Devlog #5
Hey everyone!
We hope you had a great Christmas and new years!
We’ve been hard at work, working on a very big new update that you’ll all get to experience very soon!
One of the big visual changes we’ve been working on is to increase the height of the walls in the levels, as well as improve the look of the lower front walls. This will assist in making it feel like the player is ‘inside’ of a building, and help with environmental immersion.

Next to environmental improvements, we’ve been hard at work adding in new enemy-types, polishing up existing mechanics and improving / reworking existing levels.
Without going into too much detail (more will be revealed very soon), have a look at this video showcasing some raw uncut gameplay from the build we’re currently working on!! :
[previewyoutube][/previewyoutube]
Thank you all for reading this devlog, and we hope to see you next time with more Bullet Runner news!
Join to Discord : https://discord.gg/yZDTcmtKVP
Thank you all, and take good care.
Best.
We hope you had a great Christmas and new years!
We’ve been hard at work, working on a very big new update that you’ll all get to experience very soon!
One of the big visual changes we’ve been working on is to increase the height of the walls in the levels, as well as improve the look of the lower front walls. This will assist in making it feel like the player is ‘inside’ of a building, and help with environmental immersion.

Next to environmental improvements, we’ve been hard at work adding in new enemy-types, polishing up existing mechanics and improving / reworking existing levels.
Without going into too much detail (more will be revealed very soon), have a look at this video showcasing some raw uncut gameplay from the build we’re currently working on!! :
[previewyoutube][/previewyoutube]
Thank you all for reading this devlog, and we hope to see you next time with more Bullet Runner news!
Join to Discord : https://discord.gg/yZDTcmtKVP
Thank you all, and take good care.
Best.