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Project Winter News

Project Winter FREE Weekend + 25% Steam Sale



Project Winter is having a free weekend RIGHT NOW! We will also be having a 25% Steam Sale on this weekend. The free weekend and the sale end Monday morning, so don't miss out!

The Project Winter Discord is a great place to find players, stay connected with the game community and interact with our QA and Dev teams. It is also the best place to go to report bugs, players, and give feedback and suggestions about the game.

This weekend will be the last chance to join our Early Access community, if you play before May 23rd you will receive two Early Access Club exclusive items when we launch into 1.0!

Content Update # 6 v0.1.7851 - Ghostly Abilities




Our last update before 1.0 is live! We’ve heard you guys and we’ve added some Ghost abilities so you can help or hinder the living! Ghosts now have the ability to light a Ghostly Fire, drop a Ghostly Feast, heal the living, or be traitorous and chill the living. These abilities have a global cooldown so make sure to plan out what ability to use when to use it! We have also included a few more things, please see below for more details.


Content Update # 5 v0.1.7581 - Poisonous Update!




We are live with our fifth content update! This update is a little smaller than the rest but has a couple of very exciting new items: Poison and Pot Pies! Players can find poison in traitor crates as well as bunker crates (very small chance) and use it to poison food. The Pot Pie can be used to regain a large amount of hunger as well as a small amount of health and warmth but beware! Someone may have added a secret ingredient. More details below.


  • Implemented Poison
    • Added Pot pie Item and recipe
    • Added Poison Effect
    • Poison Item spawns in Traitor Crates and can spawn in bunker crates (Very low chance)
    • Poisoned versions of cooked food can be made at the cooking station
    • Poison will cause players to vomit



As always we have fixed some bugs! Please see below:

  • Added ability to poison food
  • Animal corpses no longer have collision against players
  • Fixes to animal navigation
  • Can no longer craft gun parts
  • Traitor crate changes - more likely to get consumables and deployables, less likely to get gun parts
  • Pass on bonus objective reward values, mostly lowered overall
  • Fixed issue where players could climb on top of the Helicopter
  • Fixed Snow trail issue on some tiles
  • Fixed an issue with downed but not dead players not being counted towards the "Survivors remaining" banner
  • Fixed an issue where ghosts could fall through a sabotaged bridge
  • Fixed an issue where the traitor crate notification wasn’t appearing for the host
  • Updated Camo baseball cap to use the correct texture
  • Updated collision on the cabin to keep players from getting all up in our house.
  • Fixed an issue where dead traitors who left the game would get points for “Survivors Stopped” even if survivors were still alive
  • Fixed an issue where players could not get off the escape vehicle when using a controller
  • Fixed issue where players could not walk away from the Exile board once the menu was open
  • Ghosts now see proximity chat
  • Fixed issue where player bodies would sometimes rotate around
  • Fixed animation syncing between animals
  • New cosmetic items added to the reward drops



That's it everyone! Thanks for playing, and don’t forget to join our discord (www.discord.gg/projectwinter) for more news, updates and to become a part of our amazing community!

-The Project Winter team

Project Winter moving out of Early Access - May 23rd


We're happy to announce Project Winter will be leaving Early Access and launching into 1.0 on May 23rd, 2019! Check out our release trailer here!

Project Winter initially launched into early access on February 7th, 2019. The team took a look at the MASSIVE list of features we'd love to have in the game and organized them from absolutely necessary to "would be nice". The list as a whole could have kept the team busy for more than a year, maybe even two.

We decided early on that the last thing we would want is for this game to be perpetually in Early Access. The team had a clear vision for what the game was meant to be and we had a clear path to get there. The features we have decided that would make this game 1.0 was estimated at just under 3 months but of course the point of going into early access is to get feedback from the community! So we ended up a little late on our original estimate, but that was to ensure we were implementing the feedback as it came in.

We have had 4 major content updates and 2 major system overhaul/bug fixing updates since launch. We plan to have 3 more before 1.0 with a particular feature we've been working on for awhile coming in today :) .

Here is a brief overview of what has been added in the last 2.5 months:

Power Station
  • In place of the objective locator, we have now added a new objective system! The power station can be found on the main tile of the map; once discovered, players will need to work together to repair the power station which will restore power to the grid. Once restored, players can then move on to the escape vehicle and repair that to escape.
  • With the addition of the power station, we have also done an Objective UI overhaul to help with first-time user experience and clarity.

Truth Serum
  • Confirm if your fellow player is a friend or foe! Find the Professor's Lab and work together to activate the consoles, gain access to the serum, and reveal a player's true role as either a Survivor or Traitor.

Swapping Clothes
  • When a player interacts with a corpse they will now have the option to swap clothing.
  • Swapping clothes will only exchange the players' clothing and hair, the body type will stay the same.
  • After swapping clothes, the player will switch names with the corpse as well, and the player's role will be re-concealed to any player that had used a truth serum on them.

Mass Hysteria Global Event
  • We've added a new global event where all characters are transformed into bunnies so that nobody will be able to tell who is who. The event is accompanied by a special music track and a psychedelic screen effect. It lasts for 90 seconds.

Ghost Mode Overhaul
  • Teleport between living players, locate any traps that are placed, and switch between radio channels to hear the remaining players' conversations. Become a fly on the wall after you kick the bucket!

Survivor Airdrops
  • An emergency airdrop for the survivors! This airdrop will spawn when there are 2 survivors left in a game that started with 7-8 players or when there is 1 player left in games of 5-6 players. The survivor airdrop will contain repair supplies, survival supplies and guns to help the remaining survivor(s) reach their rescue point!

Console Overload
  • Traitors now have the option to overload a console instead of just helping the survivors use them. Once the consoles are overloaded they will emit a smoke PFX, and can't be used for 90 seconds. All of the connected consoles will be smoking so the traitor can't be immediately outed.

Server Browser
  • Join/Host a lobby
  • See open games that are looking for players
  • See games that are currently in progress
  • Easily switch regions
  • Set passwords for lobbies
  • Set language preference for lobbies
  • Kick/Ban players from your lobby

Hot Spring Overhaul
  • The hot springs can be activated to restore warmth or sabotaged to damage survivors.


And we still have a lot more work to do!

So what changes for Project Winter after 1.0 is released? Nothing really. The major change is that the team will be taking a bit of a breather and slow down on the release schedules. Up until 1.0, we have been doing major overhauls and adding brand new systems within a week then sending the builds to QA to test and bug fix for another week before release. This has been obviously quite stressful on the team and it has allowed bugs, exploits and unbalanced content to make its way into the game.

After 1.0, we will be selecting just one feature, completing it, iterating, and focus testing it to ensure it is not rushed and good for prime time. The future release schedule will likely be 3-4 weeks between feature updates.

If you are interested in the features we still have planned and wish to help us prioritize them you can check out this survey.

And as always, we want to hear any feedback and suggestions you might have so join us in our Discord to chat with us and meet new players!

See you in game!

Easter Event on now!



Happy Easter, Everyone!

To celebrate this Holiday, we're launching a special Easter event starting now and ending on April 30th.

Holiday Special features:
- An Easter Holiday crate, available during the event's duration only. This crate contains new items added specially for Easter.
- A brand new progression tree for players to unlock new items by completing specific objectives in the game. The tree is only available during the Easter event, but any items unlocked during this period will remain available for purchase.

General features:
- Global events are now randomized!
- General bug and stability fixes implemented.

We hope you enjoy!