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Ostriv News

Alpha 5 patch 8 hotfix 5

[h3]Added/changed:[/h3]
  • Made easier to watch the messengers visiting time



  • Added "Сrops" overlay for easier crop rotation setup



  • Stone storage will now default to "None" when just built


[h3]Fixed:[/h3]
  • Underage orphans could accidentally get married
  • The latest addition in the deal dialog didn't work properly
  • New settlers gone shopping before even hopping off from a wagon
  • Occupied space indication didn't work properly on some very big towns
  • Granary workers could deliver to nearby stores from sub-optimal sources other than their own granary in some cases
  • Crash related to sheep slaughtering
  • Some info overlays interfered with other UI elements
  • Minor UI fixes

Alpha 5 patch 8 hotfix 4

[h3]Added/changed:[/h3]
  • Can now choose which messages to show on the main screen



  • Slightly increased milk output of cows and sheep
  • Warehouses will not take resources from granaries anymore to avoid infinite delivery loops
  • Can now quickly fill the deal amount to available in export stock



  • Updated some help pages
  • Added a help page about employment


[h3]Fixed:[/h3]
  • Foresters did an overtime in some cases
  • Issues with town halls when loaded from previous save with the town hall being built
  • Some random UI issues
  • Crash when hovering some buildings over the edge of the map
  • Some info overlays didn't turn off properly
  • Crash related to town hall relocation
  • Couldn't destroy a broken wagon
  • "Allow using as a pasture when fallow" didn't save between sessions
  • White lines on finishing construction
  • "Apply to all" wrongfully copied the amount of supplied per year

Alpha 5 patch 8 hotfix 3

[h3]Added/changed:[/h3]
  • Number of vehicles to repair is now added to number of orders in queue for carpentery and boatyard

  • Added a cart model for beer and mead



  • The game will now cheat to even out male/female birth ratio on low populations
  • Can now destroy a boat even if it needs repair
  • Granary workers will now go a bit further to supply to nearby stores and market stalls

[h3]Fixed:[/h3]
  • Orchard trees didn't change type properly in some cases
  • A crash related to previously fixed remarrying bug
  • A crash when accidentally getting married while trying to leave the town
  • Crash when relocating a town hall with a counselor hired
  • Minor UI fixes

Alpha 5 patch 8 hotfix 2

Added/changed:
  • Added a carry model and animation for beer and mead



  • Optimized calculations on building demolish


Fixed:
  • Rowhouse stores didn't count as market availability in migration status
  • Remarried couples had a messed-up family tree
  • Crash related to remarrying

Alpha 5 patch 8 hotfix 1

[h3]Fixed:[/h3]
  • Warehouses were a bit glitchy