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Mr. Riggs gets more agile



> TRANSFER COMPLETE.
> SYSTEM REBOOT REQUIRED. DOCK THE UNIT IN THE HEADQUARTERS.
> UPDATING… DO NOT UNPLUG YOUR DEVICE.


Mr. Riggs, Ashley’s mechanical companion has just received a software update! The new firmware version unlocks the full mobility potential of the unit, giving the user full control over thrusters and servos.


Ever since we gave you access to the Alpha version of The Riftbreaker you have only been able to use one movement skill - the dash. Don’t get me wrong - it’s a very useful skill. It allows you to get around the map quickly, close the gap between you and your target, or it can save your shiny metal hull from getting cornered and destroyed. You wanted more, so we got you more. Here’s what we came up with so far!

INFERNOOOOO!

First of all, the dash itself has received an upgrade. Apart from the regular one, available from the beginning of your adventure, you will now be able to research and craft elemental variants of the dash skill. These variants will leave a trail of fire, acid, or ice in Mr. Riggs’ wake, damaging all enemies that come into contact with it. It’s useful in combat and it looks cool as well. Who wouldn’t love to leave a trail of fire behind them?!



If you are tired of being stuck on the ground you can research and install this next skill - the Power Jump. In its most basic form, the skill will allow Mr. Riggs to jump several meters into the air and land in the target area, causing a shockwave that will do nasty things to all wildlife in the vicinity. Such a skill can be extremely useful, especially if some small animals, like Canoptrix, block your path to the more important and more threatening targets. With the jump, you will be able to ignore those little buggers and go for the big guys instead. Whether that’s a good idea or not is a different story. The Power Jump can be upgraded to utilize elemental damage as well!



If you are not a fan of such a direct approach to combat and prefer to play mind games with your opponents instead, let us present you with the short-range teleport. Much like the dash, the teleport allows Mr. Riggs to quickly move from one place to another. By utilizing the rift technology the process is almost instant and ignores physical barriers, meaning you can escape over a wall, for example. The drawback is that unlike in the case of the dash, you cannot damage your enemies while using this skill. On the other hand, you are invincible during the rift jump, giving you a brief moment of safety. You decide which one you prefer.

That awkward moment when your Power Jump turns into a jetpack... Ah well, fewer bugs to fix later on!

There are some other movement skills that we have been working on, like the classic dodge-roll. We think that by giving you access to a variety of moves you will be able to adapt Mr. Riggs to suit your playstyle a little more. With elemental damage as an added bonus, we could see the skill selection process to become an interesting metagame in its own right! Do you have any other ideas for Mr. Riggs’ movement skills? Let us know in the comments and in the feedback section of our Discord - www.discord.gg/exorstudios.

EXOR CORP. is not responsible for any damage that happens as a result of the pilot utilizing unauthorized software in their Mecha-Suit. Modifying the unit with unofficial skill expansion modules may void your warranty. EXOR CORP. denies claims that the Mecha-Suit AI may become sentient. Please contact your Mecha-dealer if your unit starts presenting any signs of individual thoughts.


P.S. Thank you for all the bug reports that you sent our way! We might not have been able to respond individually to each and every one of you, but we checked all the crash reports you sent our way. We managed to find a pattern in those crashes, and we believe we fixed at least one of them. We are pushing out the update right now. If you experienced crashes at startup while using DirectX 12, please check if the issues have been resolved. We will contact those of you with whom we spoke earlier and who helped us fix the problem.

We would also like the following people to contact us. Send me an email to piotr.bomak at exorstudios.com or contact me @voidreaver on www.discord.gg/exorstudios - your crash dumps are very helpful and informative and we'd like to have a way to speak to you :)

Squizle
Dak
Dave-Ayreon
Relykt
mand1as

EXOR Studios

DirectX 12 Bug Hunt

Riftbreakers! We need your help!

The December update for the Riftbreaker: Prologue was one of the major milestones for the project, as we added support for the DirectX 12 renderer. It allowed us to make use of cutting-edge effects and improved the way the game handles its operations on modern PCs.

Just like any other piece of software, this new solution had some bugs, but thanks to your bug reports we managed to hunt down and fix most of them. Most...

A couple of bugs still elude us (they happen about 1 time per 1000 game launches) and we can't seem to find the exact steps to reproduce them. We need your help to find them. That's why we are launching a worldwide bug hunt!



Here's what you need to do in order to take part:

  1. Make sure that your system is capable of running DirectX 12.
  2. Download The Riftbreaker: Prologue.
  3. Go to your Steam Library, find The Riftbreaker: Prologue and click 'play'. This is important - if you launch the game through a desktop shortcut you won't be able to complete the next step!
  4. Choose 'Launch Configuration Tool' from the box that appeared.
  5. Make sure that you've chosen the DirectX 12 renderer and launch the game. IMPORTANT: Do NOT turn on the DirectX 12 diagnostic mode!

If the game launches normally, you can't help us with this issue.

If the game crashes, you might be the person we are looking for. It might crash during loading or during regular gameplay. Try playing the game for some time.

When The Riftbreaker crashes we launch our Crash Reporter tool. It looks like this:



We need you to click the 'Stacktrace' button and make sure you got one of the following results:





If you got one of these two crashes you are on the right track. If they happen regularly, to the point where the game becomes hard to play normally, please contact us! You can send us an email to piotr.bomak[at]exorstudios.com, write a message to bug-reports channel on our Discord (www.discord.gg/exorstudios) or contact us through Facebook or Twitter. One of our programmers will work closely with you to find out what causes the issue and how we can fix it.



We will reward the people who help us find these bugs with Alpha access keys!

Naturally, if you encounter any other bugs, please send us reports and descriptions through the crash reporter.

We count on you!
EXOR Studios

Live on Twitch

www.twitch.tv/exorstudios

Help us decide the best time to stream

Hello everyone!

The Riftbreaker has always meant to be a great game for live streaming. Randomized content and the open-ended nature of gameplay mean that no two sessions are ever really the same and the game has the potential to remain fresh and replayable for a long time. Interactive streaming events make the experience even more interesting, giving the viewers an opportunity to make events happen in the game world through the chat-operated voting system.



Ever since we announced The Riftbreaker we have been streaming the latest development build twice a week, giving you the chance to check in on our progress and meet other members of the community. Streaming is also the most direct contact form with you. By going live we can chat about our plans, gather ideas, brainstorm, and get immediate feedback. However, not all of you have been able to join us live just yet because of the time zone differences. We would like to do something about that.



Starting next week, we are going to move the Thursday stream. The exact starting time will be determined by the results of this poll:

https://www.strawpoll.me/42466881

Please share this information with your friends and ask them to vote as well. The Tuesday streaming time will remain unchanged at 3 PM CET.



We realize that it is impossible to please everyone and set up a convenient stream time slot for all time zones, but perhaps shifting the show a couple of hours forwards or backwards will help you catch it more easily.



This is an experiment, of course. If it turns out to be successful, we can negotiate to shift the Tuesday stream as well. If we realize that things were better earlier we can always come back to the old schedule. It’s up to you, so click the link, cast your vote, and make your voice heard. If you have any additional comments or ideas, feel free to post them in the comments.

See you in the chat!
EXOR Studios

Live on Twitch

www.twitch.tv/exorstudios