1. Hunt: Showdown 1896 (Test Server)
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Hunt: Showdown 1896 (Test Server) News

Update 1.4.3



Hunters,

Welcome to the Test Servers for Update 1.4.3!
As always, feel free to reach out to us and tell us how you feel about the upcoming changes.

Please take your time and read the changelog below.




New Weapon Variants
  • Winfield M1873C Vandal
  • Winfield M1873C Vandal Deadeye


The Vandals are shortened Winfield M1873 C variants with 1 less bullet and only medium size. They can still be used for levering.

Developer Notes: Why Vandal and not Mare's Leg? Mare’s Leg is an anachronistic name for 1895, a name which came into use in 1958. So while we took inspiration from the more modern weapon, we created our universe’s own version – one that would be right at home in 1895.

New Legendary Content


[h3]"Winfield Vandal Gold Rush"[/h3]
  • Winfield M1873 C Vandal
  • Description: "When the law caught up with felon-turned-prospector John Wright, he fled his Oregon hide out with nothing more than this gold-veined Winfield Vandal - made to celebrate his very first lucky strike. Wielding it, he fought his way south, lured by more glory and gold."


[h3]"Nagant Silencer Mosquito"[/h3]
  • Nagant M1895 Silencer
  • Description: "Silence is golden – a truism for any Hunters whose wealth was earned through stealth – and the silent sting of this brass-inlaid Nagant 1895 Silencer strikes like a swarm of deadly insects, especially when dual wielded by Hunter duos and trios."


[h3]"Mosin Nagant Obrez Sinners Jezail"[/h3]
  • Mosin-Nagant M1891 Obrez
  • Description: "The Sinners’ brought far-flung customs to the bayou, and this Mosin-Nagant Obrez (not a typical rifle of the Afghan foothills) bears refined witness to that union of martial cultures."


[h3]"Lemat Mark II Last Resort"[/h3]
  • Lemat Mark II
  • Description: "Adorned with a symbol of its carrier’s uncanny ability to survive the most bleak landscapes and apocalyptic situations, this resilient LeMat can transform a last stand into a ghastly victory. "


New Trials (PvE)


[h2]Lawson Delta[/h2]
[h3]Parkour[/h3]
  • Out of Their Misery - Godard Docks - Watch your steps and do not make too much noise dealing with the Hives.
  • Finish the Farce - C&A Lumber - Try not to burn down all of C&A Lumber as you clear your path through the Armoreds against the clock.


[h3]Sniper[/h3]
  • Lightning Does the Work - Arden Parish - Prioritize the closer targets for maximum efficiency. The further away ones might take more than one shot to die.
  • No Vice, No Virtue - Lawson Station - Make sure to use your time-window to take out targets as they move between obstacles.


[h3]Waves[/h3]
  • Flesh of My Flesh - Salters Pork - Plan your traversal wisely as you chase down targets to not attract too many Hives at once.
  • Truth Doesn't Stick to Possibilities - Windy Run - Be sure to use the Immolators to your advantage by igniting oil and Hellhounds to earn your stars.
  • Never Walk Back - Hemlock and Hide - Don't let the Armoreds overwhelm you as you force your way through and take them out one by one.
  • We Do Not Need Light, But Fire - Nicholls Prison - Use Immolators and Barrels to keep the grunts from reaching you.





Audio
  • Bleeding and Burning Stop interaction now plays the recover voice sfx.


Gunplay

[h3]Choke Bombs[/h3]
  • Occupies one tool slot instead of a consumables slot now.
  • Comes in packs of two.


Hunter

[h3]Serpent[/h3]
  • Can now be used to start banishing.
  • Works identically to picking up bounty.


World

[h3]Golden Cash Register[/h3]
  • Players now have a small chance of finding a Golden Cash Register instead of a regular Cash Register, which will grant you 25 Blood Bonds instead of giving you Hunt Dollars.


