, 08/06/20, and 02/06/2019. Because of my lack of knowledge with developing using the RMMV engine, as well as database management as a whole, I could not foresee what would cause a forced restart to become required. Due to this thought process, I hadn't released the idea of seasons and limited time events for end-game players even though I had detail for them lied out. At this point, I've basically abandoned the idea of the 'season pass model' for the DLC model instead.

In my quest to not intentionally force restarts, I've also had to inhibit some of the intended game design. One thing I detected to guarantee the need for new save files is the addition of new plugins. While I do already have a mass of plugins in use for CoA, I still feel as though I'm missing out on desired core functionality for the game.

So, let's not mince words and get right to it -

Effective immediately, I will be working on the 6.0 version of the game which will require new save files for all current players. The leading cause of this is the addition of new plugins which will change some core functionality of the game's flow. Here's what you need to know:

- Until 6.0 is complete and ready for public distribution, the current version of the game will remain as the default branch. However, for anyone wanting to opt in to see construction as it happens, a branch titled "prerelease" is now available in the Betas tab of the Cross of Auria Properties on Steam. As a quick refresher, to opt in (and back out), use the following steps:
1. Right click Cross of Auria in your Steam library. Select Properties.
2. Navigate to the "Betas" tab.
3. Select "prerelease - Game Ver 6.0 Alpha-Beta" from the drop down menu to opt into the development build, or "None" to opt out.
4. Confirm the game version on the Info tab on the title screen of the game.
Please note that until you see an update post here on the Steam forums, no 6.0 beta version is currently available. There is a great deal of work that needs to be done before that happens.
***Swapping between the prerelease build and the default build with the same save file will cause game crashes. However, it's perfectly acceptable to have save files from each.

- At the end of 6.0 development, I'll be looking into deploying a "complete edition" for iOS and Android users, as well as reinstating the OS builds. I'm still not 100% sure what caused the deployments to break for MAC, but hopefully they've been fixed since then.
- I'll also try to fix whatever underlying issue is preventing the Greenworks plugin from connecting to Steam Achievements. For those of you who were here at the beginning, you may remember that CoA originally had achievements until the plugin stopped functioning. Additionally, I'd like to see the Turn Order Display make a comeback, which shows in battle actions in the order they will occur based on AGI and other speed changes. The end result of both of these is effectively out of my hands, but I'll do everything I can to do it if it can be done.

A complete game version 6.0 looks like this... mechanically Items with a * in front indicate an update that would have forced a save file restart on their own.
- Story extends to the end with a clear "point of no return".
- Terra Anatis (city west of Auria), Castalia (city south of Auria), and Sha'ri (town south of Lvell) are complete and explorable at all points of the game's story.
- Focus is transformed from party to single player experience (Ruby doesn't appear with party followers except in cases where they're interactable as NPCs)
- Multi-map area design is completely removed (Den An'ura versions 1 & 2, and anywhere else currently using this concept)
- Progress through the main story is untangled from The Rabbit's Foot. Ruby could progress through the story without ever getting involved in RF affairs.
- The Quest Log is completely removed and all lingering code referencing it is omitted.
*- Back end item and skill list follows a logical progression and is overall organized.
*- Back end enemy and troop lists follow logical progression and are organized.
*- New plugins from the Yanfly library added to the mix, changing the core design of certain skills and gear.
- Scarlet Fire Colosseum event is added to the game's optional challenges.
- Class ascension DLC is prepared and ready to ship.
- Yuelslain's Village is completed.
- Yuelslain's Monarch DLC is prepared and ready to ship.

A complete game version 6.0 feels like to play... relative to 5.X
- Game can be played start to finish with all quests being completable and final save before the ending sequence.
- There are discoverable things to do in the world which reward treasure of some kind.
- The world feels alive yet confused.
- Ruby feels pushed to move the story forward rather than pushed to do side-quests.


Questions from me to you:
- Do you prefer to see an enemy's level alongside their name?
- Were you interested in the limited Veil events?
- What did you want to see more of? What did you want to see less of?
- Is there anything else you want to say? Now's the time!

Final Thoughts
This is a fairly significant undertaking that may take several months to complete. Not every update shipped to the prerelease build will have its own post here - so check the Info tab each time you open the game to see if it's changed since last time you logged on.
If you're reading this and found yourself asking "why", the shorted TLDR of all of this is - for new players. I've seen a lot of people start playing the game and stop less than an hour in. I'd like to increase the amount of people who play the game from start all the way through to everything that's available by at least 20%.




