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Okinawa Rush News

Okinawa Rush demo - UPDATES!



[h2]HIYA Fighters![/h2]

As you may have noticed - we’re still updating and improving the Okinawa Rush demo. They’re mostly small upgrades and fixes, but we also managed to sneak in two major improvements!

Firstly, we got some negative feedback in regards to the jumping mechanic and we decided to take a closer look at it. Thanks to the latest updates, it’s now more comfortable to control the jumping direction while in the air. And it makes Okinawa Rush even more fun to play :)

Secondly, we love classic, difficult arcade action games and platformers. But it’s obvious that not all players are into the current incredibly hard gameplay of the demo. So, from now on, when you start the demo, you can choose from various difficulty levels, called ranks :D

Check out the demo and see for yourself. Do not stop leaving us feedback. Your opinion has a real influence on Okinawa Rush and will make the game even more excellent at launch!

Cheers!

https://store.steampowered.com/app/777670/Okinawa_Rush/

Devlog #1 - How Okinawa Rush was born



HIYA Fighters!


First things first - huge thanks to people who wishlisted the game and/or backed the Kickstarter, you guys are the real ones. Developing Okinawa Rush has been a long but amazing journey and now when we can see the finish line, it feels so rewarding to see so many people looking forward to playing the game.

[h2]Inspirations[/h2]

Now to the meat of this post - I wanted to talk a little about how Okinawa Rush came to be, my inspirations, the biggest challenges, etc. So let’s start with some history! As a child, I used to play a lot of games with my brother, and our favorite gaming console was definitely Amiga (that’s why we went for a sort of “Amiga but widescreen” resolution of 426x240). That’s what hooked me on game design, I remember drawing stages for games on pieces of paper, and fantasizing about bringing them to life. Amiga also inspired the game’s retro art style, which includes a color palette of a bit over 256 colors.



My main inspirations for Okinawa Rush itself definitely came from my favorite titles, and let me tell you, I love fighting games. Street Fighter, Tekken, that’s my bread and butter, and that’s what made me take extra care, when designing the game, to make sure it feels smooth and responsive. I wanted the player to have full control, just like when playing a good fighting game.

[h2]The Team[/h2]

Now, the ideas and inspirations are not enough to make a game. You also need a team. Our team includes me - Steven Miller, my brother David (who I have always worked with, ever since we were little), my good friend Gary Angelone, who helps with console porting, Julien Magnin - a young programmer from France recommended to us by the publisher, and DJ Brassica, who works on the soundtrack. It’s a small team but it’s a pleasure to work with and we get the job done.



[h2]Challenges[/h2]

There were many challenges along the way, assembling the team, getting the animations to feel smooth and hit sounds to sound satisfying, and obviously, the Kickstarter had also brought its own challenges in the form of, for example, pressure from the backers to meet deadlines (but you guys have been sweet and more than understanding so thank you!). But by far the most challenging part has been porting the game to consoles. This is something I had no experience with prior to working on OR so I’ve had to rely a lot on help from Gary and Julien. More specifically the hardest part has been optimizing the engine well enough to get smooth 60 FPS on Switch out of it.



Alright, that’s it for this devlog, but stay tuned for more! And in the meantime, if you have any questions, leave a comment below, if you’re itching to try the game, check out our demo, and when you’re done please post your impressions, we really appreciate all the feedback!

Until next time, brave warriors!

https://store.steampowered.com/app/777670/Okinawa_Rush/

Okinawa Rush demo is NOW LIVE!



[h2]Hello, fighters![/h2]

The time has come. No more talking, it’s time to act - Okinawa Rush demo is now available here on Steam! Check out the first stage of our retro-style platformer and get the taste of what awaits you in the full version!

[previewyoutube][/previewyoutube]

Without further ado, try it now and let us know what you think. You can leave us feedback on the Steam forum :)

Have fun!

https://store.steampowered.com/app/777670/Okinawa_Rush/

⚔️ Golden Force is OUT NOW with a 20% discount! ⚔️



[h2]Hello, treasure hunters![/h2]

A week ago we published Tanuki Justice, but we’d like to deliver even more fun to all retro fans! Check out Golden Force that just came out here on Steam! The action-platformer where you perform complex combos, slides, and dash attacks. Unlock new areas, collect throwable items, fight underwater, avoid spiky obstacles, and master each stage.



Also, you can choose from four different characters and try yourself with a friend in 2-player co-op mode! Grab it now with a 20% discount :)

Have fun! :)

Cheers,
No Gravity Games


https://store.steampowered.com/app/1425070/Golden_Force/

Tanuki Justice is OUT NOW with a 20% discount!



Hello, retro fans!


Feel the magic of good old platform games one more time with Tanuki Justice! Take on the role of a cute yet ruthless raccoon and take out various foes charging you from every angle.

Play alone or, for double the fun, invite a friend, for there are many challenges to overcome together!



And don’t forget that the game is now 20% off!

Have fun! :)

Cheers,
No Gravity Games


https://store.steampowered.com/app/1406250/Tanuki_Justice/