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Cross of Auria News

This Week In Revan (2.4.4)

Ready for some more power? Ruby and Riley have new skills waiting for them! Recommended quest level: 15.

2.4.4 (this build) is now the default branch of the game. If this causes any issues in your game, do not save, then use properties - betas -> 2.4.0 or earlier. These earlier builds will not be available for much longer. If you have not already made a new save file during 2.4.1 or a more recent patch, your game will see issues.

2.4.4 [Build #43, Release Date: February 23, 2019] New:
- A new quest is available from the world map starting once the player reaches 25 Electric Power.
- A new quest is available in Frostbrood Lair. This quest becomes available after certain events in Frost Forest.
Fixes:
- Rabbit’s Foot related triggers have been added to the second instance of the world map. These quests can now progress as intended if Frost Forest is completed before sidequests are done.
- Text to Sparkshield updated. Effects remain the same.
Changes:
- Stealth MP cost reduced from 20 to 15.
- Frostbrood Lair is reopened after the Frost Titan is killed.
Notes:
- On the second instance of the world map, an oddity may occur if approaching the Rabbit’s Foot related triggers from the bottom, as they are layered top to bottom. The dialogue may seem off, but nothing will break from this.

2.4.2 - Fixes

Opt into this build by going to CoA's properties, Betas, then selecting "2.4.2" from the drop down. There is no password.

Once I am able to confirm that 2.4.1 does not cause errors in current save files, 2.4.1 and 2.4.2 will be deleted and all players will have their games updated to 2.4.2 automatically.

2.4.2 [Build #41, Release Date: February 14, 2019]
New
- The key item “Scarlet Core” can now be used.
Fixes:
- Corrected a missing file error when leaving the Campsite.
- “Scarlet Egg” item renamed “Drahkin Egg”.
- Added icon for Drahkin Egg.
- Added icon for An’ura Egg Sack.
- During the Eggs a la Scarlet quest, egg locations in Scarlet Cavern now sparkle.

2.3.1.1-2 and 2.4.0

The 2.4.0 test version has been set as the default branch of the game. Any user who does not have a different beta version selected will default into 2.4.0.

If this causes any issues in your game file, switch to the 2.3.1.1-2 version found in Properties -> Betas.

After your game updates, it is always wise to make a new save file - just in case!

This Week In Revan (2.4.0 - Developmental Fix)

A developmental build has been deployed as a potential fix for the crashing issues caused by the 2.2.1.0.1 update on January 4th.
To access this build, right click Cross of Auria from within Steam.
Click "Properties"
Click the "Betas" tab.
Click the drop down and select "2.4.0".
Press close, then the game will update on its own.

From this point, continue the game as you normally would have but please do not overwrite your current save file. If you encounter any issues, follow the steps above to change the selection box back to default!

After some reports come in, this build will be set as the default build and the 2.4.0 option will be removed. At this point, I'll post a notice for if this update requires a new save file or not. The goal is to not require any more new save files.

Sidebar: The Quest Journal is permanently broken, even in new project files on my end. There's nothing that can be done here in CoA to repair it.

Several of the known issues have been removed due to the changes.

Current Known Issues:
- The Quest Journal text in the top left is disappearing after the first save and reload of the game. The cause for this is being investigated, but it is likely this issue cannot be fixed.
- If you encounter an error or any other oddity, please report it immediately @ www.facebook.com/CrossOfAuria.

2.4.0 [Build #39, Release Date: February 06, 2019] Notice: The plugins associated with the 2.2.1.0.1 build have been rolled back to their previous versions. This may require a new save file or cause oddities within the game. This was done as an attempted fix to the crashes which have been occurring since then. Changes:
- The turn order display has been disabled. It has not been working correctly for longer than I have backup builds for.
Fixes:
- Bloodthirst now correctly applies the buff to Riley.

Update: Turn Order Display, Quest Log

After having spent the last two days working to repair these two plugins, I have concluded what I suspected.

1. The turn order display does not work in the Windows version of the game. It is unknown if it works on Mac or Linux, as I do not regularly test these builds.
2. The quest log becomes unstable after the first save of a new save file. Some parts become unreadable, and rarely - disappear altogether.

I want to keep moving forward with the current game, but the change in structure from quest log to no quest log would be too jarring, I think. It may better suit me to recreate it altogether, or just move on to the next piece of the story.

So here's what I've been working on...
It does not seem possible to recreate the game using an updated and expanded set of plugins as I want to. Ideally, I would just throw all of Yanfly's plugins together and use them as I learn them. Some issues are, not unexpectedly, arising from this approach. I may be able to use the current version of the game in the updated engine with select plugin additions moving forward. But then, I hit the wall when deciding what to do about the quest log. I've been back and forth with this for the past few days.

What does this mean moving forward?
I think I can officially say that the next project won't contain the current first project. That is to say... the next game won't also include the entirety of the first game, which is both a good and a bad thing. I wanted to do this in chapters, but then I wanted to do it as one huge game, but then I hit a bunch of bugs and unfixable issues with plugins. It's been a hassle. The best thing for me is to make another short-ish (5-10 hours) story chunk similar to this game and see where we get from there. Ideally, at some point soon, I'll be able to begin development in Unity on a full-length RPG taking place in the same universe. That may be a ways away though.

So... what does this all mean?
Let's cut right to it then, shall we?
1. Live support for Cross of Auria has officially ended. This means there will not be any future patches, content or bugfixes, unless something critically gamebreaking needs to be addressed.
2. The activities in Agartha will not extend to the higher levels like originally intended. These activities may find their way into the next game in some form or another. They were all, including the unreleased one, extremely beneficial learning experiences for me that I truly hope I can share better in the future.
3. This game in the store will be renamed "Cross of Auria: Episode 1" to reflect the changes. Additionally, the store page description will also see updates in the coming days.

That's all I've got for now. I truly hope each of you enjoyed what I was able to create in this first part of the story, and I hope to see you back in the next. Keep yourself posted by following @ www.facebook.com/CrossOfAuria to see when the next project goes live.

Until next time in Revan, my friends.