Edit: Follow Up
- After installing 5+ new plugins, re-enabling some old stuff, changing some internal things, and seeing the game not explode, I'm confident that I'll have a prerelease build out for testing by this weekend. Not to get anyone's hopes up, but I usually would have run into a crash by now and haven't.
In the event that I can install the new plugins without forcing new save files, I'll omit the back-end rearrangement and we'll just keep pushing forward with some major changes instead but with our own save files

Lightningwalker Class Demo & Details [Beta]

The Lightningwalker class is nearly complete, here's what you can look forward to with the purchase of the Lightningwalker Prism!

[previewyoutube][/previewyoutube]

Unique class skills:
- Sparkshield+ - Improved Sparkshield, takes damage in place of weak allies
- Thundercutter - 4 hit electric combo
- Short Circuit - Machine-Killer (300% damage to mechs)
- Soldier of Thunder - 16 hit electric combo, 100% electric alignment
- Thunder Shield - 10k barrier points to single ally, nullify electric damage and resist stun for 5 turns.


Warning: The following information may change before the official launch. See the store page for the finalized details when it becomes available.

- The Lightningwalker Prism will return Ruby to level 1 and cause her to forget all skills associated with the Warrior class. In their place, she will learn via level-up the following skills:
Lv. 1 - Arcane Shock, Fury Strikes
Lv. 3 - Spark
Lv. 4 - Shield Bash
Lv. 6 - Cutter
Lv. 7 - Sparkshield
Lv. 8 - Wicked Strike
Lv. 10 - Lightning Rage
Lv. 11 - Thunderstorm
Lv. 13 - Arcane Shock II
Lv. 17 - Focus
Lv. 20 - Thundercutter
Lv. 25 - Short Circuit
Lv. 30 - Sparkshield+
Lv. 45 - Soldier of Thunder
Lv. 50 - Thunder Shield

Additionally, the Lightningwalker class will have the following parameters and attributes:
Target Rate: 110%
Hit Rate: 110%
Evasion Rate: 7%
Critical Rate: 6%
Can Use: Skills, Magic
Can Equip: Sword, Shield, Ring, Cloak, Scarf, Add-On
Armor Type: Mail
"Attack" command hits an additional time.
Normal Attacks have a 2% chance to apply Stun.
Passive HP Regeneration: 1%
Passive MP Regeneration: 1%

5.1.10.1 - A Hive Mind Appears!

5.1.10.1 [Build #132, Release Date: March 04, 2022] Updates & Changes:
- A Hive Mind has appeared in Proto Den An'ura! Visible boss units on the field will respawn upon leaving and re-entering the zone and can be fought as many times as you wish!
- Fixed some terrain in Proto An'ura zone.

Looking Ahead
I have a minor list going of things I want to work on while the proto an'ura event is running. In no particular order:
- Orc War cont'd
- Battle Series X full release (level 25 free single-experience DLC)
- Den An'ura 2nd pass converted from multi-map to the new combined Proto An'ura zone.
- Making the game more Ruby focused, less party focused (removing party members from following Ruby, integrating them at story checkpoints like in Hell's Gate and Castle Grounds N)
- Dining Hall wing of Yuel's Castle
- 2nd wing in Hall of Challengers, Lv 25-30
- Terra Anatis (city west of Auria)
- Prestige class premium DLC for all playable characters.
- Developing a meaningful crafting system using the Metal Chips and similar items.

Between now and April 1st, I'll be working on some unknown combination of the above. Come that day, whatever's ready will be released as 5.2.0. Updates to Proto An'ura & other fixes will continue as 5.1.10.X until then. In the meantime, if you have any questions, concerns, suggestions, etc - feel free to reach out to me on Discord @ Hardytier#0054 via DMs or on the Cross of Auria facebook page.

Proto An'ura [5.1.10]

Proto An'ura event is now live! Get a stockpile of gold while you can.

In other news, I have another project I'm working on so development will be slow this week. This is the perfect time to report any bugs you might find as I'll be able to fix them immediately without worrying about anything else breaking.

Proto An'ura will be live until April 01, 2022. However, there may be some changes to it between now and then ;Y

Reminder that this build removes Veil boss rooms from the game which were not Timelost or save restricted. If you load your game and it crashes immediately, use the following steps to revert to 5.1.9:
Step 1: Right click Cross of Auria in the list of games on Steam.
Step 2: Click Properties.
Step 3: Navigate to the Betas tab of the Properties menu.
Step 4: On the Beta tab, select "Game Ver 5.1.9" from the drop down. There is no password required.
Step 5: Let the game update, then check the game version on the Info tab of the main menu.
Step 6: Move Ruby from the zone which caused a crash on loading. Safe places to save are typically the Veil and the World Map.
To rejoin us in 5.1.10, select "None" from the list of available builds in the Betas tab of Properties.
Warning: Bugs detected in 5.1.9 will not be patched along that build.


