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Project Winter News

Project Winter Devs Play Community Presets

Watch a previously streamed video of the Project Winter developers playing community submitted presets!

Next live stream tomorrow April 6th at 9:00PM EST on Twitch at twitch.tv/otheroceaninteractive!

Save Our Survivors



Help us Save Our Survivors!

We’re introducing two new objectives into the rotation - Smoke Signals and Stockpile.

Trade your shovels in for matches with the new objective, Smoke Signals - create a large fire to signal your need for help! Or gather up a variation of resources to create a large stockpile with the Stockpile objective to help future survivors in need!

Hurry and get into the game to help our survivors escape… or sabotage their departure.

Teaser: https://www.youtube.com/watch?v=dLWJtPA7dW8 Full Sneak Peak of Update: https://www.youtube.com/watch?v=oeRQ2MHQF3c

[h3]NEW FEATURES & GENERAL CHANGES:[/h3]

NEW OBJECTIVES: Smoke Signals: 1st & 2nd Objectives
The objective requires players to contribute resources towards creating a large fire for smoke signals. The objective must be repaired with campfires, flares, and/or fuel. It functions similar to a repair objective, but has different part requirements, and parts can be automatically depleted as the fire burns.

Stockpile: 2nd Objective Only
The objective requires players to contribute resources towards a large stockpile, to allow future survivors to better survive the conditions. The objective must be repaired with campfires, traps, cooked food, and other various non-standard resources. It functions similar to a repair objective, but has different part requirements.

Additional Timed Challenges & Events:
  • Solstice Festival
  • Whiteout
  • Shelter in Place
Practice Mode Tutorial Overhaul
  • Merged the tutorial and practice mode. Practice mode now has a “basic” variant that will spawn players on the basic mode map with basic mode objectives.
  • Added some tutorial prompts to practice mode.
Progression Tree Rework
  • Progression trees have been reworked so that they are focused on long term goals that players complete by playing the game as they normally would.
Other Additions:
  • Reverted changes for cosmetics that caused clipping issues that made hats/masks not work with some jackets
  • Changed “Baby Steps” achievement from “Complete the Tutorial” to “Complete Practice Mode”

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[h3]BALANCE CHANGES:[/h3]
Tranq Gun Changes
  • Decreased the duration of the tranquilized effect
  • Decreased the movement penalty of the tranquilized effect
Hacker Time Based Charge
  • Hacker now has a passive charge that charges roughly every 12 minutes.
  • Hacker still has a proximity based charge to charge faster around players.
Tower Bunker Changes
  • Decreased the likelihood of Energy Drinks to spawn in tower bunkers.
  • Removed tranquilizer gun from tower bunkers.
  • Added additional survival resources to tower bunkers.
  • Made the crates found in the cave on deep woods unique, and no longer share a loot table with Tower Bunkers
  • This means cave crates will still always contain energy drinks
Other Changes:
  • Added support for tracking bunker actions, tracking trapping escapes and traitor crates, and added related challenges
  • Added support to track items placed into the cabin chest + added cabin chest related challenges
  • Changed “quick look” in lobby to use TOTAL commendations instead of MONTHLY commends
  • Removed rematch button from game-over screen in practice modes to avoid sending the player to a live lobby
  • Practice mode menu has been changed to use tabs

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[h3]KNOWN ISSUES:[/h3]
  • Some Tutorial/Practice Mode prompts not accurate
  • [Xbox ONLY] Baby steps achievement cannot be redeemed
  • Baby Steps not completely localized for Japanese and Italian
  • Practice Mode tutorial prompts appear while in a Custom game
  • "Current Objectives" display animation seems delayed when commanded to display objectives
  • Magenta placeholder textures seen on crates in animal den on deep woods map
  • Landmine will not explode on the first interaction after planting it on a sabotaged Cipher station's console
  • Player's role shows as Scout after they've had their role stolen by an ID thief
  • When Smoke Signal is the first objective, the objective marker appears above the tent instead of the fire
  • Practice mode changes the players avatar to the original tutorial player
  • Some Limited Event Crate items are displaying 'None' instead of 'Limited'
  • [PS4] Show Stats button does not work if the player had opened their soft keyboard
  • Name Censoring not accurate across all Platforms
  • Bear traps may teleport back to cabin after use
  • [Switch] Cannot redeem items in store using the touch screen

