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[experiment]Ver 0.9.5p4 Patch Notes



[experiment] Ver 0.9.5p4
  1. Fix the display issue for survival knowledge panel.
  2. autofit work for difficulty selection panel.
  3. Fix the issue where it turns to be very lag when fragments of raft collide with an island.
  4. Traders on other rafts won't starve.
  5. Fix the issue that raft under a paddle remains even if the paddle has been cancelled.
  6. Now you can find way home for survivors from islands without changing the current floor.



switch to [experiment] branch to experience more new contents!
How to: Right click on Last Wood in your Steam Library -> Properties -> Beta -> switch to experiment branch.

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

[experiment]Ver 0.9.5p3 Patch Notes



[experiment] Ver 0.9.5p3
  1. Items in crafting buildings don't corrupt anymore.
  2. Survival knowledge panel spilit into several sub pages.
  3. Fix the issue that can not switch to floor9 from floor8.
  4. Add crafting info to some items like metal bars.
  5. You can now summon traders in the faction panel.
  6. Change the build resource for metal soil floors.



switch to [experiment] branch to experience more new contents!
How to: Right click on Last Wood in your Steam Library -> Properties -> Beta -> switch to experiment branch.

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

[experiment]Ver 0.9.5p2 Patch Notes



[experiment] Ver 0.9.5p2
  1. Now watch spots can add camera range.
  2. Default count is set to one more than current count when swich to crafting mode keep X items.
  3. Items waiting to be consumed do not count to total items.
  4. Fix the type error of some items.
  5. Fruits and berry could provide hydrate now.
  6. Reduce the cost of some researches.



switch to [experiment] branch to experience more new contents!
How to: Right click on Last Wood in your Steam Library -> Properties -> Beta -> switch to experiment branch.

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

[experiment]Ver 0.9.5p1 Patch Notes



[experiment] Ver 0.9.5p1
  1. Changed the way to build paddles and other buildings need to be built near water.
  2. Fix the issue that room name display error on the building list panel.
  3. Increased the prob for floating survivors.
  4. Add new tools: Toolkit. Toolkit will increase building speed.
  5. Adjust the effect of artificial limbs.
  6. Chaoal are more expensive, but will also last longer when brunt.



switch to [experiment] branch to experience more new contents!
How to: Right click on Last Wood in your Steam Library -> Properties -> Beta -> switch to experiment branch.

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

Ver 0.9.4f3 Patch Notes



Ver 0.9.4f3
  1. Changed number of rot and soil when starting a new game.
  2. Add an animation for researching.
  3. Add a new kind of item: Hook. Survivors can use it to hook flotsam.
  4. Removed seeds when starting a new game.
  5. Changed rot floor. Now it can be built with soil and sustained with rot and water.
  6. Adjust all the reserach material requie.
  7. Adjust the UI layout of reserach panel.
  8. Balanced the growing speed of lemon trees.
  9. Balanced the effect of different quality beds.
  10. Add a new kind of attacking fish.
  11. School of fish would occasionally appear.
  12. Fix the effect error of steam pot.
  13. Remake the model of bird & shark corpse.
  14. Flax don't requie seed to plant anymore.
  15. Fix the issue that sharks behave strangely when attack.
  16. Equipments and survival knowledge can help survivors to carry more things.
  17. You can zoom in/out by scrolling mouse wheel on map panel.
  18. Deleted steam pot and steam core.
  19. Deleted the craftable old reserch materials in steam work bench.
  20. Water can be supplied when it's rainning.
  21. Fix the issue that you can't batch add or remove items for the trader.
  22. It's easier to manage demands for survivors when playing adventure mode.
  23. More kinds of items can be moved now.
  24. Balance work for the appearence rate for floating survivors.
  25. Mats should be filled flax now.
  26. Balance work for the hp of meat fish.
  27. Fix the issue that meat fish behave unexceptionally.
  28. Increase the distance hooks can fetch flotsam.
  29. Balance work for the materials of beds.
  30. Improved the display for buildings like fertilizer pools.
  31. RainCollectors and water filters need leaves to run now.
  32. Improved the flowing speed for water in the pipe.
  33. Now water pumps and mechanical arms are turned on when build complete.
  34. Fix the issue that survivors sometimes to supply water for water pumps.
  35. Add 2 new buildings: Ore Salvager and Mystical Salvager
  36. Add 8 new materials.
  37. Adjust the appear time of some fishes.
  38. Add a serise of end game buildings.
  39. Deleted paper related items and buildings.
  40. Weapons which need ammos now increase load limit for survivors.
  41. Improved the efficiency for water pumps much.
  42. Now skill can be leveled up to 20.
  43. Water pumps won't fetch sea water -- they just convert purifier to water instead.
  44. Water filter now need sea water to filter out salt and sand.
  45. Balance work for fishing and farming.
  46. Balance work for demands about charchol and wood.
  47. Increse the storage volume of simple rain collector.
  48. Survivors drop items on their hands when get out of stuck.
  49. Add tooltips for how to select and deselect perks when creating characters.
  50. Remake the model of old ones.
  51. Fishing net now cost fish baits to fish.
  52. Add tooltips for current wealth on the environment panel.
  53. Remake the icon of iron ore.
  54. Enhanced item descriptions.
  55. Fix the item UI error in help panel.
  56. Remove sunfruit juice for stone mortar.
  57. The consume of raion collectors are changed form leaf to makeshift filter.
  58. Fix the overlapping of item panel.
  59. Fix the issue that resources in floating items disappear after reloading.
  60. Now pipes can supply resources for rafts.
  61. Balance work for the corruption speed of the food in storage boxes.
  62. Increased speed for transmission in pipes.
  63. Now artificial limbs can effect load limit and speed for survivors.
  64. Improved tooltips for equipments and limbs.



Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B