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  3. Alpha 4 patch 4

Alpha 4 patch 4

This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope you'll be able to notice them all:) [h3]Added/changed:[/h3] [list] [*]New building: sheep farm [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35574224/2c26f415c6cb74753b3df92e023d4dbe27628231.jpg[/img] [/*] [*]New building: fulling mill (processes wool to broadcloth for warm clothes production) [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35574224/14cbe6d3b67cf9abecf4fd58b48a01f5089d1401.jpg[/img] [/*] [*]Citizens will now less likely make apiaries on their gardens[/*] [*]Added another town for river trade[/*] [*]New resources are now available to trade with other towns[/*] [*]Can now put a vacant house on hold so no one moves in[/*] [*]Carpentry storage capacity increased to 8000 (was 6000)[/*] [*]Smithy storage capacity increased to 6000 (was 5000)[/*] [*]Can now tan sheepskin in tannery[/*] [*]Added help text for hay barrack[/*] [*]Can now produce warm clothes at the tailor's workshop[/*] [*]Added help text for tailor's workshop[/*] [*]Citizens will now buy warm clothes from the market stalls[/*] [*]People are a bit more picky on age when getting married[/*] [*]Esc key now stops hovering building, not showing the main menu[/*] [*]Buildbar is now hidden while hovering building (saves some screen space)[/*] [*]Shoes, Clothes and Warm clothes are now among the necessary goods[/*] [*]Slightly improved hammering animation[/*] [*]Minor UI changes[/*] [/list] [h3]Fixed:[/h3] [list] [*]Fixed possible cause of random crashes with subsequent corrupted autosaves (need confirmation)[/*] [*]Foresters stopped planting trees in some cases[/*] [*]Capacity was shown in buildings where it's not applicable[/*] [*]Could turn house gardens inside out leading to navigational issues[/*] [*]New export options were not available for older saves[/*] [*]Flax was visible during plowing[/*] [*]Laborers had their monthly income calculated wrong[/*] [*]Laborers list didn't update properly[/*] [*]Could order bulls and oxen no one asked[/*] [*]Citizens could haul unlimited amounts of resources by hands when selling garden produce[/*] [/list]