This updates introduces some changes to resource/money balance so all feedback is welcome. There was a change in how trading works. Some players might consider it too easy, but the current solution is not final. More like it lays some foundation for future additions.
[h3]Added/changed:[/h3]
- Not showing "soil is exhausted" icon if nothing can be done about it at the moment
- New fullscreen mode - borderless window (can help with issues on some systems)
- Some products costed nothing to citizens but created treasury money from nowhere
- Changed the way demand and proposal work in outer trade
- Improved "Make a deal" dialog to include more useful information

- Added "Apply to all" button for supply options
- Slightly decreased tree planting priority over wood/firewood production at forestry
- Edited some of the help entries
- Minor UI changes
[h3]Fixed:[/h3]
- "Apply to all" now works for seasonal settings too
- Fields could still be built partially on water
- Lime kiln had confusing supply options
- Crash when firing a farm manager
- Some animated models had ghost-like appearance in some cases
- No one wanted to pick the remaining charcoal from the pile
- Crash when trying to relocate chickens to farm or cowshed
- Crash in huge towns with 70+ farm fields
- Wagons didn't supply to trading posts
- Crash involving demolishing on pause and "Next building" button
- Potentially fixed a crash with boats on RX 5700 XT (need confirmation)
- Cows disappeared when returning from pasture in some cases