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Ostriv News

Alpha 4 patch 4 hotfix 1

Fixed a crash when clicking on a slaughterhouse

Alpha 4 patch 4

This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope you'll be able to notice them all:)


[h3]Added/changed:[/h3]
  • New building: sheep farm


  • New building: fulling mill (processes wool to broadcloth for warm clothes production)


  • Citizens will now less likely make apiaries on their gardens
  • Added another town for river trade
  • New resources are now available to trade with other towns
  • Can now put a vacant house on hold so no one moves in
  • Carpentry storage capacity increased to 8000 (was 6000)
  • Smithy storage capacity increased to 6000 (was 5000)
  • Can now tan sheepskin in tannery
  • Added help text for hay barrack
  • Can now produce warm clothes at the tailor's workshop
  • Added help text for tailor's workshop
  • Citizens will now buy warm clothes from the market stalls
  • People are a bit more picky on age when getting married
  • Esc key now stops hovering building, not showing the main menu
  • Buildbar is now hidden while hovering building (saves some screen space)
  • Shoes, Clothes and Warm clothes are now among the necessary goods
  • Slightly improved hammering animation
  • Minor UI changes


[h3]Fixed:[/h3]
  • Fixed possible cause of random crashes with subsequent corrupted autosaves (need confirmation)
  • Foresters stopped planting trees in some cases
  • Capacity was shown in buildings where it's not applicable
  • Could turn house gardens inside out leading to navigational issues
  • New export options were not available for older saves
  • Flax was visible during plowing
  • Laborers had their monthly income calculated wrong
  • Laborers list didn't update properly
  • Could order bulls and oxen no one asked
  • Citizens could haul unlimited amounts of resources by hands when selling garden produce

Alpha 4 patch 3

[h3]Added/changed:[/h3]
  • Can now relocate a family to another house
  • Slightly reduced tailors productivity
  • Added a few more export options


[h3]Fixed:[/h3]
  • Some weird radioactive plants were growing on the gardens
  • Crash after pig wrongfully slaughtered while being relocated
  • It was too hard to keep hay and water on a farm
  • Land tax was calculated wrong for nearly triangular gardens
  • Some people were buried under the last name of their son-in-law
  • Wealth tax controls didn't work properly
  • Cows could be brought on a pasture that's still being harvested
  • Laborers had troubles delivering salt to fishing docks

Alpha 4 patch 2 hotfix 1

[h3]Fixed:[/h3]
  • A crash no one asked for on demolishing things

Alpha 4 patch 2

[h3]Added/changed:[/h3]
  • Added an option for carpentry to repair vehicles before they are broken
  • Added some clarifications in help
  • Can now grow flax on farm fields and use it for textile and linseed production
  • Linseed added as an option for animal feed
  • Citizens can now hold beehives on their gardens


  • Honey can now be bought from citizens
  • Can now additionally tax families with wealth over 100 hryvnias
  • Right click is now more useful when creating fences
  • Added help description for carpentry


[h3]Fixed:[/h3]
  • Cursor disappeared after changing its size
  • Kids could attend more than one school at once
  • Could bind multiple actions to a single hotkey in options
  • Fixed a possible cause of save file corruption (need confirmation)
  • Bridge builders were walking through and under it
  • Couldn't demolish some bridges
  • Could build over fences
  • A memory leak related to trade boats
  • Crash after constructing the town hall