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Red Solstice 2: Survivors News

Red Solstice 2 - ROADMAP!

Hello everyone,

As promised here is the roadmap of the upcoming features and planned changes to give you a rough information on the next big updates.




[h3]Milestone 1[/h3]
  1. Strategy layer
    • The strategy layer will be essential for the campaign portion of the game. It is similar to games like X-Com and serves as a launching point for both Single and Multiplayer skirmishes.
    • The first goal is to get this into a playable state for the next testing.


  2. Campaign missions
    • Along with the Strategy layer the first campaign missions will see implementation, to test new objectives and possible campaign goals.


  3. Follower AI and Indirect control
    • Bots are essential to supplement games with few players as such they are a high priority item.


  4. Classes (Terminator, Demolitions, Hellfire)
    • Modelling and some initial skills for the classes are already done. Finalizing their skill set in closed testing will be the next big task.
    • Suggestions for fitting new skills or TRS1 favorites are much appreciated.


  5. Items and Skills
    • The main reason for making TRS2 was to build a more solid foundation to allow new items and skills to be implemented much faster.
    • As such expect to see many more items and skills in future builds.

The main focus is on completing the strategy layer of the game with all it's campaign and procedural missions. Additional classes, follower control, and armory management are going to be finished in this milestone.


[h3]Milestone 2[/h3]
  • New progression system featuring player skill tree and medals.
  • Regular Monsters
    • Driller - avoids direct confrontation by burrowing down and launching spikes.
    • Holer - stays burrowed to get close.
    • Screecher - swift flying unit that ambushes you.
    • Grabber - grabs you by the legs if you step on the biomass.


  • Boss Monsters (Hellspawn, Ker, Ripjaw)
    • Ker - feel the ground shaking.
    • Ripjaw - don’t let it grab you.
    • Hellspawn - you think you are safe in your dropship?
  • Music & FX


This milestone introduces new monster types and the progression system which seamlessly connects both skirmish and campaign modes. Dynamic difficulty scaling for games with fewer players is also part of this update.


[h3]Milestone 3[/h3]
  • Public campaign Demo/Open Beta.
    • A new public demo will happen before the final release and include the campaign features.
  • Additional integration(streamers, photo mode etc.)

Time to test what we made, fully playable campaign in it's alpha stage with exploration, stealth and survival mission types available.

[h3]Milestone 4[/h3]
  • Tweaking and polishing
  • Languages: English, German, Russian, Chinese, French...


During the final stage additional language support is going to be added as well as improvements to the game balance and optimization.

Hope you like our roadmap! Things can change over the course of the development and not every detail is mentioned here but we are going to post updates and make big announcements as we reach each milestone.


Stay frosty marines!
Ironward

DEMO is out for 24h more! - We WON the contest!

To all our dear players, you enabled us this victory, and we just delivered..

As promised, DEMO starts NOW and will last up to 24h more!


[previewyoutube][/previewyoutube]



Stay frosty!
Ironward

Last stream - getting a glimpse of Terminator class!

To all our dear players, we decided to show a glimpse of what a Terminator class can do.

As always, we will be playing on recruit immediate to create some crazy game experience.

[previewyoutube][/previewyoutube]

Stay frosty!
Ironward

Play with lead developer and dive into perils of Red Solstice 2!

Before closing of the steam festival,
one last stream with the developers.

We will be playing a crazy recruit game with immediate horde arrivel.

Experience crazy situations in Red Solstice 2 and talk to us!

[previewyoutube][/previewyoutube]

Stay frosty!
Ironward

Play with community and developers!

Hello,

hope everyone is enjoying Steam Festival, we've got some numbers for you!


Arcadia colony is in peril, Executor has issued massive marine deployment, we are on the brink of losing that colony permanently, if Arcadia falls, 2 big colonies will be completely overrun and infested by STROL mutants.

We need reinforcements!

You need to bring every capable human being that can carry a rifle and fight, to help us into thwarting this infestation, we are counting on you!


Combat data gathered by EMMA:

  • Total Marines KIA: 14866
  • Total marines revived: 6565


  • Zombies killed: 348780
  • Fluffies killed: 456
  • Specimens killed: 50


Total STROL killed: 737433

Most used weapons by our forces: Gauss Assault Rifle & Minigun


Reinforcements are required!

Stay frosty!
Ironward