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Shoujo City News

New languages (update 1.2)

  • Arabic, Slovak, and traditional Chinese are added to the list of game languages.
  • Added support for right-to-left texts and input method (used for Arabic language).
  • Fixed various issues for Japanese language translation. Polite and informal styles are now used correctly.
  • Tulips in pots for house decoration (3 colors) – can be bought in the convenience store.
  • House slippers (3 colors) – can be bought in the convenience store.
  • Improved ground and pavement textures in school, shrine, and amusement park maps.
  • Added water gun charging sound.
  • Fixed a minor bug with NPC names not being displayed correctly after changing game language.
  • Fixed a minor bug that allowed to go through fence on the school rooftop using tennis racket/water gun.
  • Fixed a minor bug with girlfriend interacting with chairs which cannot be used.

Steam achievements (update 1.1)


[h2]☆ Steam achievements[/h2]
Seven achievements are added for seven possible endings in story mode.

[h2]☆ Jinja water gun event[/h2]
In addition to Akihabara, a separate water gun event with new enemies (ghosts) is available in the shrine map. Prizes:
  • ghost warrior mini-figurine (new)
  • summer hat
  • summer hat with sunflower


[h2]☆ Other additions and improvements[/h2]
  • Street tables in the Summer Town and in Akihabara now can be used to eat food brought from home.
  • A new food stall selling taiyaki and other snacks in the shrine map.
  • Controls are modified to make character movements more responsive. Now the character always walks in direction the camera is facing and begins to move immediately (without delay for rotating before beginning to walk). This affects default (“direction”) control scheme.
  • Mirrors in the beauty salon (school map).
  • All translations are updated according to their current state in the wiki.
  • Fixed a minor bug with incorrect sky color on photos.

Shoujo City version 1.0 release!

[previewyoutube][/previewyoutube]
☆ Story mode

The game now has two separate gameplay modes. In free (sandbox) mode you can play with a custom girlfriend for unlimited amount of days. There is no final goal to achieve.

In story mode, you have 7 days to attempt winning heart of one of NPC girls. You will also have to study in school (minimum 50 points to pass) and pay weekly rent for apartment room. Failing to do either will result in game over (on Sunday). On day 8, if you reached score 150 or above with any girl, you’ll have a confession scene with that girl on school rooftop.

Every NPC girl in story mode has different requirements (depending on her interests), so you’ll have to work on different skills during walkthrough depending on what girl you decide to pursue. When you start a new story mode game, you’ll have to complete a survey during a train ride. Answers you choose will affect initial distribution of skills, so choosing correct answers can help you to approach certain girls faster.

In total, there are seven possible endings, and seven prizes to unlock. Prizes can be viewed from the main menu, and will be added to your inventory when you start a new (story mode) game.

NPC girls available for asking out:
  • Ririka (School map, on Sunday in school library)
  • Anette (School map, on Sunday in Summer Town)
  • Kyoko (School map, on Sunday in Akihabara)
  • Laika (School map)
  • Yuki (Jinja map)
  • Elke (Akihabara map)

Pillow can be bought in Akihabara. Putting it in hand slot activates pillow dating mode (unless you are dating somebody else already).

☆ New drinks
  • shiruko (azuki soup)
  • strawberry milk
  • apple juice

Sold in red vending machines with drinks.

☆ Food preferences and requests

Each girl available in story mode has her food preferences grouped around several specific tastes. This information is shown in her status window.

During dating scenes (both in story mode and sandbox mode), girlfriend now will ask if you remember her food preferences:
  • drinks
  • snacks
  • ice cream
  • food

In story mode, instead of asking for specific food, girlfriend now will request either drink, ice cream, or dish/snack. You should get some food according to her preferences. E.g., if a girl likes everything with matcha, you should give her matcha tea (if she asks for a drink), or matcha ice cream (if she asks for ice cream). This way you can get additional score while dating that girl.

In sandbox mode, girlfriend will ask for specific food until her score is below 100. After that, she will ask for some food, ice cream, or drink, without specifying what exactly she wants. By that time, you should remember her preferences and give her what she likes.

If girlfriend ask for non-specific food (anything else apart from drinks and ice cream), she will complain if you give her the same food you gave her earlier (she will remember up to five items). You should try to give different food every time to get additional score points. This affects both story mode and sandbox mode.

Pillow doesn’t have food preferences, so food-related questions will not appear in pillow dating mode.

☆ Save slots

Now there are two separate save/load slots with small preview screenshots. These can be useful for playing story mode and free mode without losing progress in either.

☆ Other additions and improvements
  • In school and Akihabara maps, music from cafe now can be heard everywhere across map.
  • Kissing mood is activated only if your total score is above 100 (for pillow there is no limit).
  • Fixed a bug that allowed to go through walls using bicycle.
  • Summer Town baseball cap (can be bought in the Summer Town map), brown casquette (convenience store).
  • One new hairstyle (messy hair).
  • Akihabara t-shirt (can be obtained as one of random prizes in the water gun mini-game).
  • Deck chairs in the Summer Town now can be used to sit on.
  • Fixed a minor issue with shadows missing on some plants.
  • Fixed a minor issue with dark color for dandelion flowers.
  • If you don’t have a computer and girlfriend sits at desk in your apartment room, she will play a game on her smartphone instead.
  • More inventory items now can be viewed in 3D mode: all hats and head accessories, glasses, bracelets, computers, backpacks, pillows, umbrellas, swim rings, and several other items that can be placed into “hand” slot.
  • More accurate queuing for dialogues during dating scenes.
  • More user interface texts are translated.

Version 1.0 is coming soon



After about three years of development, the game is finally close to completion.
Version 1.0 of Shoujo City 3D will mark the end of "Early Access" stage and will have two separate gameplay modes: walkthrough mode and sandbox mode.
In sandbox mode, you can continue playing for unlimited amount of time with a custom girlfriend (this mode was always available throughout Early Access).
In walkthrough mode you will have a limited amount of days to win heart of one of girls in the game, while also studying at school and earning money. If you succeed, you'll unlock one of possible game endings. Detailed explanation of walkthrough mode features will be available on release day.

There is no precise date for release as yet, since I want to give a few weeks to translators who may be willing to contribute translations, and also will need to test every game feature and fix possible bugs. You can expect the release somewhere between May 10 ~ May 30, 2020.

Update 0.9.16

[previewyoutube][/previewyoutube]

[h2]☆ Bicycle[/h2]
A bicycle can be used to ride in the school and Akihabara maps (can be found in bicycle storage in the school and under bridge in Akihabara). In pillow dating mode you can place your pillow in the back.

[h2]☆ New trees[/h2]
Most trees in the game are replaced with new assets: sakura trees, maples, pines, bamboo, palm trees. All these new models have small wind animations, better textures and shading.

[h2]☆ Other additions and improvements[/h2]
  • Improved camera performance for taking photos. In the past the game used two separate cameras – to render (blurred) world outside of camera view and to render photo preview inside in-game smartphone. This setup was very expensive to render and caused about 50% FPS drop whenever in-game smartphone camera was activated. Now there is only one camera with blur effect outside of smartphone view with much better performance.
  • In-game smartphone (while in camera mode) is now placed correctly in the center of the screen, in all aspect ratios.
  • All characters now have small quick eye movements (saccades), similar to human eye movements in real life.
  • Fixed an error that occasionally produced two same numbers as choices in math tests.
  • Kakigoori and handmade chocolate are excluded from the list of food girlfriend can ask for (affects only new games and not loaded games).
  • Fixed a minor issue with girlfriend sitting on the ground while holding objects which should prevent her from sitting.