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The Riftbreaker News

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Design a Riftbreaker Weapon!

[h2]Hello everyone! Long time no see![/h2]



With the holiday season finished we are officially back to work in (almost) full force. As we continue our work towards the next item on our roadmap - world expansion number one - we are going to present you with regular updates and ask for your feedback along the way!

We can’t overstate how big of a role you - our community - have played over the course of The Riftbreaker’s development. Thousands of hours put into the Prologue and Closed Beta, pages upon pages of Discord messages, and all the reports that you have sent our way through all the other channels have shaped the way the game is like today. We would love to continue that and is there a better time to do so than right now?!

Obviously not! The first Riftbreaker world expansion is going to bring a lot of new and exciting content for you, including new locations, enemies, weather events, and, naturally, weapons! We know you have lots of great ideas for new tools of destruction so let’s have a little competition. Here’s the contest question:

[h2]What kind of weapon would you like us to add to The Riftbreaker arsenal?[/h2]



To take part in the competition visit our Discord server (www.discord.gg/exorstudios) and give us your answer in the #weapon-contest channel, following this example:

Name: The Megasizzler 5000
Damage Type: Energy
Attack: Shoots a continuous energy beam that spreads to other enemies and sets them on fire.
Fire Type: If your dream gun has two attack modes, describe both of them! Does it fire single shots? Can you charge it? Or does it fire a continuous beam as long as you have the ammo? Let us know!



You have the time to post your ideas until Friday. We are going to check them all out and shortlist 5 candidates. Then, we will hold a public vote on Discord, during which you are going to decide which gun makes it into the game. Naturally, we can’t promise that the winning idea will appear in The Riftbreaker in an unchanged form, but we will do our best.

Needless to say, that won’t be the only new toy added to Mr. Riggs’ arsenal. We have some crazy ideas brewing that might open even more design space later on, so who knows - we might even run another competition like this in the future.

Looking forward to reading all your ideas!
EXOR Studios

Live on Twitch

www.twitch.tv/exorstudios

350 000 Riftbreakers and.... the plans for 2022

The Riftbreaker has passed 350 000 copies sold across all platforms and well beyond half a million Riftbreakers have visited Galatea 37 when adding Game Pass users. Thank you to everyone who supported us along the way! We're thrilled about what's coming in 2022 :)

We've delivered more than 15 updates in 2021 and we're not planning to slow down in 2022. We are already back at work and preparing the next set of updates. In the short term, we're working on balancing improvements for cultivators, improved mouse input latency (especially under low FPS), various quality of life improvements, performance optimizations, and fixes for the bugs that are being reported. We are also planning to work further on improving the modding tools that we've released recently. We are aiming to release the next update with these and other changes near the end of this month.

The next milestone update dubbed "World Expansion I" is going to arrive around the end of March or sometime later in April. We're still designing the new content and mechanics for this update, so there's no fixed release date for it yet. It's going to include a completely new biome, a lot of new content including new creature species, weapons, skills, upgrades, and more. The new biome, all of the new game mechanics, and items are going to be available for free to enjoy in Survival mode and for use in modding. The story-driven campaign expansion is going to be a paid DLC. We're going to share more information about it as we move forward with development.

The last but one of the most important new additions that we're working on is of course - online multiplayer. This is an ongoing task that is being worked on in parallel to all of the other updates. Behind the scenes, we are slowly reworking large parts of code to make surviving on Galatea 37 together with your friends possible. Some of these changes include large optimizations to how we handle data and game logic. This requires big parts of the game's code to be redesigned and rewritten. We don't have a precise estimate for when this task will be completed, but we're aiming for the end of 2022, with early beta tests coming sometime sooner.

Once again thank you for all your support and for sticking with us on this journey!

Maintenance Update December 21st, 2021

We've just published the last maintenance update for The Riftbreaker in 2021.

The Riftbreaker Maintenance Update, Package #96, Binaries #493, December 21st, 2021.
-Enabled HQ upgrades through the Upgrade Tool - this will now trigger a manual confirmation prompt. This change brings back the functionality, but should still prevent upgrading the HQ by mistake.
-Fixed crash in the AmmoSystem: projectile cluster
-Fixed ResourceSystem: breaking energy graph on destroying building while upgrading
-Fixed DamageSystem: familiarity lvl bonus should now be properly applied
-Fixed DisassemblyScreen: background
-Fixed CraftingScreen: sorting
-Fixed possible crash in the TimeOfDaySystem
-Fixed possible crash in the TerrainAffectorSystem

See you in 2022 :)