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Character Spotlight: Ares (5.1.6)

This update allows the collection of the new character Ares. Ares is a discoverable unit in the Den An'ura Encampment who fights using ranged weapons. More details below.

Note: 5.1.6 will be available for download by the end of tomorrow night. Check your game version in the Info section of the home screen.

5.1.6 [Build #124, Release Date: February 08, 2022] New:
- The gate in the Encampment is now unlockable with the Pristine Arrowhead!
- During the Orc War, the An'ura Expert can be found in Port Reception. If the quest was started in Auria, she won't react to the player having given her the An'ura Documents. However, the rest of the quest will progress the same regardless of where the next steps are completed. After the Orc War, she returns to the Grand Library in Auria.

Character Spotlight: Ares

- Draw & Barrage. Draw will add one to the internal barrage counter. Barrage will perform one basic attack for every point added by draw Draw and reduce one from the counter until the counter is 0. If Ares is killed via counterattack or the battle ends before the counter reaches 0, the forced attacks are considered attempted but failed and the counter will still reduce to 0. Draw cannot be used out of combat and the counter only diminishes from the Barrage ability. In other words, they can be stored in one battle and used in another. If Barrage is used to end a battle, all remaining points in the counter are lost. Ares learns Draw and Barrage at level 1.
- Craft & Beast Shot. Craft will allow Ares to combine one Arrowhead and one Short Stick into an Ares Arrow. This skill can be used out of combat. To use craft, Ares must expend 100 TP. Beast Shot will fail without an Ares Arrow in the inventory. On success, Beast Shot fires a single arrow for (a.atk * 16) damage, four times that of a normal attack. Beast Shot has a physical damage type and does not benefit from Normal Attack alterations. Additionally, Beast Shot has a 5 turn cooldown and does not cost or generate TP. Ares learns Craft and Beast Shot at level 10.
- Prime Shot. Prime Shot increases the potential damage of future Prime Shots by 0.5 per usage. Damage formula ((a.atk * 4 + (v[PrimeShotModifier]/2) - (b.def * 2)). Just like Electric Alignment for Ruby, this modifier in uncapped.

Skills Learned by Level-Up
- Prime Shot (Lv. 1)
- Draw (Lv. 1)
- Barrage (Lv. 1)
- Rapid Shot (Lv. 6)
- Impact Shot (Lv. 9)
- Craft (Lv. 10)
- Beast Shot (Lv. 10)
- Fire Shot (Lv. 12)
- Arcane Shot (Lv. 14)
- Multi-Shot (Lv. 17)
- Volley Shot (Lv. 22)
- Poison Shot (Lv. 26)
- Ignition Shot (Lv. 30)
- Lifelink Shot (Lv. 42)

Fixes:
- Veil portal cancel actions no longer force the player to walk 1 tile down.

Updates & Changes:
- Removed the temporary Veil chest containing congealed items, tomes, flasks, and snowflakes.
- Hit Rate on all player classes increased to 100%. From now on, chance to miss will be handled only by enemy Evasion Rate.
- Hit Rate on Archer class increased to 115%.
- The An'ura researcher will give a reward upon returning to her with Ares in the party.



Edit before version release:

Additional Fixes:
- Adjusted empty battles in Heart of the An'ura.

Additional Changes:
- Added a Weak Tool Kit next to the Recipe Book chest in Heart of the An'ura for players who had already defeated the Hive Mind before the tool kit was added to the loot pool.

5.1.5.4 - Continued Rollout of Enemy Changes

Question of the day: Have you been to Memoria? What are your initial thoughts?

With this update, I believe I have tackled every enemy outside of the halloween events and Yuelslain's Village in regards to updating loot tables and removing level from the display. The things to look out for now is any battle that ends abruptly without enemies ever spawning and enemies that still show their level not in the zones just mentioned. If you come across either of these things, replying directly to this update is the best way for me to see that information. I will eventually scrub through every enemy in the database, but there are many more units that never saw the light of day to comb through before determining which data is okay to delete.

In case you were wondering, enemies who still display their level outside of DLC areas are marked for deletion because they are a copy of an existing entry in the database. Helping me find these will narrow down which enemies exist where and finalizing the loot tables for dungeons as a whole rather than on an encounter to encounter basis.

Highlight for players who were impacted by 5.1.5.3's change to Frost Forest, the Orc Axes can now be sold and drop off a wider range of Oros enemies. This should alleviate the item scarcity problem introduced in the last patch.

As I prepare to turn my attention to 5.2, I just want to make sure the goals I set out for the 5.1 series are complete. For those of you who read this far, 5.2 should see the introduction of the next wing in Yuel's Castle and more one-off boss enemies in the new Hall of Challengers. The process of removing enemy duplicates and finalizing battlegroups in each zone is ongoing, but tbh I may end up deciding to not go through with that at all and instead start fresh in the DB at some number then going down to keep things from here on out neat and manageable on myself.
[Example: There's four different Wolf enemies programmed into the game, with at least 3 variations that I've seen today alone - that's not even addressing how many battlegroups contain some combination of these 12 different enemies. tldr; there's a lot of excess data from when I first designed the game that I'm trying to yank out for the benefit of new players.]

5.1.5.4 [Build #123, Release Date: February 04, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Any enemy outside of the Halloween event or Yuelslain's Village displays its level. Please report exactly where this battle was encountered.
- Battle ends abruptly before enemies spawn.
- Frost Forest structures build incorrectly.

Updates & Changes:
- The process of removing level data from enemy display continues.
- Loot tables of many enemies have been changed with the increase in drop chance of signature items or an additional chance to drop items altogether.
- Wolves no longer drop potions.
- Minor change to Frost Forest enemy spawns near north ponds.
- Oros Tomahawk Throwers now always drop Orc Axes which can be used to clear the enchanted trees and build structures in Frost Forest.
- Orc Axe is now a regular item which can be sold for 3 gold.

