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Total War and Peace - a pacifist run of Three Kingdoms: Fates Divided

Total War games are not supposed to be played peacefully. It's right there in the name. Though many other large-scale strategy games offer non-violent victory conditions or playstyles, this series has always been about crushing opponents in the theatre of war. But Three Kingdoms is a slightly different creature.


Ever since the game launched a couple of years ago, players have been trying - and sometimes even succeeding - to play pacifist campaigns. They're possible for the first time in the series thanks to an overhauled and much-deepened diplomacy system, and Liu Bei's Unity mechanic is handy for forging peaceful confederations, providing a further boon. Nevertheless, pacifist campaigns remain very difficult.


But hope is here for all proponents of peace. Three Kingdoms' next expansion Fates Divided, and the hefty update that rolls in with it, give aspiring emperors a suite of new tools to solve problems without poking them with a spear. And we're going to put them to the test.


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Total War: Three Kingdoms doesn't need a new game to finish what it started

Last week Creative Assembly posted a video entitled 'The future of Total War: Three Kingdoms'. This short three-minute clip bade farewell to the game, showcasing footage from across the game's lifecycle to sweeping dramatic music, and rounding up some fun player stats.


The video also explained that Three Kingdoms is now "finished", the team is looking to the future, and that work has begun on a new strategy game also based on the Romance of the Three Kingdoms novel. There's only one problem with all of this: Three Kingdoms isn't finished.


I don't mean that as a disparagement of the game's quality, but there are at least two things the game hasn't done yet. First, we know Creative Assembly planned a second expansion pack for Three Kingdoms after The Furious Wild that was meant to build out the north of the map - it was mentioned in a dev blog in July 2020. Suddenly declaring that the team has "completed [their] content for Total War: Three Kingdoms" suggests that something changed quite dramatically in the time since. At least Mount Song and the Hulao Pass were put in the right place.


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Total War fans carry the torch with fan-made Three Kingdoms patch

Historical Total War fans received a bit of a blow earlier this year when Creative Assembly announced it would no longer be supporting Total War: Three Kingdoms. Sure, we're getting some kind of successor, but overall fans were not happy.


With support pretty much shut down for the strategy game, a group of modders have taken it upon themselves to try to inject some TLC into Three Kingdoms by making an unofficial fan patch and releasing it as a mod. "This mod made by all the community fixed 66 bugs that CA will never fix," the description reads, with the Steam Workshop entry listing six names as authors.


Fixes vary from characters that should be dead still able to spawn in campaigns, especially in later start dates, to errors in terrain effects that were introduced in the 1.7 patch. There are also plenty of fixes to specific leaders and factions, and this mod also incorporates contents from another mod (with permission) that makes use of unused assets created by Creative Assembly for the Total War game.


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Total War fans discuss whether they want single unit armies again or not

Total War fans are discussing one of the more pivotal changes to Total War games of the past decade. A design shift that appeared in Total War: Rome II moved the strategy game away from single unit armies, to the army-centric approach where every unit had to be in a stack. In theory, this would lead to less stacks roaming the map.


A poll on the Total War subreddit with over 6,000 votes currently swings in favour of bringing back independant unit movement by 60% to 40% keeping things as is, with a small minority voting 'other' as a third option. Not a decisive result as, say, which platform redditors are going to buy Warhammer III on, which is notable in and of itself.


Reading through the comments you'll also see plenty of love for Total War: Three Kingdoms, which attempts to offer the best of both worlds. Important characters can roam around the map with their own personal retinue of up to six units, and a character's class governs what units they can recruit. Up to three heroes and retinues can stack together into a larger army.


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