[h3]Other[/h3]
  • Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.


Store

[h3]New Weapons[/h3]
  • Added the Winfield Vandals for 35 Hunt Dollars.
  • Added the Winfield Vandal Deadeye for 45 Hunt Dollars.


[h3]New Legendary Weapons[/h3]
  • Added Winfield Vandal "Gold Rush" for 500 Blood Bonds.
  • Added Mosin-Nagant M1891 Obrez "Sinners Jezail" for 600 Blood Bonds.
  • Added Nagant M1895 "Mosquito" for 400 Blood Bonds.


[h3]Exclusive Legendary Rewards:[/h3]
  • Added LeMat Mark II "Last Resort" for 90 Stars.


UI
  • Re-ordered the trials in the trial selection screen to better fit their relative positions on the map and in the selector.


[h3]Miscellaneous[/h3]
  • Slightly reordered the unlock order of the Nagant M1895 Family.
  • Slightly reordered the unlock order of the Springfield 1866 Family.
  • Reduced the cost to unlock some low rank weapons.



General
  • Fixed an issue that caused the Aim Down Sight weapon state to be cancelled sometimes without user input.
  • Fixed an issue where decoys would not cause bells to ring.
  • Fixed more issues where dead hunters would not start burning on uneven terrain or stairs.
  • Fixed an issue where the Hornskin trait would not give a consistent 25% damage reduction from other players' melee attacks.


Audio
  • Tweaked the levering sound of the Winfield animations to be better in sync with its visuals.


AI
  • Fixed an issue where some enemies could cause barrels to prematurely explode.


UI
  • Fixed an issue where the range of the Quad Derringer was shown as 68 meters where it always should have been 60 meters.
  • Fixed an issue where the Item wheel shows wrong info on challenge leave.
  • Fixed an issue where the sledgehammer was wrongly displayed in the store.
  • Fixed an issue where tools or consumables selection jumps in arsenal list when buying and equipping an item.
  • Added a missing shortcut in the Store to get back to the first sub tab and back to lobby.
  • Fixed an issue where the Heavy Attacks for weapons with a Bayonet displayed an outdated (and too low) number for the damage.


WORLD
  • Fixed an issue where Concertina Trip Mines would not break Hive barrels.
  • Fixed an issue where Concertina wires would not block most bullets, and instead would allow all bullets to penetrate.
  • Fixed an issue where shooting the bell in Lawson Delta would not make a sound.
  • Fixed an issue where destroyed lanterns above cages would respawn when you re-enter the area.
  • Fixed an issue where animals (such as the dying horse and ravens) would not be damaged by explosions.



FULL LIST OF KNOWN ISSUES WILL BE PUBLISHED UPON LIVE RELEASE

Hunters,

We are currently investigating some of the issues you may have faced in the past few weeks.

If you are facing permanent poison effect, stutter, getting stuck after vaulting or “ghost bug” issues, please reach out to one of our Discord moderators or Community Managers and provide a game.log (found in Hunt’s Test Server installation folder) as well as supporting information such as your Steam name or Time the issue happened, to help us investigate the cause of these problems.

If you experience a crash without the bug reporter, please check your %LOCALAPPDATA%\CrashDumps folder for hunt dumps.

If you can provide additional gameplay footage of the mentioned issues we would be thankful.

Thank you in advance!


  • 'Hide statistics' can change to a broken status after an update.
  • Choke bomb may appear unusual when looked at through fog.
  • Slower texture streaming than in previous updates.
  • Rasterized lighting effect after other teams extracted from the map.
  • Hit registration of server and client might differ slightly.
  • Game may crash without a crash reporter tool.
  • Poison effect from a hive or spider can be stuck on player.
  • Players are sometimes experiencing high ping / high latency (continuous increase, ping spikes).
  • Clients might stutter during gameplay
  • Player is stuck on server side, but can still move client side - world interaction (ladders, doors, etc ...) is NOT possible.
  • Player got too many chokebombs available


~The Hunt Team

Update 1.4.2 - Patch #1



Hunters,

We will reward players who play on Sunday (26.07) from 18:00 to 21:00 CEST!
  • 100 Blood Bonds for 30 min of Bounty Hunt played during the above timeframe
  • Bloodbonds will be delivered to the players the following week




We are heavily investigating issues most known as the "ghost bug" meaning that a player is stuck on server side, but can move and in some cases interact with items. We would like to ask players that frequently experienc this on the Live servers to join our test servers.

