Release an update on Friday and than spend a weekend releasing hotfixes. That is just my dream job! :) Let's see what we got here:
Added/changed:
- New building: tavern

 - Citizens will now occasionally buy alcohol from the market or visit a tavern
 - CPUs with more than 8 threads will use more of their processing power
 - Churches will now have priests
 - Added a context menu for vehicles

 - Added help text for windmill
 - Added help text for charcoal pile
 - Once again optimized pathfinding
 - Can now copy a resource list from one granary to another
 - Added more help text for village house
 - Added a notification if there's no workers to take care of animals
 - Clay pits are now being dug up by builders, not constructed instantly
 - Clay pits are now demolishable
 - Added scrolling in help window (those text don't get any shorter)
 - Added a bit more visible logs in the forestry storage
 - New families arrive with a bit randomized wealth now
 - Can now import alcohol
 - Having a tavern in the town is now required to grow population over 400
 - Slightly increased apiary probability
 
Fixed:
- Some of the fulling mills had wrong occupied space footprint
 - Workers were hired while resting
 - Buildings around clay pit could create glitches in the pit
 - Crash related to moving resources by carts (for real this time)
 - Sheep from different farms could be sent to the same field (and several issues stemming from it)
 - Potentially fixed the "citizen stuck" issue (need confirmation)
 
Also one thing I always forget to mention is that you can now express your love and support for Ostriv in a new way: by purchasing the original soundtrack! Just leaving you here with this thought. Have a nice weekend!
Yevhenhttps://store.steampowered.com/app/1279950/Ostriv_Soundtrack/