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Ostriv News

Alpha 5 patch 5

[h3]Added/changed:[/h3]
  • Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default
  • Cart/wagon sheds will now prioritize special orders over construction supply
  • Added a new panel to show all current delivery orders



  • Village house gardens will now tend to split to more crop plots
  • Some buildings will now automatically change their pavement style if nearby paved area



  • Added hotkeys (F1/F2 by default) to change brush radius when marking trees
  • A new rowhouse variation



  • Two new fences



  • New building: stone bridge



  • Added tooltips on all family tree items
  • New map with lots of unlimited resources and a nice lake



  • Other minor changes


[h3]Fixed:[/h3]
  • Another case of construction getting stuck
  • Cursor was invisible in fullscreen if mouse trail is enabled
  • Couldn't copy a barley field
  • Some UI glitches related to vehicles/animals relocation
  • A bull could be taken to two places at once leading to unexpected results
  • Navigation issues between long village house fences
  • "On hold" didn't always work properly for rowhouses
  • There was no lye supply option for ashery
  • All plough oxen died exactly at the same age
  • One of the roof variations added in the previous update never appeared in game
  • Charcoal pile deliveries could stuck in a cycle
  • Asheries could cycle-deliver ash to each other
  • Some edge cases with sheep livestock optimization
  • Couldn't destroy a cart if it needed repair
  • Visual glitches on some water wells

Alpha 5 patch 4 hotfix 3

[h3]Fixed:[/h3]
  • A construction bug introduced in the previous hotfix

Alpha 5 patch 4 hotfix 2

[h3]Added/changed:[/h3]
  • Can now put a rowhouse on hold during construction
  • Added market stall models for earthenware, glassware and soap
  • Added a notification for when a production building doesn't have access to fuel of selected type


[h3]Fixed:[/h3]
  • Construction could get stuck in some cases
  • Charcoal piles could stall if there's a partially filled inactive pile nearby
  • A few cases when "Optimize bulls livestock" didn't work properly
  • A few wild random crashes

Alpha 5 patch 4 hotfix 1

[h3]Fixed:[/h3]
  • Crash when clicking on citizens moving in
  • Several issues related to "Optimize bulls livestock"

Alpha 5 patch 4

Let's see what we've got here.

[h3]Added/changed:[/h3]


  • New building: pottery



  • New resources:



  • Citizens will now buy earthenware from the market
  • More variations of rowhouse roofs



  • New building: brick arch




  • Added help for saddlery
  • Horses/Oxen age is now displayed in wagon/plough properties
  • Slightly increased dairy productivity
  • Added a message when someone moves in with their relatives
  • Added an option to change bulls/rams livestock ratio to optimize for milk production


[h3]Fixed:[/h3]
  • Newborn cows and sheep tended to die of hunger during summer
  • Inappropriate behavior while building a bridge
  • A case of white lines during tree chopping
  • Wrong status text for those riding a wagon
  • Random crashes on emptying buildings
  • Ash didn't show as an available resource
  • Treasury and Resources tab help wasn't translated to English
  • Sand stacks were rendered wrong
  • [for real this time] Weird pathfinding behavior around iron ore mines (will stay in old saves)
  • Carters could get stuck in their job cycle for too long
  • People who died of sickness could also die from old age to boot
  • Some buildings near water had incorrect selection visuals
  • Could put a newborn ox to work
  • Foresters could stuck forever trying to carry a tree
  • Carpenters didn't mind driving horseless wagons
  • Draft animals in wagons and ploughs didn't age
  • A crash on save in late game
  • A random crash during planting decorative trees
  • Couldn't empty stone storages
  • Trade deals could get stuck in certain conditions
  • Other minor fixes