If the issue occurs during testing, we would like to ask users to reach out to us and send their Game.log file, found in Hunt (Test server)'s installation folder, so then we can further investigate the mentioned issue.

Thank you for your collaboration!

[h2]Audio[/h2]
  • Reduced impact of lightfoot on water land sfx.




  • Fixed a bug where the statistics for 'Wellspring bounty' did not display the correct number (includes Rifts).
  • Fixed a bug where if the user searched for a partner and canceled it instantly lead to an error message after some time.
  • Fixed a bug where the "Allow teams of three" checkbox did not get automatically checked when creating a steam invite group of 3 players.


~The Hunt Team

Update 1.4.2





[h2]New Legendary Content[/h2]

"LeMonnier's Kit"
  • First Aid Kit
  • Description: "Dr. LeMonnier was fatefully suspicious of Huff’s actions in the asylum, and though this First Aid Kit can stem heavy bleeding, it could not stop the pinprick injection that transformed him into another experiment."


"Steel Eye"
  • Spyglass
  • Description: "The determined pursuit of one’s goals requires a clarity of ambition. Those with a headstrong mentality - said to be steely-eyed - see their targets clearly with this looking glass."


"Rising Sun"
  • Flare Pistol
  • Description: "This inlaid Flare Pistol glints brilliantly in the magnesium rays of its discharge. A small detail, appreciated by connoisseurs of the night."


"Steel Sprung"
  • Hand Crossbow
  • Description: "More than just a showpiece of its smith’s skill, this complex Hand Crossbow is wrought from fine materials with expert machining, proving deadly and powerful."
  • Exclusive Legendary Rewards:


"The Auger"
  • Lebel 1886 Talon
  • Description: "Scrawled in blood on this Lebel 1886 Talon are the ritual markings that make it possible to divine the future. Amongst the Hunters, some with this ability are called Augers."




[h2]Audio[/h2]
  • When a Hunter stops burning, an “extinguish” sound effect is now played.
  • Reduced the amount of reverb and ambience played inside of underground and prison areas.


[h2]Gunplay[/h2]

General
  • Updated the Damage of Duster Heavy Attacks from 67 to 72, allowing it to kill Hellhounds with 1 attack to the head, bringing its performance very close to that of the Knife.
  • Updated the Damage of Knuckle Knife Light Attacks from 45 to 58, now killing Grunts, Hives and Hellhounds with 2 Light attacks.
  • Changed Damage resistance of Hellhound heads to allow Machete and Heavy Knife Light Attacks to perform 1 hit kills.


Frag Bomb
  • Reduced minimum damage at the edge of the explosion radius.
  • Reduced effectiveness of the explosion reaching targets behind cover.


[h2]Hunter [/h2]

[h3]Traits[/h3]
Adrenaline
  • Now unlocks at Rank 1.
  • Now activates when health is below (not equal) 50 hp.
  • Previous threshold was 25 hp.


Gator Legs
"Walk and sprint faster in deep water. Also make less noise while crouched in water."
Decreases movement speed penalty in deep water.
Stamina consumption is still lower as a result now.
Water effect sounds caused by moving while crouched have reduced volume now.

Conduit
"Get a health and stamina boost when picking up a Clue, Rift, or Bounty token"
Heals 50 hp, same as before.
Instantly refills melee and sprint stamina.
Takes effect when any bounty token is transferred to the player (even via Serpent).

