Hello!
As we are heavily working on wrapping up the first milestone here is an update.
Today we will be talking about strategy layer in details.
Below is the image to get an idea how it will look, take into consideration that current planet is Earth and it's serving only as a placeholder until we wrap up our 3D model of Mars.

Let's start by explaining the basics.
Your primary goal in the strategy layer will be to thwart the STROL virus and defeat it before it becomes unstoppable.
This UI might change in the future but the basics are here.
- Resources
- Objectives
- Research
- Global Infestation
- Quickbar
- Event list and Notifications
- Mission Types (campaign)
- Skirmish (non campaign)
Resources
There are 3 types of resources in Red Solstice 2 and those are -
Supply,
Deployment and
Specialists.
Each of the resources serves its own purpose and each of them can be obtained during combat or supply missions.
Supplies - your primary resources for building and researching. You can upgrade your HQ, laboratory or something else, they are also the most common resource you will get from each combat mission and are replenished each cycle. The length of the cycle is yet to be determined but at this point it's 1 week.
Deployment - deployment is your capability to go on a mission; some missions might cost more deployment than others and you can use that resource to reduce the difficulty of a mission if you have unlocked and researched that technology in your HQ. This resource is also being replenished each cycle but there is a maximum amount so it's in your best interest to always optimize and use that resource as much as possible.
Specialists - most rare resource of them all, they are used to upgrade buildings for high tier research. They are found by rescuing survivors on missions, by helping people evacuate, or saving scientists and engineers from STROL, they are also your most valuable resource.
Objectives
Same location as objectives in game, they will help you focus on the story and finish it. Sometimes you will have to discover them and reach them but most of the time they will be obvious.
Research
The "No active research" button serves to help notify the player that nothing is being researched, since at all times you want to have something researched, provided you have the resources, this button helps players focus their attention there when needed.
Global Infestation
This is your game over bar, if it fills; STROL cannot be stopped anymore and you have lost the planet, humanity will perish. Infestation will grow as regions on mars become infested, so you need to travel across Mars and visit regions that are close to the frontline and work towards reducing the infestation in the area until you develop the means to fight the virus.
Quickbar
A useful display with a sum of your supply and combat missions, on the left all supply missions are listed and on the right all combat missions are listed. Clicking on the dropship in the middle will lead you to your dropship.
Supply Missions - these are missions that can be accessed and finished on the strategy layer, they will cost you both travel time and completion time and the result will be always some kind of a resource or a bonus.
Combat Missions - an example of a combat mission is what you have experienced so far in the demo. The demo had an example of an endgame survival mission that would be pretty difficult without utilizing deployment to move those sliders.
Event List and Notifications
On the lower right all the upcoming events will be shown so a player can plan for the future, and in the upper right all notifications about recently added missions will be there.
Mission Types - Campaign
There are 3 main mission types,
exploration,
stealth and
survivalthat will be available only in campaign mode. Reason for that is that this enables us to set the pacing of the campaign to make some missions easier and more suitable to the story that is happening, sometimes you will need to jump in to steal tech from another corporation, and sometimes you will need to hold the line.
ExplorationIn this type of mission, players are not directly forced to finish the mission in a certain time frame, but events happen exclusively when a player reaches a checkpoint, completes an objective or triggers an event on the map. An example of an exploration mission would be the first tutorial mission that was available in the demo.
StealthThis type of mission is more dangerous as you are being hunted by one creature which is extremely strong and cannot be killed easily, the more you fight it, the stronger the creature becomes. Your goal is to finish the objective before you get wiped and get the hell out.
SurvivalThe most complex type of mission, a huge map, multiple primary and secondary objectives and a lot of environment interaction is available. Your goal is to finish objectives before you are overrun by the enemy waves, they will not wait for you, and they will never stop coming, finish the mission and get out.

Skirmish
Skirmish is availble from the start of the game, you can ignore the campaign and play skirmish based on the maps you have unlocked, have in mind due to the nature of the game; skirmish will only have survival mode inside it, you will still be able to play skirmish with bots.

If you haven't already, add Red Solstice 2 to your wishlist!
https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/
In the next update, we'll talk about new and interesting skills that we have prepared.