Experimental Update, November 4th, 2022.
Hello Riftbreakers!
Another week, another experimental patch! Thanks to your feedback, we have managed to investigate and fix a bunch of problems with the previous build. We have also moved on to our new, custom-made memory allocator, which hopefully will bring some performance gains, especially in large bases with a large number of entities. Please keep reporting the outstanding issues on our Discord: www.discord.gg/exorstudios.
This build of the game is highly experimental - even more than usual. We have already spent over a week testing the package, but literally anything might break. Please proceed with caution. Seriously. We strongly recommend you to back up your save files before moving onto the experimental branch.
How to join the experimental branch:
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: https://www.discord.gg/exorstudios #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
[h2]The Riftbreaker Experimental Update, November 4th, 2022. Package #279, Binaries #532. Changelog:[/h2]
[h3]CHANGES[/h3]
[h3]FIXES[/h3]
Another week, another experimental patch! Thanks to your feedback, we have managed to investigate and fix a bunch of problems with the previous build. We have also moved on to our new, custom-made memory allocator, which hopefully will bring some performance gains, especially in large bases with a large number of entities. Please keep reporting the outstanding issues on our Discord: www.discord.gg/exorstudios.
This build of the game is highly experimental - even more than usual. We have already spent over a week testing the package, but literally anything might break. Please proceed with caution. Seriously. We strongly recommend you to back up your save files before moving onto the experimental branch.
How to join the experimental branch:
- create a backup copy of your save folder (Documents/The Riftbreaker)
- disable Steam Cloud save backup
- go to your Steam Library
- right-click on The Riftbreaker
- select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: https://www.discord.gg/exorstudios #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
[h2]The Riftbreaker Experimental Update, November 4th, 2022. Package #279, Binaries #532. Changelog:[/h2]
[h3]CHANGES[/h3]
- FramePrepareMeshRenderable contention decreased. It's quite a big optimization step, as on a 12-core CPU, the cost per frame decreases from 15% to 5% of the overall rendering time. Your mileage may vary depending on the number of CPU cores available to you, but it's a step in the right direction.
- We made the switch to a new memory allocator. It might come across as a strange move since we only switched to mimalloc last week. However, mimalloc was not our target allocator, just a stepping stone to our own custom solution. Our proprietary memory allocator is more efficient and reduces the overall memory usage compared to both mimalloc and our old allocator.
- In order to reduce the length of some localization strings, we replaced the words 'mech' and 'tower' with dedicated icons in ammunition-related information boxes. Thanks to that, the descriptions are much shorter, especially in languages known for long, compound words.
- Portals and liquid pumps should now display their operating radiuses after selecting them in build mode.
- Changed the radius decal for Magnetic Stabilizer.
- Changed some old loading screen tips that were no longer relevant due to gameplay changes. We also added a couple of new ones - for now, they are displayed in English only.
- The 'P' key can now be bound to any action in the Controls Customization screen. The only hardbound key that is left in our control scheme is 'Esc'.
[h3]FIXES[/h3]
- Buildings rebuilt from ruins (optional feature for the time being) no longer double your resource storage.
- Benchmark timings and behavior have been fixed to match the previous settings.
- Pipes should no longer connect to buildings that do not use liquids.
- Sentry turrets should now properly sink in quicksand.
- Fixed the effects of the Offensive Drone for the mech to match the damage type.
- Fixed issues with key binding options disappearing in certain conditions.
- Sentry turrets and other consumable objects can no longer be selected using the picker tool.
- Fixed errors resulting from pakbuilding mistakes.
- Shield Generators now display their operating radiuses.
- Fixed Morirot nest behavior.
- Fixed potential Metal Terror DLC initialization problems.
- Fixed multiple crash bugs.