Ghoul
  • Decreased cost from 4 to 2 upgrade points.


Resilience
  • Decreased cost from 4 to 2 upgrade points.


Dauntless
  • Increased interaction range by 50%.


Beastface
  • Decreased cost from 5 to 3 upgrade points.


Decoy Supply
  • "Restock all types of Decoys from ammo crates."
  • Restocks one Decoy Fuse per crate now.
  • Restocks more Decoys and Blankfire Decoys now.


[h2]Trials Mode (PvE)[/h2]

[h3]Stillwater Bayou[/h3]
Balancing Adjustments:

Catfish Grove - "Fall Where They May":
  • Hives now spawn in a predefined Order
.

Stillwater Bend - "A Futile Undertaking":
  • Immolators now spawn in a predefined order
  • Flammable Barrels instead of Explosive Barrels
  • Medium:
    • "Kill and Banish 11 Immolators" -> "Kill and Banish 10 Immolators"
    • "+ Avoid bleeding damage" -> "Kill 10 Hellhounds with fire"
  • Hard: "Avoid any Damage" -> "Avoid Fire Damage"


Developer Note: The unpredictable spawns of the Immolators and Hellhounds in combination with having to avoid any kind of damage was too punishing, so we decided to adjust the challenge-requirements for the difficulty to be more in line with the other wave challenges.

Scupper Lake - "Fisherman's Tale"
  • Hellhounds have been replaced with Grunts
  • Medium: "Kill 10 Hellhounds with fire" -> "Kill 15 Grunts with fire"


The Chapel of Madonna Noire - "Fire in the Bones"
  • Immolators now spawn in a predefined order
  • Medium:
    • "Kill and Banish 8 Immolators" -> "Kill and Banish 10 Immolators"
    • "Kill 15 Hellhounds with fire" -> "Kill 10 Hellhounds with fire"


Wave Trials
  • "Not All For Show" - Alain & Son's Fish - Mind your steps as you try to figure out the best route to complete the Parkour in time. Oh, and the Hives, but your dual Bornheims should be plenty to take care of them.


[h3]Lawson Delta[/h3]

Parkour Trials
  • "Be Jubilant, My Feet" - Wolfshead Arsenal - A truly explosive Race through the Arsenal that will require you to make good use of all your tools and the Mosin Obrez Mace.
  • "Resist Much, Obey Little" - Fort Carmick - Armoreds have invaded the Fort and you will have to find the best way to get through them in time with your trusty Caldwell Rival and a lot of explosions.


Sniper Trials
  • "From Dust To Dust" - Sweetbell Flour - Nothing like a good crusty rustic bread, but be careful not to burn it. Use the Vetterli Deadeye to its full extend to prevent the Immolators from burning anything other than themselves.


Wave Trials
  • "Gratitude and Treachery" - Blanc Brinery - Choose your path wisely while dual wielding your Chainpistols to fight off the Armoreds and Grunts that riddle this location.
  • "The Mother of Taking Chances" - Golden Acres - Make sure to retrieve your bolts as you take out the Grunts, but don't let the Hellhounds bite you!
  • "Virtue Meets Brute Force" - Maw Battery - Make sure to use your four Dolches to their maximum extent as ammunition is limited and the targets are plenty.
  • "Exult Over Downfall" - Iron Works - While blasting Armoreds with your Explosive Crossbow is fine, be sure to use precision when taking out the grunts.
  • "Reap the Whirlwind" - Brickworks - Nothing quite like blowing up Meatheads with your Bomb Lance! But beware the Hives or things can get out of hands really quick!


Exclusive Rewards:
  • Unlock Legendary Lebel 1886 Talon "The Auger" when reaching 70 Trial Stars


[h2]World[/h2]

  • Windows can now be opened or closed (like doors) while cooking a throwable item.


