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Ostriv News

How's it still going?

Yep, we're still alive!

Currently I don’t have access to my main working computer and can’t work on Ostriv as before. But having something to work on is still the best cure for stress. So I’ve been working on this little title on my laptop. It's a city-building game that's simplified down to a puzzle where you just snap random blocks together trying to reach demands and build a nice-looking city map.

You can wishlist it on Steam here:

https://store.steampowered.com/app/1957990/Tile_Cities/
Or you can get the pre-release version directly from here: https://tilecitiesgame.com/

All proceeds will be spent on doing some good in Ukraine.

Yevhen

How's it going?

As you probably already know on February 24 russians invaded our homeland Ukraine to kill thousands of civilians and destroy our infrastructure based on delusions of their supremacy.

Our whole team is alive and breathing and it's not something you take for granted in a world where deranged authoritarians are given all the red buttons they want. Anyway our victory is only a matter of time and we're doing all we can to bring it closer.

For several reasons the development of Ostriv can't continue with its usual pace, but we are all eager to get back working on those updates as soon as possible so you can enjoy building your towns while we rebuild ours in real life.

Yevhen

Alpha 4 patch 7 hotfix 5

[h3]Added/changed:[/h3]
  • Messenger notifications moved to the left of the screen
  • Now showing the type of batch being tanned in the tannery (Leather or Sheepskin)
  • Now showing fruit on bush plants


[h3]Fixed:[/h3]
  • Unreasonably long loading times on computers with Intel videocards
  • Taxes were calculated wrong for houses without gardens

Alpha 4 patch 7 hotfix 4

Removed accidentally available unfinished content

Alpha 4 patch 7 hotfix 3

[h3]Added/changed:[/h3]
  • Slightly slowed down the shoes production
  • Now showing a reminder over a house put on hold
  • Can now enable/disable seasonal hiring per building (also fixes some problems with "Apply to all")


[h3]Fixed:[/h3]
  • Another case of white lines during bridge construction
  • The resource wasn't delivered to granaries and trading posts if it's being bought from citizens
  • It was possible to mix different types of trees in an orchard
  • Some stone deposits were not recognized by the miners (problem will stay in older saves)
  • Fishing boats tended to take suboptimal paths on Map 1
  • Another crash after demolishing buildings
  • A possible cause of start-up issues on Intel videocards