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Ostriv News

Alpha 4 patch 7 hotfix 3

[h3]Added/changed:[/h3]
  • Slightly slowed down the shoes production
  • Now showing a reminder over a house put on hold
  • Can now enable/disable seasonal hiring per building (also fixes some problems with "Apply to all")


[h3]Fixed:[/h3]
  • Another case of white lines during bridge construction
  • The resource wasn't delivered to granaries and trading posts if it's being bought from citizens
  • It was possible to mix different types of trees in an orchard
  • Some stone deposits were not recognized by the miners (problem will stay in older saves)
  • Fishing boats tended to take suboptimal paths on Map 1
  • Another crash after demolishing buildings
  • A possible cause of start-up issues on Intel videocards

Alpha 4 patch 7 hotfix 2

[h3]Added/changed:[/h3]
  • Added a message when a new couple have married
  • "Take from other granaries/warehouses" checkbox now avoids cyclic deliveries
  • The list of resources now divides to columns if too long to fit on screen
  • Added a help entry for seasonal hiring
  • Slightly reduced orchard productivity


[h3]Fixed:[/h3]
  • Crash after moving resources to a cart parking
  • Potentially fixed the "citizens stuck" problem on 2-core processors in early game
  • Could relocate more than two animals to saltworks
  • Crash after demolishing saltworks with livestock
  • Non-rectangular orchard had incorrect outline when selected
  • Some fulling mills and smelteries had incorrect outline when selected
  • Water navigation problems after demolishing or cancelling a fulling mill (will stay in old saves if already happened)
  • Suboptimal pathfinding where buildings were demolished
  • Crash after demolishing a reforestation area being planted
  • Crash on F1 in some cases
  • Another case of buildings on top of each other

Alpha 4 patch 7 hotfix 1

[h3]Fixed:[/h3]
  • Foresters didn't mind chopping down orchard trees
  • Barley has been mistakingly put to the list of human-edible foods
  • A bug after demolishing building leading to various crashes and weirdnesses
  • Smeltery supply options didn't save correctly
  • "Apply to all" in some buildings could mess up their supply
  • Orchard production didn't count in economy stats

Alpha 4 patch 7

As we're working towards a huge future Alpha 5 release, a lot of time is spent there. But judging on previous feedback I thought it would be better to give you at least some smaller patches while you wait for a big one.

Here's what we've got for you so far:

[h3]Added/changed:[/h3]
  • Added 4 new tree types: maple, apple, apricot and cherry



  • Garden-owning citizens will now be able to harvest their fruit trees
  • Added a centralized help window accessible through a button near the minimap (content will be expanded later)




  • Added status strings for mining camp when no reachable deposits
  • A few minor optimizations
  • Added 5 new crops for private gardens (garlic, horseradish, marrow, peas, pumpkin)



  • Gardeners will now be able to rotate some of their crops
  • Added help text for boatyard
  • Added preventive repairs option to boatyard
  • Added one more fence model



  • Slightly reduced food consumption for children
  • Added sounds for sheep
  • New building: orchard



  • Orchards can be customized during creation, just like houses with a garden
  • Added a waterwheel sound
  • Can now grow barley on farm fields (will have more uses later)



  • Slightly better performance on huge towns with resource supply by laborers
  • Draft animals will now die of old age
  • Added a new map featuring an infinite limestone deposit



  • Can now export apples
  • Reduced camera speed when zoomed in
  • A few more optimizations for big towns


[h3]Fixed:[/h3]
  • A rare crash when hovering building
  • Cows and sheep could stop reproducing if only one worker hired
  • Citizens didn't consume alcohol they bought
  • Houses put "on hold" were counted as available in migration status
  • Granary and warehouse workers could supply infinitely small amounts of resources
  • An exploit that allowed instant construction - Експлойт, що дозволяв будувати миттєво
  • Saltworks menu popup reported incorrect amounts of construction resources
  • Saves with smeltery being constructed could get corrupted
  • All map could become "inaccessible" after building a bridge
  • A crash during tannery construction
  • Crash after some taverner family members died of old age

Alpha 4 patch 6 hotfix 5

[h3]Added/changed:[/h3]
  • A few minor optimizations
  • Updated village house help text
  • No longer supporting saves from before Alpha 3 (March 2020)


[h3]Fixed:[/h3]
  • Another crash on relocating animals
  • A priest could leave his job for another one
  • Some coastal buildings were wrongfully disconnected from others