[h2]Store[/h2]

  • Reduced Knuckle Knife cost from 45$ to 15$.
  • Changed unlock Rank for Trait Adrenaline to Rank 1.
  • Changed Upgrade point cost.
    • Trait Resilience from 4 to 2
    • Trait Ghoul from 4 to 2
    • Trait Beastface from 5 to 3


New Legendary Weapons
  • Added First Aid Kit "LeMonnier's Kit" for 200 Blood Bonds
  • Added Spyglass "Steel Eye" for 200 Blood Bonds
  • Added Flare Pistol "Rising Sun" for 200 Blood Bonds
  • Added Hand Crossbow "Steel Sprung" for 400 Blood Bonds


Exclusive Legendary Rewards:
  • Added Lebel 1886 Talon "The Auger" at 70 stars




[h3]General[/h3]
  • Fixed an issue where no lightning strike was triggered when the wellspring was activated for the first time.
  • Fixed an issue where players could use the First Aid Kit while being poisoned and on fire.
  • Fixed an issue where the 'being poisoned' screen effect would persist after being revived in Bounty Hunt or respawning in tutorials and trials.
  • Fixed an issue that prevented dead players from being burned again after burning was stopped once.
  • Fixed some issues where dead players might not receive fire damage when they died in uneven terrain.
  • Fixed multiple animation issues.
  • Fixed an issue where the Matchmaking System could not find players for a team even though they were the same prestige level.
  • Fixed a bug that caused the Le6bel Marksman and Springfield Marksman variants to have no movement slowdown wh9*-+1986921993404583*bB43199219940483bB43en aiming down sight.
  • Fixed a bug where players could shoot 2 bullets at the same time.
  • Fixed a bug where not everything of an extracted player got removed after completing the extraction.
  • Fixed some localisation issues.
  • Fixed various crashes.



[h3]Audio[/h3]
  • Fixed an issue where the outdoor ambience was audible inside a building in Lawson Delta, Lawson Station.
  • Fixed an issue where the beacon audio stops playing in the exploration mode after returning from a trial.
  • Fixed an issue where trial audio stingers overlapped each others.
  • Fixed an issue where trial audio stingers were triggered at the wrong time.
  • Dolch dual wielding reload audio is now in sync with its visuals.
  • Fixed an issue where player could start empty handed when loading into a Trial challenge that does not have weapons.


[h3]AI[/h3]
  • Fixed most instances where concertina Armoureds could damage players through walls.
  • Fixed an issue where the Butcher could take no damage from Sticky Bombs.
  • Fixed an issue where the Assassin could take no damage from Sticky Bomb explosions.
  • Fixed an issue where a meatheads attack could deal irresponsibly high damage.
  • Fixed an issue where AI attacks would instantly detonate ignited red barrels which caused problems in some trials.
  • Fixed an issue where the player who ignited an Immolator was not awarded the kill after the Immolator burnt out and died.
  • Fixed an issue where AI could spawn in the same spot multiple times during a session.
  • Fixed an issue where AI wouldn't spawn during Trials.
  • Fixed an issue where AI density could vary during trials.


