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Alpha 5 patch 8 hotfix 5
[h3]Added/changed:[/h3]
- Made easier to watch the messengers visiting time
  
 
 
 
- Added "Сrops" overlay for easier crop rotation setup
  
 
 
 
- Stone storage will now default to "None" when just built
 
[h3]Fixed:[/h3]
- Underage orphans could accidentally get married
 
- The latest addition in the deal dialog didn't work properly
 
- New settlers gone shopping before even hopping off from a wagon
 
- Occupied space indication didn't work properly on some very big towns
 
- Granary workers could deliver to nearby stores from sub-optimal sources other than their own granary in some cases
 
- Crash related to sheep slaughtering
 
- Some info overlays interfered with other UI elements
 
- Minor UI fixes
 
Alpha 5 patch 8 hotfix 4
[h3]Added/changed:[/h3]
- Can now choose which messages to show on the main screen
  
 
 
 
- Slightly increased milk output of cows and sheep
 
- Warehouses will not take resources from granaries anymore to avoid infinite delivery loops
 
- Can now quickly fill the deal amount to available in export stock
  
 
 
 
- Updated some help pages
 
- Added a help page about employment
 
[h3]Fixed:[/h3]
- Foresters did an overtime in some cases
 
- Issues with town halls when loaded from previous save with the town hall being built
 
- Some random UI issues
 
- Crash when hovering some buildings over the edge of the map
 
- Some info overlays didn't turn off properly
 
- Crash related to town hall relocation
 
- Couldn't destroy a broken wagon
 
- "Allow using as a pasture when fallow" didn't save between sessions
 
- White lines on finishing construction
 
- "Apply to all" wrongfully copied the amount of supplied per year
 
Alpha 5 patch 8 hotfix 3
[h3]Added/changed:[/h3]
- Number of vehicles to repair is now added to number of orders in queue for carpentery and boatyard
 
 
- Added a cart model for beer and mead
  
 
 
 
- The game will now cheat to even out male/female birth ratio on low populations
 
- Can now destroy a boat even if it needs repair
 
- Granary workers will now go a bit further to supply to nearby stores and market stalls
 
[h3]Fixed:[/h3]
- Orchard trees didn't change type properly in some cases
 
- A crash related to previously fixed remarrying bug
 
- A crash when accidentally getting married while trying to leave the town
 
- Crash when relocating a town hall with a counselor hired
 
- Minor UI fixes
 
Alpha 5 patch 8 hotfix 2
Added/changed:
- Added a carry model and animation for beer and mead
  
 
 
 
- Optimized calculations on building demolish
 
Fixed:
- Rowhouse stores didn't count as market availability in migration status
 
- Remarried couples had a messed-up family tree
 
- Crash related to remarrying
 
 Alpha 5 patch 8 hotfix 1
[h3]Fixed:[/h3]
- Warehouses were a bit glitchy