[hr][/hr]
[h3]BUG FIXES:[/h3]
  • Fixed “Clandestine Achievement” to be redeemable
  • Fixed blocked loading issue that could occur when adding radios into player inventory during loading sequence
  • Fixed issues with some items challenges not properly tracking
  • Fixed issue with distance not tracking properly for progression tasks
  • Fixed issue causing dead bodies to teleport to the cabin
  • Updated data for challenges to include missing items
  • Fixed No Gondola Rides challenge taking non-Gondola maps into consideration
  • Added option to update the overridden owner ID for Explosive items, to fix issue where Landmines could award kill/damage credits to the wrong player
  • Fixed Break sabotage action only tracking usage of the free variant
  • [Xbox] Fixed issue where the on-screen keyboard would keep appearing when attempting to close it after trying to submit a lobby password.
  • Fixed issue with items spawned into crates not tracking who collects it
  • Added ability to track items that were picked up and track Blackout games played
  • Fixed issue with distance not tracking properly for progression tasks
  • Fixed a bug for "Visit every quadrant on the map" bonus objective that was impossible to complete in Basic and Blackout games
  • Fixed a bug which would allow some players to get custom roles even though the roles were not set. Custom games only.
  • [Switch] Added better messaging if an update is required to play the game
  • Fixed plus signs in stat boost portion of energy drink tooltip.
  • [PS4] Fixed incorrect control icons shown in tutorial text.
  • Added mouse-key functionality for button labeling when in MKB mode and there is no keyboard button bound for a displayed control.
  • Added missing components for controller scrolling.
  • Cosmetics: Fixed Skull necklace to not appear less "floaty" in standard male
  • Cosmetics: Change the filter of some mask cosmetics so they don't clip with other bigger face masks.
  • Cosmetics: Masks such as Lucha Libre masks, Fur Scarf (black, brown, white), and several gas masks will stop appearing when wearing animal masks
  • Cosmetics: Adjustments to new cosmetics (EEC_GlassesOwl_SF) so it doesn't clip with hats.
  • Cosmetics: Adjustment to HatFurTrapperGold, to avoid clipping with Owl Glasses cosmetic
  • Cosmetics: Adjustment to green face mask (EEC_NeckFaceMask_LTD) and white mask (Glasses_FacemaskWhite_SS) so they are visible when wearing safety helmet
  • Cosmetics: Adjustment to Standard female PlaidShirt so it will no longer clip with pants
  • Cosmetics: female pants will not poke through the back of jackets as much
  • Cosmetics: Temporary Fix to make the hats and the hoodies clip less horribly
  • Cosmetics: Fix noticeable clipping problem for Standard Female belt in Backpack Stretcher
  • Cosmetics: Fixed some jackets clipping with pants in standard female.
  • Cosmetics: Fixed Wolf Hat clipping fix
  • Cosmetics: Fixed Winter Camo Jacket appears different on a large female model then its large male counterpart
  • Cosmetics: Fixed instances where a character's leg shading becomes sharper when equipping certain boots with the thin body type

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[h3]NEW COSMETICS TO EARN[/h3]
New store items available at approximately 3:00PM EST


[h3]Keep your feedback coming![/h3]
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.

Stay tuned for more updates in the future, and thank you for your continued support!

Project Winter Steam Deck Verified



Greetings Survivors!

We’re extremely excited to announce that Project Winter is now Steam Deck compatible and verified!

Please let us know of any bugs or issues that may arise in our Discord.

Stay tuned for more updates in the future, and thank you for your continued support! Happy Deceiving!

Timing is Everything



Greeting Survivors!

Timing is Everything in today’s update as we introduce Timed Challenges and Events - a new way of rewarding players for playing the game.

This update we are introducing 3 themed events:
  • Search and Rescue
  • Lab Testing Day
  • Hunting Season
More events will be coming soon!

[previewyoutube][/previewyoutube]

Each of these events have a unique set of challenges for players to complete while playing Project Winter. When an event starts, players will receive 3 challenges at random from the event's pool of challenges. For each challenge a player completes, they are given a reward. These rewards range from in game currency, to old cosmetics, and even unique event themed cosmetics. Additionally, every event has a "Community Challenge". This challenge is the same for all players, and as a community you will have to work towards completing the challenges for an additional reward.

The duration of each event will be 7 days. This number will likely change as we get a feel for how fast the community completes the challenges. Once an event ends, a new event will start immediately after. This means every month, you will have 4 uniquely themed challenges to complete, with special rewards for completion.

Progress for events does not carry over between cycles. If you get 50% of the way through a challenge during a Search and Rescue event but do not complete it in time, the next time the Search and Rescue event appears, you will have to start over. This is because every time an event repeats, it is given new challenges, and it does not make sense to carry progress from two separate challenges.

Each themed event is going to repeat, and each time you will receive a new set of challenges. To unlock the full unique cosmetic set for each event it WILL take multiple event cycles to receive each reward. There are enough challenges and variations in rewards that players should receive new challenges every time an event repeats.

