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The Riftbreaker News

World Expansion II Experimental Maintenance Update June 6th

Hello Riftbreakers!


We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues after the launch of World Expansion II. If all tests come back positive, this build will be published to the public branch soon.

This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.

[h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3]

  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup for The Riftbreaker
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing


After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
[h2]The Riftbreaker World Expansion II Maintenance Update, June 6th, 2023. EXE: 768 DATA: 387 Changelog:[/h2]

[h3]Fixes:[/h3]
  • Fixed a crash when activating buildings using the 'Interact' option.
  • Fixed an error that could cause entities to be removed by some of the player's items upon loading, which eventually would lead to a crash.
  • Fixed a problem that could cause particles not to free up memory when returning to the main menu, leaking memory.
  • Fixed a crash in ResourceVolumeSystem that happened when trying to load a modded gameplay state.
  • Fixed a crash in resurrect.lua script that caused Necrodons to break the game.
  • Fixed a crash in HandleMeleeIntersection system.
  • Fixed unloading tiles by the MapGeneration algorithm.
  • Fixed a missing FloraCultivatorLayerComponent in the BuildingSystem that could cause memory leaks, performance issues and crashes. All cultivator plants will be removed upon loading the game to fix multiple instances of the same plant spawned on the same spot. Your saplings will stay in Cultivators, so there is no need to set them up again.
  • Fixed a crash in ActionMenuScreen when calling lua function on a non-initialized object.
  • Fixed a crash in EntityCommandBuffer that happened when loading a modded gameplay state.
  • Fixed crashes in TerrainGridSystem that happened if a terrain grid cell got erroneously removed.
  • Fixed a crash in health_giver.lua script.
  • Fixed a crash when unloading materials.
  • Fixes and additions to the Chinese and Japanese localizations
  • The loading screen for Crystal Caverns biome will now change when an outpost is built.

Last Call for the Modding Competition!

Hello Riftbreakers!


This is your last call to enter The Riftbreaker Modding Competition! Submissions close on June 10th, 2023, 00:00 AM GMT. If you are planning to send in your submission for the contest, it’s a good time to make sure your mod is in working condition and ready for players to try out! Entries submitted after the deadline will not be taken into consideration.

If this is the first time you’ve heard about our contest, here’s a quick recap of all the important information:
  • We’re holding a Modding Competition in cooperation with mod.io.
  • There are two categories in the contest - Custom Maps and Game Modifications.
  • The 1st prize winner in each category will receive a custom-made gaming PC with The Riftbreaker artwork printed on the case.

  • The 2nd prize winner in each category takes home an AMD Radeon 6800XT GPU.

  • Runners-up from 3rd to 8th places in each category receive a Mr. Riggs plushie and a bag of EXOR Studios gadgets.

  • EXOR Studios will pick the shortlist of candidates in each category. Then, the winner will be determined by the community in the form of a public vote.


All the contest details are available in the announcement, which you can find by following this link.

[h2]Submission Form can be found here.[/h2]

If you have any questions for us, please do not hesitate to ask either here or on our Discord server at www.discord.gg/exorstudios - we will gladly help you find your way around our tools and achieve the results you want. You can also help us improve the Editor Suite by reporting issues and adding suggestions here: https://github.com/exorstudios/riftbreaker-tools/issues.

EXOR Studios

World Expansion II Maintenance Update, June 5th

Hello Riftbreakers!


We have just updated The Riftbreaker with a patch aiming to address the most prevalent issues after the launch of World Expansion II.

[h3]The Riftbreaker World Expansion II Maintenance Update, May 30th, 2023. EXE: 757 DATA: 377 Changelog:[/h3]

[h3]Fixes[/h3]
  • Fixed the 'interact' function not working properly on buildings where the functionality was recently added.
  • Fixed multiple crashes with the base_building.lua script.
  • Key bindings will now refresh in real time after user changes the key mapping.
  • Fixed a crash in CleanupDestroyedWalls method.
  • Added missing localization strings.
  • Fixed some issues with audio levels behaving incorrectly during dialogues.


EXOR Studios

World Expansion II Experimental Update, June 2nd

Hello Riftbreakers!


We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the crashes and problems with the changes introduced in the experimental update from June 1st.

This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.

[h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3]

  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup for The Riftbreaker
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing


After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
[h2]The Riftbreaker World Expansion II Maintenance Update, June 2nd, 2023. EXE: 757 DATA: 377 Changelog:[/h2]

[h3]Fixes[/h3]
  • Fixed the 'interact' function not working properly on buildings where the functionality was recently added.
  • Fixed multiple crashes with the base_building.lua script.
  • Key bindings will now refresh in real time after user changes the key mapping.
  • Fixed a crash in CleanupDestroyedWalls method.
  • Added missing localization strings.
  • Fixed some issues with audio levels behaving incorrectly during dialogues.


EXOR Studios

World Expansion II Experimental Maintenance Update, June 1st

Hello Riftbreakers!


We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues after the launch of World Expansion II. If all tests come back positive, this build will be published to the public branch soon.

This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.

[h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3]

  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup for The Riftbreaker
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing


After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
[h2]The Riftbreaker World Expansion II Maintenance Update, June 1st, 2023. EXE: 752 DATA: 370 Changelog:[/h2]

[h3]Changes[/h3]
  • Added an 'interact' option for several key buildings in the game. We realized that activating them through the action menu was not intuitive enough for some players. The following buildings get this functionality [please not that only newly built buildings will get this functionality at this time]:
  • Interacting with an Armory will open the Crafting screen.
  • Interacting with a Laboratory will open the Research tree.
  • Interacting with a Comms Hub will open the Research tree.
  • Interacting with a Portal will open the Local Map.
  • Interacting with a Mining Elevator will Activate it and take you to a lower level.
  • The Mining Elevator now displays an objective marker when it is ready to be activated.
  • Added new ID with localization for the "activate" option.


[h3]Fixes[/h3]
  • Added 'valid_package_list.txt' file generation. The game will ensure that there are no leftover packages in the game's folder that could crash it on startup. Such situations could rarely occur when a Steam update would fail to delete old game packages.
  • Fixed a problem that caused the 'degree' symbol to appear incorrectly on the Planetary Scanner screen.
  • Fixed errors that caused some text to be missing in the Mod Management screen.
  • Updated the character collision matrix to fix an error that caused players to clip through some walls.
  • Fixed a crash that happened when players tried to equip or unequip items when the mech is not alive.
  • Fixed a crash in ResourceAccount connected to resource limits.
  • Fixed a crash in PlayerService: AddResourceAmount method.
  • Fixed progress bar values in the Mod Management Screen.
  • Fixed building limits for Outposts.
  • Fixed save game event race by queueinq GameplayStateEnteredEvent in OnRenderingAccessAcquired.
  • Fixed a crash in the InteractiveSystem.
  • Fixed several other crashes.



EXOR Studios