Notes:
- DLC and holiday enemies still display their levels for the time being.

5.1.5.3 - Frost Forest Changes

Following with the concepts introduced in recent updates, Frost Forest is also seeing a makeover.

Highlights:
- First and second iteration maps are timelost.
- New map exists for all periods of time and does not need additional maps for structure creation.
- Structures revert to their unbuilt stage, all trees respawn.
- After passing the Obscurite checkpoint, most of the axe carrying orcs will have despawned leaving only one near each unfinished campsite.

5.1.5.3 [Build #122, Release Date: January 31, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Impossible to progress Frost Forest event for any reason.
- Elites should not appear unless their corresponding structures have been built.
- Transfers take Ruby to a Timelost version of any map.

Updates & Changes:
- It is no longer possible to enter the first or second iteration of Frost Forest. All associated zones have been marked as Timelost. Saving is restricted and enemy battlegroups have been removed. To prevent damage to future save files, leave this location and re-enter. Doing so will bring you to the updated version of the map. Frost Forest Timelost maps are set to be removed from the game data files beginning on March 1st.
- Players who have already completed the Frost Forest event can choose to rebuild the missing structures in the new iteration of the zone. All tree switches have been reset and all fortifications have been changed to events instead of structures in new zones.
- Battlegroups have been removed from the Timelost version of Scarlet Cavern. Quest events remain until March 1st.
- Removed Flask mixing station from Rayman's House in Frost Forest.
- Schematic: Snow Shield no longer drops from Frost Forest enemies. Instead, the Recipe Book for crafting it can be found somewhere in the area.

Other:
- Axe carrying orcs in Frost Forest will reset upon leaving and re-entering the zone until the checkpoint in Obscurite, at which point they will stop spawning. Other orcs in the area will continue to spawn until the end of the Orc War campaign.
- Some axe carrying orcs share spawn triggers with non-carriers.
- For players who have already passed the checkpoint which despawns most of the axe carrying orcs, one remains near each camp location which will continually respawn until the corresponding tower is built.

Known Issues:
- Aurian soldiers will appear in Frost Forest even if players have not built the structures in the new version of the zone depending on how far forward their checkpoint is.
- Having completed the Frost Forest event will not carry over to the new version of the zone visually. However, quest progress will be retained if checkpoints have been reached.
- Riley's dialogue will feature the first outfit even if he has gained the second one.


5.1.5.2 - New Scarlet Cavern

The new Scarlet Cavern map has been injected into the game! All previous maps for that location have been marked as timelost in the game files and are no longer accessible from any of the world maps. This of course means the entire event with the Aurian group had to be intertwined to the new version of Scarlet Cavern - so look out for any issues with the event replaying when it should not.

"Basic" weapons now drop off some of the early game enemies and can be disassembled for Metal Shards. This new guaranteed disassembly only applies to newly acquired gear.

The Green Insect Gear Recipe Book is now available to replace the An'ura Schematics, which have been mostly removed from the game at this point. There's still a few locations where they can be obtained, but those will be ironed out over the next few updates.

5.1.5.2 [Build #121, Release Date: January 28, 2022] Bugs to look for: Report them as a comment to the most recent patch notes.
- Transfers not working in new Scarlet Cavern.
- Scarlet Cavern events play multiple times.

New:
- Recipe Book for Green Insect Gear can be found in the Den An'ura / Heart area after defeating the second Hive Mind.

Fixes:
- Scarlet Treasure loot box will not appear if the quest to find it has not been obtained from Officer Rose in Lvell.
- Fixed a game lock which would occur if Ruby went to Memoria before level 5.
- Removed the An'ura Knight from the world map spawns.
- Fixed an issue where Alex would join the team with the ability Enraging Flames, or various other abilities she was not meant to start with.

Updates & Changes:
- Main campaign bosses are having their loot tables changed to exclude randomized drops. Instead, these enemies will have fixed drops. This change will not apply to repeatable challenges. This will be noted in patch notes as "Boss_X loot table finalized."
- It is no longer possible to enter the first iteration of Scarlet Cavern. All associated zones have been marked as Timelost. Saving is restricted. To prevent damage to future save files, leave the dungeon and re-enter. Doing so will bring you to the updated version of the map. Scarlet Cavern maps are set to be removed from the game data filed on March 1st.
- Scarlet Cavern enemy data updated.
- First Hive Mind loot tabled finalized - now includes the Weak Tool Kit for disassembling weapons and armor.
- Second Hive Mind loot table finalized - schematic removed.
- Drop rates of Tattered gear from Moombas increased from 1% to 5%.
- Golem loot table finalized.
- Removed zoom effect from Lightning Rage Double & Triple strike, and from regular Double-Strike.
- "Basic" weapons now drop off various beginner enemies. These now disassemble for at least two Metal Shards.

5.1.5.1 - OW Lvell Fix

This update removes the ability to enter Lvell during the day of the Orc War, which was not yet completed. There is a telepad in the second area for Amaya & co to warp out which will return Alex and Ruby to the party. The quest step from Captain Reynolds to collect Amaya and Eurus as teammates has been left in.

Please note that using the warp in Ruby's house to escape Lvell will not return her or Alex to the party. If you have already done this, it won't be possible to reclaim these characters until the quest is fully live and can be completed as intended.


5.1.5.1 [Build #120, Release Date: January 27, 2022] Fixes:
- Disabled ability to enter Lvell during Orc War.
- Added escape telepad in Lvell for players who already entered and became stuck. This escape pad will be removed when the quest is live.