We've heard your feedback about previous challenges as well. For the Timed Event Challenges, we've tried our best to ensure that all of these challenges are progressible in normal gameplay. This way players should not see much disruption in gameplay like we have seen during holiday events.

Full Sneak Peak of Update: https://www.youtube.com/watch?v=Q5BGjLdBKWw


[hr][/hr]
[h3]NEW FEATURES & GENERAL CHANGES:[/h3]

Added Timed Challenges and Events
  • Recurring events that take place over a few days. Completing the challenges will reward players with currency, cosmetics and unique rewards.
Social Rank Changes
  • Added "Quick Look" to the lobby screen so players can check their own commendations.
  • Increased time at the end of the match to give players more time to rematch and commend
  • Players will no longer reset to bronze every month, but instead will be bumped down 1 rank monthly
  • Gold > Silver
  • Silver > Bronze

[hr][/hr]
[h3]BALANCE CHANGES:[/h3]
  • Store items are now recyclable and award 1000 SP

[hr][/hr]
[h3]KNOWN ISSUES:[/h3]
  • [Cosmetic] Hats will appear when wearing medium and half jackets - some may cause clipping
  • [Cosmetic] Fully closed hoodies will make hats disappear, but will also cause some hairstyles to flatten and appear to be bald instead
  • [Cosmetic] Some hoods will allow hats to appear
  • [Controller] Player cannot scroll naturally to an unfilled row of items in inventory
  • [Basic Mode] Traitor radio chat overlapping into proximity chat
  • “Trees Chopped” statistic in the player profile does not change when disconnected from the game. The progression in the achievement persists though.
  • [Xbox] Game crashes whenever the player unplugs and then replugs in their headset
  • Remote sabotager can be used even if First Objective is already sabotaged/still broken
  • Player stops walking after aiming a remote traitor ability for more than 2 seconds

[hr][/hr]
[h3]BUG FIXES:[/h3]
  • Fixed issue with Walrus Hats not being visible when worn with Hooded Jackets
  • Fixed textures of the cogs for the Dig Site Objective
  • Fixed issues with some old cosmetics that had clipping problems. This includes the following:
  • All large male/female jackets filled at the bottom
  • Helmets and masks are no longer compatible
  • Hoodies and long hair are no longer compatible
  • Backpack straps fit better
  • Backpack meat chef no longer carries an apron
  • Fixed and updated several localizations to the in-game text
  • [Console] Fixed issue where player’s microphone does not work on the escape vehicle
  • Fixed issue where “Global Exile Remote” stays in effector for the rest of the game if the traitor disconnects after using the “Global Exile Remote”
  • Fixed issue where Radio Jammer item was only affecting the traitor using the item when activated. Radio Jammer will now work on all players
  • A Saboteur crafting landmines will not count as spending traitor credits on sabotages now
  • Fixed issue where push to talk would not function correctly in the lobby menu and snowball game
  • Fixed the Primitive Ice Pick appearing as a legendary item when in Steam Inventory
  • [Blackout] Fixed issue where the Stake launcher was not in the crafting menu
  • Fixed issue where the in-game UI was showing SP increase from snowballs even if the daily limit was reached
  • [Controller] Removed the “Unlock” controller legend from the progression UI as this option doesn’t exist
  • Fixed issue where text chat tabs were not updating to the new language after switching language via in-game settings
  • Fixed issue where pressing “enter” on the keyboard brings up the escape menu in-game
  • Fixed issues with keyboard controls in snowball fight
  • Rematch timer is now taken from Playfab
  • [Switch] Fixed issue with the wrong error message displaying when the application requires an update
  • Fixed issue with second objective locator item. Item reveals objective location to the player who uses it, not to all traitors
  • [PS4] Fixed issue where players were able to join password protected lobbies by joining the session through their PSN profile
  • [Console] Fixed issue where the Lazarus machine does not spawn a clone of a player and gets stuck in respawning animation
  • [Console] Fixed issues where players could not see lobbies hosted by players they were blocked by after relaunching the game. Players will now see the lobby in the lobbies list, will be able to try to join, but will have a pop-up warning and then be kicked out of the lobby
  • [Deep Woods] Fixed issue where no animals were spawning on animal wave objective

[hr][/hr]
[h3]NEW COSMETICS TO EARN[/h3]
New store items available at approximately 3:30PM EST


[h3]Keep your feedback coming![/h3]
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.

Stay tuned for more updates in the future, and thank you for your continued support!

Steam Winter Sale - 55% off Project Winter and Blackout DLC



Happy Holiday Season Survivors!

The Project Winter elves have more goodies up their sleeves with an extra special gift for all of you! From now until January 5th, save 55% off both the base game and the Blackout DLC!

Give the gift of teamwork and betrayal this holiday season!