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Alpha 3 patch 3 hotfix 1

[h3]Fixed:[/h3]
  • False positive "Can't build on water" for fields
  • Couldn't reassign fields in latest update

Alpha 3 patch 3

This updates introduces some changes to resource/money balance so all feedback is welcome. There was a change in how trading works. Some players might consider it too easy, but the current solution is not final. More like it lays some foundation for future additions.

[h3]Added/changed:[/h3]
  • Not showing "soil is exhausted" icon if nothing can be done about it at the moment
  • New fullscreen mode - borderless window (can help with issues on some systems)
  • Some products costed nothing to citizens but created treasury money from nowhere
  • Changed the way demand and proposal work in outer trade
  • Improved "Make a deal" dialog to include more useful information



  • Added "Apply to all" button for supply options
  • Slightly decreased tree planting priority over wood/firewood production at forestry
  • Edited some of the help entries
  • Minor UI changes


[h3]Fixed:[/h3]
  • "Apply to all" now works for seasonal settings too
  • Fields could still be built partially on water
  • Lime kiln had confusing supply options
  • Crash when firing a farm manager
  • Some animated models had ghost-like appearance in some cases
  • No one wanted to pick the remaining charcoal from the pile
  • Crash when trying to relocate chickens to farm or cowshed
  • Crash in huge towns with 70+ farm fields
  • Wagons didn't supply to trading posts
  • Crash involving demolishing on pause and "Next building" button
  • Potentially fixed a crash with boats on RX 5700 XT (need confirmation)
  • Cows disappeared when returning from pasture in some cases

Alpha 3 patch 2

[h3]Added/changed:[/h3]
  • Added a check to "Allow chopping trees" in reforestation area (will be protected otherwise)
  • Added new UI scale option: 250%
  • Added buttons in building panel to quickly search similar buildings




  • Can now specify builders wage in town hall
  • Can now hire counselors in town hall to manage seasonal hiring
  • Added new options to hire depending on season




  • Added notification when field nutrients are low
  • Can now disable snapping while creating fences
  • Added a help text for cart parking


[h3]Fixed:[/h3]
  • Couldn't assign mouse side buttons for anything
  • Could build on map entry point, leading to unexpected results
  • Crash when emptying a farm during harvest
  • Traders could buy more than we wanted to sell
  • Hay in a barrack became invisible in some cases
  • Could build fences outside map bounds
  • Some bridges didn't make the other side accessible
  • Bridge preview showed wrong calculation of resources

Alpha 3 patch 1

[h3]Added/changed:[/h3]
  • Added a description for Empty function
  • Added some more on-screen reminders on how to start your town (Clay pit, Thatchery, Charcoal pile, Forestry workers)
  • Construction menu now divides to pages if doesn't fit on screen


  • Wagons will now need horseshoes and tack replacements after some time


  • Salaries and rents are now payed daily rather than every frame, thus making the economy consistent in all game speeds
  • Not allowing to demolish field with harvest anymore
  • Added tooltips on resource icons in tannery




[h3]Fixed:[/h3]
  • Tannery stuck in gathering (rare)
  • Crash when relocating pigs
  • A carpenter could choose a horse that's being relocated, leading to later crash
  • Could build coastal buildings in inaccessible areas
  • Construction workers had their path needlessly recalculated
  • Stone mining could stop if limestone deposits are inaccessible (yeah, vice versa)
  • Wagons could deliver the same construction resource twice (left in a building afterwards)
  • Church and chapel requirement didn't care if its construction is not finished
  • Cows could be stuck relocation
  • Crash on loading some saves
  • Jerky movements of wagon wheels in later game
  • When demolishing a forestry, a leftover log could be never picked up
  • People and animals aged less if played on lower game speeds
  • Wagons never wear out
  • Wagon shed workers could neglect supplying for horses
  • Laborers in fact received the same wage as workers despite coefficient
  • A pig marked for slaughter manually could be slaughtered twice
  • Some weirdness during windmill demolishing
  • Horse tack trade was broken

Alpha 3 hotfix 3

A little more fixes. Thanks again everyone for reports!

[h3]Added:[/h3]
  • Esc key now hides the construction menu and help window
  • Post processing is now disabled for Intel GPUs by default


[h3]Fixed:[/h3]
  • Crash when a builder has arrived on a finished construction
  • All the workers stuck on the field are now free to go!
  • Crash when everyone in town wants the same ox
  • Some coastal areas had passable buildings/fences (will be fixed only for new games)
  • Crash when putting down some buildings near water
  • No ploughs being built if there's a wagon order in queue
  • Crash after cancelling construction (in some cases)