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Alpha 5 patch 9 hotfix 26

Another feature we're testing before Alpha 6 is repayable loans. You can still take an unlimited number of loans, but at least it gives you some idea of how much money you spend. Later we will have startup options where you can specify limits on loans.

[h3]Added/changed:[/h3]


  • Added a dialog to choose a loan when the treasury is empty



  • Loans are now requiring a repayment on due date
  • A list of active loans is now visible in treasury stats (Loan repayments row)



  • Added a help page about loans
  • Updated the help text for trading post
  • Added a help page for oil workshop
  • The game will now check if there are buildings left on the other side when demolishing a bridge
  • Renamed construction office to construction shed (gonna need that name later)

[h3]Fixed:[/h3]
  • Map 3 had a few unremovable trees
  • Some buildings were in a wrong menu category
  • Could still build fully enclosed rowhouse yards in some cases leading to blocked entrances
  • Potentially fixed a bug with disappearing top bar
  • Building and then demolishing the only bridge led to other side becoming inaccessible forever

Alpha 5 patch 9 hotfix 25

Alpha 6 is so big, its features are spilling into hotfixes. I think it makes sense to polish out some of the less exciting features with the community before Alpha 6 arrives and brings new players.

[h3]Added/changed:[/h3]
  • Building categories are now separating food and non-food production



  • Added the trade limits window, which allows more control of what stays in town and what goes for export



  • Added a help page about trade limits


[h3]Fixed:[/h3]
  • Crash on save in some cases
  • Could put graves too close to water leading to navigation problems
  • People could forget about their dead relatives graves after loading a save

Alpha 5 patch 9 hotfix 24

[h3]Fixed:[/h3]
  • A little trees issue

Alpha 5 patch 9 hotfix 23

[h3]Added/changed:[/h3]
  • Added "Replant automatically" feature to reforestation areas


[h3]Fixed:[/h3]
  • Building placement verification didn't work properly for some buildings on the edge of the map
  • Windows 7 start up issues (for real this time)
  • Wage changes in building's hire options didn't apply to managers
  • Potentially fixed some issues with trade UI



Meanwhile Alpha 6 development is going smoothly but, as you may have guessed, slowly. Currently working on food consumption (won't be able to feed them just 5 types of meat) and finishing up the new help system.

Alpha 5 patch 9 hotfix 22

[h3]Added/changed:[/h3]
  • Optimized some of the previous optimizations


[h3]Fixed:[/h3]
  • Some latest changes prevented the game from starting on Windows 7
  • Navigational issues around orchards and hopyards