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The Riftbreaker News

Loot and Crafting

As you might have noticed during our streams (every Tuesday and Thursday at 3 PM CET) we have added the loot system to The Riftbreaker some time ago. Killing enemies and destroying objects in the environment has a chance to spawn objects that can be picked up by Mr. Riggs. The objects range from basic resources, carbonium and iron, to rare minerals and alien specimens. All these items can help Ashley immensely during her adventure on Galatea 37.

The amount of loot after the battle is huge. Mr. Riggs will have plenty of sorting to do.

One of the aspects of hack’n’slash games we want to give you in The Riftbreaker is the variety of available weapons and other equipment. The way we are implementing it in our game is through the crafting system. You will collect loot, research equipment blueprints and then craft the item by using the resources you found during your adventure. We chose this approach because it wouldn’t make much sense if aliens dropped human weapons upon death. This way of handling the item progression is much more natural.

Crafting items on your own is also interesting for one more reason - the properties of the item you’ve just crafted will be different each time. The differences in stats are meant to encourage you to try crafting items multiple times, just to see what the results might be. Although we have not implemented this functionality just yet, we can’t wait to see what happens when we finally get the chance to do it.

A newly-crafted item can completely change the outcome of the fight.

Randomized stats is a feature that we are excited for, but will require quite some time in development. We wouldn't want anyone to end up in the situation when a player loses the game just due to RNG. We are working hard on improving The Riftbreaker every day. If you want to be a part of it, make sure to join our streams and our Discord server at www.discord.gg/exorstudios

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Research and Technology in The Riftbreaker

Ashley and Mr. Riggs arrive on Galatea 37 with a very limited amount of resources and just a few basic blueprints. While it is enough to lay the foundation of their first base, it does not put them much closer to achieving their ultimate goal - opening a two-way portal back to Earth. In order to do that, they will have to obtain plans for more advanced structures and items. Luckily, hundreds of years into the future the Internet is still a thing! The Riftbreakers can download additional blueprints directly from the database on Earth. Downloading new technologies will be one of your main objectives in The Riftbreaker.

The model for the Communications Hub.

The possibility to download new blueprints is unlocked after building a Communication Hub in the base. This building is equipped with the quantum entanglement data transfer devices necessary to make contact with Earth. It is a very complex operation. The hub itself requires a significant amount of resources for construction, and keeping it operational will stretch out your energy reserves. In exchange, it will provide you with the bandwidth needed to obtain new blueprints. Building more Communication Hubs speeds the process up - two receivers are always better than one.

If you decide to set up a second Hub, make sure to have sufficient power reserves.

Downloading blueprints is not the only way to explore new technologies and expand your research tree. While exploring Galatea 37 you will often come across alien specimens that can be researched in the Laboratory. It is a building that you haven’t had the chance to see during our streams just yet (they happen every Tuesday and Thursday, by the way). Once you collect enough specimens of one kind you can start an analysis in the Lab. We won't tell you what kind of knowledge you'll be able to gain from doing so. Let it be our little secret for now.

The world premiere of the Laboratory!

The research tree is still expanding and anything you see in our streams or in the news can (and probably will) change before the game is released. The best part is that you can influence what happens! Share your feedback, ideas, and requests, here, during our streams, and on our Discord server - www.discord.gg/exorstudios - we analyze all the messages you send us.

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Happy Halloween!

Hello everyone!

Halloween season is here, and it has arrived to Galatea 37 as well! Mr. Riggs has decided to decorate his base with some tombstones and jack-o-lanterns this year. Their warm light does a good job of making the dark, gloomy, autumn nights a little less cold, but... Would you dare to come trick or treating to this place?...



We are toying around with the idea of introducing some seasonal events that would trigger during holiday periods. They would be purely cosmetic and optional. What do you think about that? What events should we cover? What props should we introduce? Let us know in the comments, on our Discord (www.discord.gg/exorstudios) and during our streams (Tuesday and Thursday, 3 PM CET). The streams this week are going to feature both our Halloween props!

Last, but not the least important:

We would like to wish you all a spooky Halloween (but in a fun way), filled with laughter and friendship. Celebrate the time you get to spend with your close ones and cherish the memories of those who are no longer with us. Or just play some cool video games you haven’t had the time to try just yet, that’s fine too! Do something that will give you joy during the long and cold autumn evenings.

All the best from your friends at EXOR Studios!

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The Unsung Hero - Tower Ammo Factory

Hey!

We have already told you about some of the advanced defensive towers you are going to make use of in The Riftbreaker (you can read about them here, here and here). More tower variants and designs are, of course, going to find their way into the game over the course of the development. There is one unsung hero that makes them all tick - the Tower Ammo Factory.



It is not the most exciting building in the game, but it is vital to the defensive capabilities of your base. It uses Carbonium, Steel and other crafting components to supply the defensive towers with the ammunition necessary to operate. You can control the manufacturing process through the Manufacturing section of the game menu.



Here you can see all the different kinds of ammo that the factory makes. You can check what kind of resources are necessary to produce one packet of ammo by hovering over its slider. The corresponding materials will become highlighted in your inventory, so there is no need to browse through hundreds of pages to find out whether you have enough hazenite to get the ammo you need. Furthermore, you can adjust the limit of production or disable it completely if you want to preserve your resources.



The Tower Ammo Factory does not produce bullets for Mr. Riggs’ portable weapons - that is handled by the Armory. It should be also noted that one factory will not produce enough ammo to supply all the towers in the heat of battle. It might fill up your Ammo Storages when you are not being attacked, but if you run out in the middle of a fight, you’re on your own. Make sure to have a lot of factories and that they are well-supplied.

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Automated Repair!

Hello everyone!

While watching our regular dev streams (which happen every Tuesday and Thursday, by the way) many of you commented that repairing buildings one by one is tedious and ineffective. As a response to that, we added a new building to The Riftbreaker research tree - an automated Repair Facility, the first AI-controlled building that is not a defensive tower.



The Repair Facility monitors the condition of the buildings within its operational radius. If any changes in structural integrity are detected, it automatically deploys a drone that starts repairing the damaged building. The repair is not instantaneous, but the possibility of keeping all your structures intact without the need for physically being nearby is worth it.

This is what the drone will look like. It is not implemented in the game just yet

The Facility can be further upgraded. The more advanced levels of this building can host more drones, which increases the number of buildings the Rapir Facility can simultaneously take care of. That comes at the cost of an increased need for energy consumption..

Two freshly built Repair Facilities doing some work on damaged buildings in the base.

The Repair Facility is the first of the buildings we plan to add that to The Riftbreaker that requires AI Cores to operate. Up to this point, only the defensive towers required them. However, since monitoring buildings and repairing them is not a purely mechanical task, it makes all the sense to add AI as a necessary resource. The players will have to build AI hubs to keep the Repair Facilities operational.

Do you have any ideas for more automation we should incorporate into our game? Let us know here and on our Discord server: www.discord.gg/exorstudios

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