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Ostriv News

Alpha 5 patch 4 hotfix 3

[h3]Fixed:[/h3]
  • A construction bug introduced in the previous hotfix

Alpha 5 patch 4 hotfix 2

[h3]Added/changed:[/h3]
  • Can now put a rowhouse on hold during construction
  • Added market stall models for earthenware, glassware and soap
  • Added a notification for when a production building doesn't have access to fuel of selected type


[h3]Fixed:[/h3]
  • Construction could get stuck in some cases
  • Charcoal piles could stall if there's a partially filled inactive pile nearby
  • A few cases when "Optimize bulls livestock" didn't work properly
  • A few wild random crashes

Alpha 5 patch 4 hotfix 1

[h3]Fixed:[/h3]
  • Crash when clicking on citizens moving in
  • Several issues related to "Optimize bulls livestock"

Alpha 5 patch 4

Let's see what we've got here.

[h3]Added/changed:[/h3]


  • New building: pottery



  • New resources:



  • Citizens will now buy earthenware from the market
  • More variations of rowhouse roofs



  • New building: brick arch




  • Added help for saddlery
  • Horses/Oxen age is now displayed in wagon/plough properties
  • Slightly increased dairy productivity
  • Added a message when someone moves in with their relatives
  • Added an option to change bulls/rams livestock ratio to optimize for milk production


[h3]Fixed:[/h3]
  • Newborn cows and sheep tended to die of hunger during summer
  • Inappropriate behavior while building a bridge
  • A case of white lines during tree chopping
  • Wrong status text for those riding a wagon
  • Random crashes on emptying buildings
  • Ash didn't show as an available resource
  • Treasury and Resources tab help wasn't translated to English
  • Sand stacks were rendered wrong
  • [for real this time] Weird pathfinding behavior around iron ore mines (will stay in old saves)
  • Carters could get stuck in their job cycle for too long
  • People who died of sickness could also die from old age to boot
  • Some buildings near water had incorrect selection visuals
  • Could put a newborn ox to work
  • Foresters could stuck forever trying to carry a tree
  • Carpenters didn't mind driving horseless wagons
  • Draft animals in wagons and ploughs didn't age
  • A crash on save in late game
  • A random crash during planting decorative trees
  • Couldn't empty stone storages
  • Trade deals could get stuck in certain conditions
  • Other minor fixes

Alpha 5 patch 3 hotfix 2

[h3]Fixed:[/h3]
  • Crash related to delivery orders
  • Field workers buried all their shoes and clothes in the field