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Blasphemous News

Blasphemous - Now Officially Supported on Mac & Linux!

Sinners of the Mac & Linux congregation,

Thank you for your patience, now your journey through Cvstodia can truly begin...

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We are pleased to share that today's Mac & Linux drop shares full parity with the current Windows version of the game. This means you will be able to slash your way through The Stir of Dawn, as well as any quality of life patches we have released since Blasphemous launched.

For twisted are, were and will be, the paths of the Miracle.

https://store.steampowered.com/app/774361/Blasphemous/

Blasphemous confirmed to release for Linux on September 21

The Game Kitchen and Team17 today confirmed that Blasphemous will finally launch official Linux support on Monday, September 21 after the original 2019 release.

Read the full article here: https://www.gamingonlinux.com/2020/09/blasphemous-confirmed-to-release-for-linux-on-september-21

Blasphemous Birthday Stream Today & Mac and Linux Versions Monday!

Hello Sinners,

Today we come to you with exciting news!


Blasphemous Birthday - Developer Stream!


Firstly, we'd like to invite you, our awesome community, to join us tonight for a special Blasphemous first anniversary livestream!



As you can see we've got a lot of cool things to share with you all, including some previously unseen footage and content from the earliest of days in development.

The stream starts tonight at 19:00 CEST / 18:00 BST / 13:00 ET / 10:00 PT and will run for a few hours!

If you've ever had something you've wanted to ask the team about Blasphemous, don't miss this opportunity...

Watch live and join the celebration on the official The Game Kitchen Twitch channel by clicking here.


Full Mac & Linux versions launch Monday 21st!


Members of the Mac & Linux Blasphemous congregation, thank you for your unwavering patience.

We are very pleased to share with you that this coming Monday 21st September, full Mac & Linux versions of Blasphemous (including The Stir of Dawn) will be available here on Steam.

These versions will be in-line with the currently released version of the game, meaning you will be enjoying the full Blasphemous experience.

Once again, thank you for your patience, we look forward to hearing of your journey as the Penitent One.


See you on the stream!


That wraps up today's news post!

We hope to see you on stream later where we'll be celebrating all things Blasphemous, community and more.

One Year of Blasphemous!

Happy first anniversary, Penitent One!


We just wanted to take a moment to mark the occasion and say thank you everyone from all of us at The Game Kitchen for your incredible support - it means the world to us.

Just remember, one year of penance may have passed, but we all know penance never truly ends...

The Stir of Dawn - Bug Fix & Optimisation Patch 1 Live Now!

Sinners,

Thank you all for sharing your thoughts, feedback and bug reports on The Stir of Dawn free DLC.

The team have loved hearing about your experiences and really appreciate everyone that took a moment to make us aware of certain issues that needed addressing.

Before we dive into the patch notes, a certain person who created the bosses you fight in The Stir of Dawn has a message for you...


A Message From Maikel - The Stir of Dawn


Hello Sinners! It's Maikel, from The Game Kitchen.

The response for the release of our free DLC, The Stir of Dawn, has been INCREDIBLE. You've sent us so many kind words over social media, emails, and comments, that it took days and days to read all of that.

We're really glad you liked the new content that much: the Penitences System, the spanish VO, and of course the dog-petting opportunities. Thanks a lot for your support, we at the development team are really grateful.

Releasing a huge update is not an easy feat though, and unfortunately it also comes with a new batch of issues and bugs. But we've been hammering down non-stop, and there's a lot of fixes coming your way!

Those pesky Penitence Rewards will finally be actually granted to worthy penitents, and there's a lot more fixes included.

Again, thanks for your support, and I hope you'll keep enjoying Blasphemous.




Patch 1 Notes - Fixes & Optimisations




Optimisations


After receiving reports about performance issues on machines with low specs, we have further optimised the gameplay and UI code.

We have also located and fixed a few memory leaks that were causing slowdown after long sessions of gameplay on rare occasions.


Key Fixes


Penitence Rewards - Rosary Beads

Fixed an issue that caused Penitences rewards to reset after the credits, so players weren’t able to access their rewards.

This is a retroactive fix, so you will be able to find the corresponding rewards you already earned in your current save slots.


Laudes - Post Fight Area

Fixed several issues with the location entered after the fight with Laudes, which could cause softlock, weird collisions, and even stop players from getting the reward located there.


Tres Angustias - "Dodge this"

Fixed an issue that caused Tres Angustias beam attack anticipation to appear outside the screen, so dodging them was only possible with the help of the Miracle.


Amanecidas Combat - Fight on!

Fixed issues during Amanecidas combats that created weird interactions after interrupting their attacks. This caused them to stop attacking anymore during the fight on rare occasions.


Ten Piedad - "You're approaching me?!"

Fixed Ten Piedad fight so it can no longer be skipped by using the Linen of Golden Thread.


Other Fixes
  • Fixed an issue where the room in Gemino’s quest could be used to farm tears of atonement.
  • Fixed an issue which caused the main menu background selection labels to display incorrect titles.
  • Fixed an issue where Bleeding Miracle explosion didn’t cause damage to enemies.
  • Fixed an issue where players could get stuck inside a wall during a True Torment playthrough.
  • Fixed an issue that caused the Penitence Selection menu to behave incorrectly during a second playthrough.
  • Fixed an issue where the Chalice of Inverted Verses was not emptied after using a Prie Dieu warp point.
  • Fixed a LOT of issues causing diverse achievements to not unlock correctly.
  • Fixed map issues that caused some tiles to not reveal on rare occasions.
  • Fixed an issue that created duplicates of the Penitent One while button-mashing during the cutest animation in the game. Please, keep petting that dog though, he’s a really good boy.
  • Fixed an issue where the Ash Mountain wouldn’t slow down the Penitent One.
  • Fixed an issue that caused Esdras to remain still and refuse to fight back.
  • Fixed an issue that caused abandoned Penitences to remain marked as so, even after completing them in a later playthrough.


Penance Never Truly Ends...


That wraps today's patch notes!

We hope these fixes bring blessings to your time in Cvstodia, thank you again for your patience and understanding whilst the team addressed what you fed back to us.

Penitent be the heart!