[h3]UI [/h3]
  • Updated the Values for the Light Melee attack with the Ammo box from 13 to 31. The damage hasn't changed, the numbers in the store has been wrong.
  • Updated the Values for the Light Melee attack with the Ammo box from 27 to 67. The damage hasn't changed, the numbers in the store has been wrong.
  • Fixed issues where the Leaderboards were missing entries or displaying wrong statistics.
  • Fixed an issue where sorting in the Leaderboard did not work as intended.
  • Fixed multiple issues with overlapping texts and buttons.
  • Fixed an issue in Trial Mode where only the first reward got displayed in pop up when claiming more then one.
  • Fixed an issue where equipment bar did not always update after trial start/end/restart.
  • Fixed a HUD issue where Crosshair size doesn't adjust when changing the fire mode on the Lemat mark II.
  • Fixed an issue where the Unequip button doesn't unequip dual wield weapons at once.
  • Fixed an issue in Wave Trials Mode where the banner for banishing won't show up if target AI doesn't die through player.
  • Fixed an issue in Quickplay Mode where there was no lightning present for the player that activates the wellspring.
  • Fixed a HUD issue where the upper line of ammo counter from dual-wield weapons was also visible for single weapons.
  • Fixed an issue where the dual wield icon could be displayed on large weapon slots.
  • Fixed an HUD issue where, when one bullet was missing in one weapon of a pair, not both ammo counters were displayed.
  • Fixed an issue preventing the swap of certain weapons with a legendary or dirty versions of itself.
  • Fixed an issue where the controller could freeze in certain condition.
  • Fixed an issue where a wrong calculation of weapons in roster would happen when having dual-wield equipped.
  • Fixed an issue where the dual-wield icon would still be active when user has only one and a "locked" weapon.
  • Fixed a missing shortcut on the Summary screen when playing with a controller.
  • Fixed the Dual Wield weapon icons in the weapon wheel.
  • Fixed an issue where used consumables are shown in the hunters inventory after the mission.
  • Fixed a bug where trying to exchange a dual wielded weapon for a large weapon only displayed a pick up message.



(Full list of Known Issues will be provided with the Live Release.)

  • Choke Bomb may appear weird through fog.
  • The game may Crash.
  • Some AI is able to block headshots with their bodies.
  • We are investigating reported hit registration issues.
  • We are investigating reported stutter and freeze issues.
  • Textures may stream slower than intended.
  • Crashed players may end up walking towards their last input direction.
  • Player may get stuck on server side but can still move client side.
  • Some minor animation issues.



~The Hunt Team

Update 1.4.1. - Patch #2



To encourage participation on the Test Server we are going to award 100 Blood Bonds to players. The Blood Bonds will be distributed for playing at least 20 minutes on Wednesday 24/06 between 21:00 and 23:00 CEST (19:00 to 21:00 UTC).



  • Balancing pass on some of the Trials challenges.




  • Fixed a bug where player got kicked from group with a 0x20007 crylcoud error.
  • Fixed an issue where ammo box spawns were missing in some cases.
  • Fixed a bug where the reward text was cut off for some Trials and did not fit into the window.
  • Fixed an issue where the extraction banner had a way too small font size in German.
  • Fixed a bug where the Map displayed in the Trials Menu was the last one you played.
  • Fixed an issue where failed challenge requests did not revert beacon state to active.
  • Fixed a bug where challenges could be started while another one was already running.
  • Fixed a bug where the small weapon was unequipped after unloading from Bounty Hunt or after restarting the game.


~The Hunt Team

Update 1.4.1 - Patch #1

To encourage participation on the Test Server we are going to award 100 Blood Bonds to players. The Blood Bonds will be distributed for playing at least 20 minutes on Tuesday 23/06 between 20:00 and 22:00 CEST (18:00 to 20:00 UTC).



Gunplay
  • Increased the recoil of the LeMat's secondary shotgun fire mode.




  • Fixed an issue that caused the Crossbow to deal less damage than intended.
  • Fixed several animation issues when using Dual Wielded weapons.
  • Fixed cut off text in all languages for timed challenges.
  • Fixed several localization issues.
  • Trials: Fixed animation issues during banishment.
  • Trials: Fixed audio issues during banishment.
  • Trials: Fixed an issue where players had unlimited time to complete a wave challenge.
  • Trials: Fixed an issue where a wrong map was shown depending on player location.
  • Trials: Fixed an issue that lead to players spawning empty handed.
  • Dual-Wield: Fixed Dual Wield icons shown in the Roster Tab.
  • Dual-Wield: Fixed audio issues during weapon animations.
  • Dual-Wield: Fixed an issue that enabled players to equip a large weapon without the Quartermaster trait .


~The Hunt Team