5.1.10 [Build #131, Release Date: March 01, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- The use of any skill crashes the game. Report which skill it was or which enemy or character used the skill. This would have been a result of the zoom removal change.

New:
- Cross of Auria's third limited event is now live - Proto An'ura! The red rift in the veil now connects to a single expanded version of Den An'ura where every bug defeated drops an An'ura Coin which can be sold for 50G. In addition to the An'ura Coin, An'ura enemies also have a fixed 10% chance to drop each of the following: Essence of Life, Essence of Magick, Green Insect Fragment, Green Insect Gland, Green Insect Parts, Green Insect Weapon Parts, Green Insect Armor Parts, An'ura Coin, Poisonous Essence, Health Potion. Saving is restricted. An'ura enemies are level 25. Beware of the frostbrood wing.

Updates & Changes:
- Single battle Veil bosses can now be selected from the first blue rift. The data for their individual rooms and other rifts have been removed from the game.
- Ryban has been moved to the blue rift boss selection. The nearby Watcher will sell the mutant recipe book for 10000G.
- Removed zoom effect from most single target elemental skills.
- The Weak Tool-Kit chest in Port Reception will disappear once the party picks it up, or will be automatically invisible if one was obtained from any other source.
- The Item Shop in Auria no longer sells armor or schematics. In their place are high priced tier 3 healing items.
- The Armorsmith in Auria now sells the Stalwart pieces formerly sold by the Item Shop
- Craftable Mutant gear now has 2 fixed upgrade slots.
- Ignition Defender now has fixed 0 upgrade slots.
- Silvered accessories now have fixed 0 upgrade slots.
- Resistance accessories, cloak, and weapons now have fixed 0 upgrade slots.
- Galebrand, silver weapons, and Mantis Sickle now have fixed 0 upgrade slots.
***Note: Changes to upgrade slots only applies to newly acquired gear. It will not remove or add slots to already obtained gear.***

5.1.10 Preview / Warning!

Warning: 5.1.10 removes three maps from the game that did not have save restrictions. Therefore, until April 1st 2022, 5.1.9 will remain as an optionally selectable build. If you load your save and are immediately met with a game crash, use the steps included with the patch notes to change your game version back to 5.1.9, then save in a different location. Steps for reverting the game version will be included in the official patch notes on Tuesday. The three removed maps are boss rooms accessible from the Veil rifts.

REMINDER! 5.1.10 will remove all currently Timelost zones from the game files. Because of the issue listed above, there's a one month grace period for downloading 5.1.9 and exiting them while you can. Beginning April 1st, it will be impossible to load save files which would spawn in any zone currently named "Timelost Zone".

Issues arising from players not exiting Timelost Zones will not be addressed. Put simply, it would take you less time to start a new save file and get to where you were than it would take me to develop fixes for a situation that had months of notice to avoid. Since CoA doesn't engage in truly missable limited time events, I can safely say that I don't feel badly about this decision at all. Sorry
Just a reminder to anyone who hasn't picked up the Recipe Book from Reaper in the Veil yet - the special discounted price is about to end. Ryban will move to the new special boss selection rift starting on Tuesday with the release of 5.1.10!

5.1.10 Highlights
- New limited event: Proto An'ura! The red rift in the Veil will now take Ruby to a modified expanded version of Den An'ura where all themed enemies will drop An'ura Coins, making every enemy worth 50G plus their standard G drops. Additionally, Green Insect items have a fixed 10% drop from all unit types. Saving in this zone is restricted. For those looking for a challenge, something is brewing in the Frostbrood wing. The rewards for this extra battle are EXP and G.
-- Proto An'ura will last until April 1st, 2022. After that point, the Proto An'ura map will be fitted with the in-game events and replace the current multi-map setup of Den An'ura. These zones won't become timelost until the new version enters the game.
- Veil boss rooms have been replaced with a single rift which connects to all available extra battles.
- Ryban has been moved from the current event to the boss rift selection. The corresponding recipe book is now available from the nearby Watcher for 10000G, up from its original 2000G cost. Unlike the previous event creatures, there was no natural place in the world to stick this unit for now. Until there is, it'll remain as a Veil-only battle.


5.1.10 will go live on Tuesday March 01, 2022.