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The Riftbreaker is a base-building Diablo-like that's blowing up on Steam

The Riftbreaker is pulling from some winning formulas, taking the survival RTS mechanics of They Are Billions or Conan Unconquered and giving you a Diablo-style ARPG to play in the middle of it. But that doesn't make its execution on that combo any less impressive, and the newly-released game is starting to burn up the Steam charts.


The Riftbreaker puts you in the role of a mech-piloting scientist-commando out to settle uncharted worlds. You'll build bases to collect resources, and then defend those bases against massive hordes of enemies, using a combination of defensive buildings and your own weapons. It made our list of indie games to watch in October, and now that it's out it's quickly finding a fanbase.


The game has been quickly growing in popularity since launching on Steam on October 14. It reached a peak concurrent player record of 21,741 earlier today, as SteamDB shows, putting it near Steam's top 50 for the day. User reviews are currently sitting at a 91% 'very positive' rating. There's also a free demo available on the Steam store page, if you want to try before you buy.


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The Riftbreaker Stability Update, October 16th 2021

Hello Riftbreakers!

We've just published a quick hotfix patch that prevents a rare crash bug that might occur when traveling to a previously visited planetary location. In some circumstances, this bug could prevent returning to headquarters and block campaign mode progress.

We are continuously monitoring the issues that are being reported and working on new fixes. We are sorry for the inconvenience and thank you for your patience.

Thank you for your help and support!
EXOR Studios

The Riftbreaker - Action-Strategiespiel lädt zum Überlebenskampf auf Galatea 37 ein



Die polnischen EXOR Studios, die zuletzt mit dem Action-Strategiespiel X-Morph: Defense für Begeisterung sorgten, haben nun mit The Riftbreaker ihr jüngstes Projekt veröffentlicht. Die Entwickler bleiben dem Genre treu und mischen darüber hinaus zahlreiche Survial- und RPG-Elemente sowie einen Basisbau mit ins Spiel. Auch [...]

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The Riftbreaker Stability Update, October 15th 2021

Hello Riftbreakers!

First of all, thank you for all of the positive feedback and constructive criticism that you're sharing with us! The game's reception has blown us away. We are safe to say that the immense support that you have shown us will allow us to develop The Rfitbreaker further for a long time to come. Before we move onto working on new additions to the game our top priority is to provide the most important stability and quality of life improvements.

We have just published a hotfix for The Riftbreaker, addressing some of the most common issues you have encountered with the game. Thank you for reporting these. Here is the list of changes for today's patch:

The Riftbreaker Stability Update, October 15th 2021:


  • Fixed some of the crashes on DirectX 12 that happened when raytracing was enabled. We also improved our messaging due to this issue. The game will inform you to try the DirectX 11 mode if you encounter issues with DirectX 12.
  • Fixed memory corruption related crashes after opening or closing the inventory screen.
  • Fixed memory corruption related crashes after opening Tower Mod menu or Sapling menu in the Cultivators.
  • Fixed crashes when travelling to another biome using the Planetary Scanner screen.
  • The app will no longer crash if Steam fails to initialize - it will shut down gracefully.
  • DirectX 12 debug options have been removed from the launcher.
  • Threading stability fixes have been introduced to prevent crashes.
  • Fixed crashes that happened due to use of the auto-aim mod on certain weapons.
  • The Tower Mod menu and Sapling menu no longer display gamepad key prompts when playing on keyboard.
  • Bioscanner action key can now be rebound.
  • Canadian French keyboards are no longer detected as AZERTY.


Thank you for all the crash reports and posts with information that helped us fix these issues. We are working on improvements and fixes for other problems that you have reported. We are planning to release a larger patch by the end of the next week, further improving stability and introducing balance changes to many areas of the game ( especially for Hard and Brutal campaign mode settings).

Thank you for your help and support!
EXOR Studios